I see a lot of people complaining about how kicks weren't risky enough before, but I disagree.
Some disadvantages to kicking:
- Unable to turn, so players can circle around and hit behind a block.
- Unable to move, so enemies can easily mob you.
- VERY short range, enemies must be directly in front and touching you.
- Post kick swings are ineffective if not timed perfectly.
Some advantages:
- Sometimes allows you to get 1 free hit.
- Can stop facehuggers and W key spammers.
- Can stop enemies who telegraph their movement.
- ???
It's very easy to avoid being kicked if you have decent footwork. Even people with relatively short 1-handed weapons can easily stay out of the range of kicks if they're smart enough to avoid facehugging. In most situations if you get kicked it's because YOU made a mistake, not because kicks are overpowered.
Shielders don't have to manually block so for balance reasons it's only natural that their kicks would be less effective. Other players not only have to get the timing and range just right, they also have to block an attack at the same time. It can be very tricky, and if you don't execute everything perfectly the enemy could easily end up being the one to get a free hit on YOU. In my opinion kicks were perfect just as they were, especially with the recent addition of 'kick parrying' which gave skillful people a chance to get a full-on knockdown if they suspected that the enemy was going to try to kick them.
Removing the ability to block while kicking makes kicks borderline useless, which is why you almost never see shielders trying to kick. It's a huge amount of risk for a low-percentage chance of getting ONE free hit.