Author Topic: So list of ninja patch changes.  (Read 9574 times)

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Offline Fips

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Re: So list of ninja patch changes.
« Reply #60 on: January 14, 2013, 02:08:07 am »
+1
I just kicked two guys who stood very close together with one kick.

Multikick!

Offline Grumbs

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Re: So list of ninja patch changes.
« Reply #61 on: January 14, 2013, 02:08:26 am »
0
Kinngrimm bought 20 certificates and now cmp is listening to him. Want proof:

1. Mauls nerfed
2. Kicks nerfed
3. Horsebump nerfed

To be fair 2 hander axes all got buffed recently. Unblockable attacks are a pretty bad game mechanic imo, don't care if it indirectly affects shielders. Kicks are a buff to shielders since they could never block during kicking themselves so its only a nerf to non-shielders (indirect buff to shielders). Horsebump is a buff to everyone except cav

Holding is mostly something used by polearm/2 handers so its nerf to those. Stabbing with polearms feels quite sluggish to me, like I have more delay before I can block (just my perception).

Meanwhile xbows are still unbalanced as hell, but no surprise there.
« Last Edit: January 14, 2013, 02:11:32 am by Grumbs »
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Offline Fips

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Re: So list of ninja patch changes.
« Reply #62 on: January 14, 2013, 02:11:26 am »
0
2 hander axes all got buffed recently. Unblockable attacks are a pretty bad game mechanic imo, don't care if it indirectly affects shielders. Kicks are a buff to shielders since they could never block during kicking themselves so its only a nerf to non-shielders (indirect buff to shielders). Horsebump is a buff to everyone except cav

Wait, wut?
Shielders have the nerf of not being able to block while kick and if everybody else gets that exact nerf they suddenly get a indirect buff? Nice logic =P

Offline Grumbs

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Re: So list of ninja patch changes.
« Reply #63 on: January 14, 2013, 02:13:36 am »
+1
Its a nerf from what it was before obviously. Making one aspect of something the same as another class doesn't make it balanced. You have to take the class as a whole. Shielders don't have to worry as much about kicks now, which is a buff.

Shielders have the best defence in the game, its nearly 360 degree block sometimes for some players. Kicking against a 2 hander is different to kicking against someone who is turtling and otherwise unhittable (unless he takes down the shield to attack). So yeah making kicking the same for everyone doesn't suddenly make the classes more balanced

I would rather we had other ways to balance the classes than kicking though
« Last Edit: January 14, 2013, 02:19:54 am by Grumbs »
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Offline Paniolo808

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Re: So list of ninja patch changes.
« Reply #64 on: January 14, 2013, 03:41:51 am »
+3
Nerfing/doing anything to bumping is retarded. I wholly encourage anyone who thinks bumping shouldn't hurt, needs to be nerfed, etc, to come visit me in coconut pineappleland. Lay down on the ground and let me ride one of my horses over you, then tell me getting run over by a 1200 lbs animal doesn't hurt.

Mount & Blade. I wouldn't go to BF3 and complain about tanks or vehicles being OP against foot. It's kind of like playing EVE and bitching about people having a bigger, badder ship.  :?
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Offline [Ant]

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Re: So list of ninja patch changes.
« Reply #65 on: January 14, 2013, 03:53:45 am »
0
^I tend to agree.


The problem is not the power and strength of a horse in warband and never has been. In cRPG they are weaker than ever.

The problem is how simple they are to control while fighting. They don't bolt, buck, kick or panic. Shield skill should be pretty important for cav as well increasing the build penalty to cav builds. So maybe if lances couldn't manual block or a penalized blocking system using block stun (on horseback) and riders could be thrown from their horse without the horse being killed. Than horses could be much stronger and be used in a sensible way.

The fact that i can roll 21/15 polearm cav and pay no real melee penalty is unbelievable. 1H shield cav is a much more compromised build losing IF and WM/ath. Pressuring cav into sacrificing some melee capability is a fair trade of for stronger horses.

also see... http://forum.meleegaming.com/suggestions-corner/1-5-slot-items/

Offline Banok

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Re: So list of ninja patch changes.
« Reply #66 on: January 14, 2013, 04:17:14 am »
-3
shield was already most op weapon in the game. i would definitely reroll shielder now if it wasnt so mind numbly boring to play. guess I could go archer or just quit playing all together.
« Last Edit: January 14, 2013, 04:24:35 am by Banok »

Offline Ubereem

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Re: So list of ninja patch changes.
« Reply #67 on: January 14, 2013, 05:37:23 am »
0
ARTIEstrongestmanintheworld is quiting because of this nerf. thnx a alot :mad:

Guy puts in 2 years of solid playing only to get nerfed and have his fun ruined.

fyi these changes aren't bringing new people in, just making old vets leave

@Grumbs I agree. I want a game with different classes with different strengths and weaknesses not some lame-ass balance fest where everybody needs to be the same. If I wanted balance I'd go play those super boring MMO's! :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad:
« Last Edit: January 14, 2013, 05:40:39 am by Ubereem »
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Offline LordBerenger

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Re: So list of ninja patch changes.
« Reply #68 on: January 14, 2013, 08:06:24 am »
0
ARTIEstrongestmanintheworld is quiting because of this nerf. thnx a alot :mad:

Guy puts in 2 years of solid playing only to get nerfed and have his fun ruined.

fyi these changes aren't bringing new people in, just making old vets leave

@Grumbs I agree. I want a game with different classes with different strengths and weaknesses not some lame-ass balance fest where everybody needs to be the same. If I wanted balance I'd go play those super boring MMO's! :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad: :mad:

How did he get nerfed? Didn't see any throwing nerf in this patch. Or maybe i'm blind lol.
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Offline Ubereem

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Re: So list of ninja patch changes.
« Reply #69 on: January 14, 2013, 01:37:09 pm »
0
How did he get nerfed? Didn't see any throwing nerf in this patch. Or maybe i'm blind lol.
jump throwing if I remember correctly
« Last Edit: January 14, 2013, 01:40:26 pm by Ubereem »
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Offline Leshma

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Re: So list of ninja patch changes.
« Reply #70 on: January 14, 2013, 04:57:10 pm »
+1
Lance couch is back to one hit.

Offline LordBerenger

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Re: So list of ninja patch changes.
« Reply #71 on: January 14, 2013, 06:04:02 pm »
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Lance couch is back to one hit.

GG CAV FANS!
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Offline Ubereem

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Re: So list of ninja patch changes.
« Reply #72 on: January 14, 2013, 11:22:10 pm »
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That's bullshit, think about what happens when a shielder is surrounded by ranged. Does his shield gets broken in pieces because he was holding it up all the time?
The shield is like an autoblocker, which can block several enemies at once, that's why people choose this class, in return, they get a tiny 1h sword/dildomace/toothpick, which glances on all the 30/9, 65 armor 2h heroes.
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warhammer and military hammer dont glance son. also steel picks destroy high end armor. against high end armor pierce is better than blunt
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Offline Tzar

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Re: So list of ninja patch changes.
« Reply #73 on: January 15, 2013, 08:30:27 am »
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Updated. original post heavy lances does 1hit couch again..........  :?
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Leshma

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Re: So list of ninja patch changes.
« Reply #74 on: January 15, 2013, 03:57:56 pm »
+1
This is a mess. If I play on EU1 there is one set of game rules, on EU2 it's different, on EU4 different again. It's like I'm playing 3 different games instead of one.