Poll

Restore normal range of movement?

Yes
44 (58.7%)
No
31 (41.3%)

Total Members Voted: 75

Voting closed: May 11, 2011, 07:52:01 am

Author Topic: Cavalry Nerf.... WHY  (Read 10526 times)

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Offline Havoco

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Re: Cavalry Nerf.... WHY
« Reply #75 on: May 01, 2011, 02:59:27 am »
0
Me thinks LoC should come back if a long pike was added.

It's true though, before .221 all I saw was heavy lances on horseback. At least with heavy lance nerfed the others wil see more uses.
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Offline Torp

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Re: Cavalry Nerf.... WHY
« Reply #76 on: May 01, 2011, 09:00:27 am »
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Me thinks LoC should come back if a long pike was added.

It's true though, before .221 all I saw was heavy lances on horseback. At least with heavy lance nerfed the others wil see more uses.

That just sucks when you've spend time heirlooming your heavy lance...

Offline Magikarp

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Re: Cavalry Nerf.... WHY
« Reply #77 on: May 01, 2011, 11:30:58 am »
0
I'mf for heirlooming nerf, but not for this slow and low damage crap.
Heavy lance is dead, if you don't take (light) lance, you are screwed.
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Offline Tears of Destiny

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Re: Cavalry Nerf.... WHY
« Reply #78 on: May 01, 2011, 03:13:14 pm »
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I'mf for heirlooming nerf, but not for this slow and low damage crap.
Heavy lance is dead, if you don't take (light) lance, you are screwed.

I honestly disagree, as that extra length will certainly allow you to perform better against other horsemen. High speed passes the first person to strike will kill the other horse, and the heavy lance will strike first on high speed runs.

Against infantry though, sure the light lance is starting to look sexy.
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Offline Magikarp

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Re: Cavalry Nerf.... WHY
« Reply #79 on: May 01, 2011, 04:14:51 pm »
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The damage bonus we get from looming our lance is crap, the damage it deals from the start is crap.
Yet the devs think Arabian War Horse is fine, lol.
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Offline Huey Newton

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Re: Cavalry Nerf.... WHY
« Reply #80 on: May 01, 2011, 06:50:03 pm »
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I honestly disagree, as that extra length will certainly allow you to perform better against other horsemen. High speed passes the first person to strike will kill the other horse, and the heavy lance will strike first on high speed runs.

Against infantry though, sure the light lance is starting to look sexy.

unless you have over 150 wpf in polearm, the light lance is better than the heavy lance


Offline Tears of Destiny

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Re: Cavalry Nerf.... WHY
« Reply #81 on: May 01, 2011, 06:51:46 pm »
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unless you have over 150 wpf in polearm, the light lance is better than the heavy lance

Besides the crucial length, then I agree. That extra 15 has helped me out more times then I can count. Now either I am fantastic against lancing other light lancers, or I am simply getting consistently absurdly lucky. For hitting anything but cav though, then sure use the light lance.
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Offline Magikarp

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Re: Cavalry Nerf.... WHY
« Reply #82 on: May 01, 2011, 07:55:18 pm »
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THe speed isnt the real problem here, it's the damage, the scaling is horrible atm, my double loomed heavy lance does 28 pierce now, on masterwork it does 30. Seriously?

Let's see how we got nerfed:
- Much lower damage
- Speed nerfed by a huge amount
- Useless on foot to use
- Shields require more shield skill, making us fall back to worse ones
- No more polearm sidearms with shield due to slot problem
- No more switching to sidearm without dropping our main weapon
- Long pike added a bigger counter
- Heirloom scaling very poor

And what did we get in return:
+ We kept the stats and scaling of the Sarranid (Arabian) Horse, the ultimate killing machine.

Woohoo! The devs nerfed the wrong item and still can't see the OPness of heirloomed Sarranid(Arabian) horses!
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Offline Hunter_the_Honourable

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Re: Cavalry Nerf.... WHY
« Reply #83 on: May 02, 2011, 12:48:16 am »
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THe speed isnt the real problem here, it's the damage, the scaling is horrible atm, my double loomed heavy lance does 28 pierce now, on masterwork it does 30. Seriously?

Let's see how we got nerfed:
- Much lower damage
- Speed nerfed by a huge amount
- Useless on foot to use
- Shields require more shield skill, making us fall back to worse ones
- No more polearm sidearms with shield due to slot problem
- No more switching to sidearm without dropping our main weapon
- Long pike added a bigger counter
- Heirloom scaling very poor

And what did we get in return:
+ We kept the stats and scaling of the Sarranid (Arabian) Horse, the ultimate killing machine.

Woohoo! The devs nerfed the wrong item and still can't see the OPness of heirloomed Sarranid(Arabian) horses!

they way I see it is that its not just our stats that have been attacked but inf and archers got a buff against us E.G the long pike is faster by 3 speed (it don't seem much but it is) and nearly has an extra 100 reach. (why this pike was added I don't know the first one was fine) and archers got a buff in damage and accuracy. So it seems to me the Devs have gone against cav altogether which is totaly unfair since now we don't stand a chance against the other troop types. 
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Offline Gorath

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Re: Cavalry Nerf.... WHY
« Reply #84 on: May 02, 2011, 12:50:01 am »
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they way I see it is that its not just our stats that have been attacked but inf and archers got a buff against us E.G the long pike is faster by 3 speed (it don't seem much but it is) and nearly has an extra 100 reach. (why this pike was added I don't know the first one was fine) and archers got a buff in damage and accuracy. So it seems to me the Devs have gone against cav altogether which is totaly unfair since now we don't stand a chance against the other troop types.

That's funny, there's 9 cav in the server here currently getting tons of kills
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Offline Zergmar

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Re: Cavalry Nerf.... WHY
« Reply #85 on: May 02, 2011, 12:52:29 am »
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Heirloomed Heavy Lance was always crap
damage wise it's the same right now (30 on triple h)

Offline Rumblood

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Re: Cavalry Nerf.... WHY
« Reply #86 on: May 02, 2011, 02:36:19 am »
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That's funny, there's 9 cav in the server here currently getting tons of kills

Not to mention that the top 2 spots on both teams are cavalry with over 20 kills, while the next up is melee with 10...
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Offline polkafranzi

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Re: Cavalry Nerf.... WHY
« Reply #87 on: May 02, 2011, 03:01:45 am »
+1
Not to mention that the top 2 spots on both teams are cavalry with over 20 kills, while the next up is melee with 10...

If the cav nerf stayed then those cavs would be in bottom of each team - how's that fair in contrast?

Well done for hot-fixing cav...now give me back my heavy lance -_-
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Offline Gorath

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Re: Cavalry Nerf.... WHY
« Reply #88 on: May 02, 2011, 03:03:24 am »
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Cav are UP unless they're in the top spots on each team, now give me back my heavy lance so I don't have to adapt

No
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Offline Tzar

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Re: Cavalry Nerf.... WHY
« Reply #89 on: May 02, 2011, 03:06:15 am »
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No

+1

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