I do like the fact that cRPG is still getting patches (even without patch notes), I don't like that such a big change was made that indirectly disadvantages some classes over others by a large amount. As has been mentioned by others and by me in several other threads, lancer cav has had a huge nerf due to the fact you now will most likely take damage whenever you go to deal any. Trading hits like this isn't very balanced when some classes such as ranged users can deal damage from a distance without as much risk of instantly losing HP as melee users (not only cav) do.
The main problem I face continually is if I hit first when they are going for a down attack, I deal my damage but then as their attack goes through, my horse is reared and I'm a sitting duck and get taken out either by the person I just hit or ranged from a distance since I'm stationary. It also seems, although this may just be in my head, because their attack still goes through, my speed may be reduced and so I deal less damage - I've noticed I very rarely one hit people now at full speed both thrusting and couching although it may be down to an increase in people using higher/heirloomed armour.
The whole meta for cav has been turned on it's head rendering lancer cav inferior to a lot of the alternative classes.
EDIT:
Will probably remove rearing from the "second" hit as well.
Thanks. Please make this happen.