Will you be tweaking the stab sweetspot bonuses that were added when the turn limit was initially put into place? Just curious, I don't have any particular preference as to whether or not they are.
That aside, I look forward to the 1h stab again being useful as a general purpose attack, rather than as a situational one. I also look forward to no longer having to pull off 'stab into the sky, drag downwards' shenanigans, which made it really difficult to keep an eye on what was happening around you.