THOSE STATEMENTS I EXPOSED BEFORE LONG TIME AGO AND THEY CALLED ME MAD XDDD
man you are right, the problem is not how to make an archer stop kitting, but asking themselves
WHY AN ARCHER RUN AWAY?The OP is right and I hope devs listen to him.I know that archery is very bad contemplated between the dev comunity, but it is sad this way, meleegaming.com ... melee this ... melee that
I know that there are no other games for medieval melee simulator and you melee guys love this a lot but
BUT ALSO THERE ARE NO OTHER MEDIEVAL ARCHER SIMULATOR and this mod is full of people who like ranged playing and they are like half fucked.
So please, you just remove bows from game, it is fine, do it, why not? just do it and you will have less problems for balancing and everything
I support the Bow as secondary mode for melee with wpf so people can defend.
At least archers can defend for agiwhores/ninjas whose only mission in their lives is to look for archers and kill them. Do you want that in your mod? they have been around since long time ago, and always more and more. First it was the cav hunting down archers, well thats fine, ok, cool, then it was, ninjas trying to backstab, ok fine, they tried and was fun, later on, medium armours, shielders, peasants, agiwhores, 2handers tincan and everybody run for an archer like it is an easy kill, dont run away because it is slow, cant defend themselves because they suck, and maybe if they are high level enough they hit you 3 or 4 times they will not take half of your life XDDDDDDD
Devs listen to the OP he is saying good things, and if not, why not remove archery? or remake it from scratch, copy the native again and do litle modification, I know that you want to do a new game but sometimes copying is the best. Look for the native or other mods where archery os fun and copy it. It is better than patching over mistakes and messing forever.
Ah, as I said, also very long time ago, you need players whose main chars are archers closer to the dev team, you always lack of it and this is the result.
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