Author Topic: native, crpg..  (Read 613 times)

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Offline Armbrust_Schtze

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native, crpg..
« on: April 28, 2011, 05:09:26 pm »
+1
i have a question. why is crpg in game that laggy? in native sword animations hit with full length animation and its further on less laggy, why is that so?
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Offline H4rdn3ssKill3r

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Re: native, crpg..
« Reply #1 on: April 28, 2011, 05:11:55 pm »
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heres two reasons, number one is there are many more items in crpg then native and also much more players...
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Offline Seawied

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Re: native, crpg..
« Reply #2 on: April 28, 2011, 11:51:01 pm »
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heres two reasons, number one is there are many more items in crpg then native and also much more players...


pretty much covers it.


One additional detail: Native maps are more efficient than player maps. Player maps tend to have a TON of clutter, and that means more work for your computer.

Mostly what the guy who wrote in 1337 said.
So with PT >10 stones become simple too effective
:lol: