Author Topic: Teamwounding/Teamkilling  (Read 1356 times)

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Offline Commodore_Axephante

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Teamwounding/Teamkilling
« on: January 06, 2013, 06:22:42 am »
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I can imagine arguments either way, but I'd like to hear people's thoughts as to why we even allow teamwounding. I mean, it's possible to set the servers to 0% friendly fire, no?

I understand that the possibility of hurting your teammates (accidentally) creates tactically interesting situations - you can't mindlessly spam opponents en-mass without risking taking out your friends. That's a good thing, I think. But, is that really worth all the grief?  It opens the door to an endless amount of immaturity. I mean, the forum has a whole section dedicated to getting children in trouble for this nonsense.

I don't have an answer. Just interested in everyone's thoughts on the matter.

Offline TheAppleSauceMan

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Re: Teamwounding/Teamkilling
« Reply #1 on: January 06, 2013, 06:33:25 am »
+4
I'm glad it's there. I don't mind a little griefing to prevent mindless spam walls. Not to mention it often weeds out griefers and removes them or teaches them to not grief. 
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Offline Sandersson Jankins

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Re: Teamwounding/Teamkilling
« Reply #2 on: January 06, 2013, 07:19:29 am »
+4
I'd imagine that the end result of FF-off would be large shield users holding their RMD while glaives, longspears, pikes, and some greatswords cut indiscriminate swathes right through teammates without giving a fuck.

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Offline bavvoz

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Re: Teamwounding/Teamkilling
« Reply #3 on: January 06, 2013, 09:56:11 am »
+6
ff on is a must imo, forces ppl to be cautious and not just swing around like cavemens on crack.

Offline Ulmarth

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Re: Teamwounding/Teamkilling
« Reply #4 on: January 06, 2013, 02:12:05 pm »
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I think that ff is the reason why iv got (arguable) better at this mod in the first place. Iv always been a messy player in Warband and ever since playing here iv learned to be more patient and certain of my strikes. I still teamhit on occasion by mistake or due to drinking but i always say sorry an try do better. And u said urself if it was turned off it would be a spam fest and i already hate glaive spammers xD

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Offline fdaslan

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Re: Teamwounding/Teamkilling
« Reply #5 on: January 06, 2013, 02:13:24 pm »
-4
Just start reflecting the damage to the teamattacker instead of the other player and all of our problems will be solved

Offline Miwiw

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Re: Teamwounding/Teamkilling
« Reply #6 on: January 06, 2013, 02:14:30 pm »
+3
In native its awful enough that horses cant teambump. in crpg its amazing, and realistic after all. players usually have to be careful, but with a full server there will always be one or 2 teamhits. often many more. must live with it, but I would never turn it off. :)
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Offline Haboe

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Re: Teamwounding/Teamkilling
« Reply #7 on: January 06, 2013, 03:18:56 pm »
+1
Set ff to 0% and ill buy a flamberge and randomly swing behind my teammates, kill all my enemy's  :mrgreen:
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Offline Vodner

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Re: Teamwounding/Teamkilling
« Reply #8 on: January 06, 2013, 03:24:54 pm »
+5
I can imagine arguments either way, but I'd like to hear people's thoughts as to why we even allow teamwounding. I mean, it's possible to set the servers to 0% friendly fire, no?

I understand that the possibility of hurting your teammates (accidentally) creates tactically interesting situations - you can't mindlessly spam opponents en-mass without risking taking out your friends. That's a good thing, I think. But, is that really worth all the grief?  It opens the door to an endless amount of immaturity. I mean, the forum has a whole section dedicated to getting children in trouble for this nonsense.

I don't have an answer. Just interested in everyone's thoughts on the matter.
I played on a native server that experimented with FF off in early Warband.

What you end up with is an amorphous blob with twenty-odd arms all wielding various weapons, with archers from both teams blindly firing into the mess. It isn't very fun.

Offline MadKing

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Re: Teamwounding/Teamkilling
« Reply #9 on: January 06, 2013, 04:22:42 pm »
-2
1 word....

Realism
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Offline Rumblood

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Re: Teamwounding/Teamkilling
« Reply #10 on: January 06, 2013, 05:52:55 pm »
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Just start reflecting the damage to the teamattacker instead of the other player and all of our problems will be solved

Sorry but they won't. You will just get a new griefing style of getting into your teammates swings and shots on purpose. The system is fine as is.

The "M", always press it.
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Offline Commodore_Axephante

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Re: Teamwounding/Teamkilling
« Reply #11 on: January 06, 2013, 09:57:27 pm »
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The "M", always press it.

Well, if you guys wanted us to always press it, why make it optional?

I guess, pondering it further, I just wonder if there are other more threatening drawbacks than a temporary ban, like an XP or gold penalty or something.

Offline darmaster

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Re: Teamwounding/Teamkilling
« Reply #12 on: January 06, 2013, 11:25:37 pm »
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It has to be, but i wish it was reflected to the team hitter. Sadly community wouldn't approve, but i'd like to know what would be wrong with it: you team hit, you pay. And don't talk about "realism" or whatever, i please ask you to find good reasons why the reflected team hit isn't fair or enjoyable. also people would pay more attention.
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Offline Paniolo808

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Re: Teamwounding/Teamkilling
« Reply #13 on: January 09, 2013, 07:05:50 am »
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Turning friendly fire off in pretty much any multiplayer game typically leads to spammation.
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Offline highglandeur

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Re: Teamwounding/Teamkilling
« Reply #14 on: January 09, 2013, 01:37:02 pm »
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Keep ff and nerf ban requests