I think I have proposed this one before.. but I think it was before the market appeared.
Thus reflecting their popularity and counterbalancing their eventual OP-ness.I'm not a communist. I don't believe that Paul the Teknokrat and Fasader the unbalancer can ever guess the perfect pricing of a weapon or piece of armor. They might come pretty close to fair play by doing weapon stat adjustments, but the actual value of a weapon or armor depends on the current and ever-changing metagame.
How does it work? A crude example: (Should average prices of the last 30 days)
- Let's pretend Danish Greatsword has fallen down to from 1mill average to 750. Upkeep of the weapon will fall down to a 3 quarters. DGS users have more money to put into armor.
- At the same time Longsword has suddenly surged in popularity and is now going for 1.5 up from 750. Longsword users pay more upkeep.
* Now.. a smart ass player has realised that having a LONG weapons is not so important because of the decline in DGS users and found the Long Iron Mace at 500k suddenly very viable. He has great success with it while paying pityfull upkeep. Until one day the metagame shifts so much the Long Iron Mace becomes highly sought after and the price surges up to 1mill. So does his upkeep. (or not, keep reading)
Many of the complaints against this idea were that upkeep becomes more unpredictable, but this can easily be rectified. What if
your upkeep for a weapon
gets locked at the moment of purchase? What will probably happen with this idea in place, is that less sought after items become cheaper, and players will have an incentive to try new weapon and armor combos. Very heavy armor will probably become cheaper too as the consensus is that it's not really that good right?
And we will have fewer Kuyak clones.. As the perfect upkeep+performance hole might be shifted around. For the record.. Ninjas like me would probably have to pay the most for this idea, but I don't mind..
Eventually, upkeep of items will be closer to their actual demand and thus have a price more true to their battlefield value. (And pretty things cost more too.. )