Hello people, if I can call you people, you bickering bunch of -censored for those few young people- -also censored-! I believe this is a suggestion thread and should be discussed in a polite way not involving the poster or any subsequent posters real life activities/opinions. That being said, onto the matter at hand of these modifications to CRPG. While Logic and realism would dictate that many of these things are valid and do-able, lets pardon them from the table for a bit. In CRPG, giving hoplites an over hand attack would not be that terrifying. Most of us have played NW, where unless you are an officer or Prussian, you get a musket with over and under hand attack. there are to attacks and they would both be fairly obvious making blocking them a matter of utter simplicity (although this may be a challenge for some of you, in a manner similar to forming coherent thoughts and polite manners) Getting rid of the "lolstab" while not required, as a good enough shield-bearer can just weather through the storm, it would be pleasant to all the other people and shield-bearers to get rid of the ability to abuse this, this does not mean nerf the pierce attacks of 2h weapons, but does mean that one should not be able to look off to the side, initiate the stab and the wind in in past a block or whatever to do damage. As to the magnetism effect on shields (on bucklers this is just silly, a buckler should not stop arrows save a direct hit to the buckler) "emulates" the shield bearers prowess (hence why the "magnetic field" is larger with a higher skill) with moving their shield quickly to stop things, while this should have an arm movement in it, both Paradox and the devs seem fairly busy/lazy to go and animate that.
Half-swording to a 2h WPF value and such: While it would make sense, half swording is kinda sorta a boon to the polearm people who need shorter weapons and don't want to hybrid, that being said the pierce seems to be higher, although not by much and the cut seems to be a bit lower, so no major problems there...the pierce would vary anyways. The range of a half sword strike cant really be increased, although a stab could technically, because then all the ranges would be increased and therefore create a hell of ghost reach issues
While I would say that yes 2h weapons are a bit fast, most of the 2h builds (non maul based) are high AGI in my experience and therefore would have higher WPF, meaning a faster swing, now while we could also argue that weight should be a factor in the speed, a countenance would be that all the 33/3 build would swing almost at fast as a 15/24 build. Axe damage is fine because of the disadvantages to using an axe, and the sword damage is tolerable/ok
Most of the other things in this post are relevant to aesthetics (because I want to kill things and look sexy doing it) and don't need much discussion, (although overhand pole stab would have higher damage, what ever dude...) so I here by conclude my post. GOOD DAY SER