Author Topic: Finnian Tiercel's evaluation and recommendations for cRPG  (Read 6523 times)

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Offline Arrowblood

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Re: Finnian Tiercel's evaluation and recommendations for cRPG
« Reply #60 on: January 01, 2013, 02:56:59 am »
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Offline DragzJoker

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Re: Finnian Tiercel's evaluation and recommendations for cRPG
« Reply #61 on: January 01, 2013, 03:06:45 am »
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finnian brought a shitstorm for himself :D

Offline _GTX_

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Re: Finnian Tiercel's evaluation and recommendations for cRPG
« Reply #62 on: January 01, 2013, 03:10:28 am »
-2
Everyone disagreeing with my post?  LoL, go back and read the posts.  So since I'm "against u" why don't you "accept me".

Everybody who is against u. Afaik that doesnt mean everyone is against u.
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Offline marcus

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Re: Finnian Tiercel's evaluation and recommendations for cRPG
« Reply #63 on: January 01, 2013, 03:26:16 am »
+1
when I used to own him [Huey] as cav

lol

Offline San

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Re: Finnian Tiercel's evaluation and recommendations for cRPG
« Reply #64 on: January 01, 2013, 03:50:44 am »
+3
All I got out of this thread after 50 posts is how annoying it is to have your response within the quote.. Still probably going to read them all, though.

1h trades using a shield for being weak against cav, almost free wins against them if you only give them a short time to react. Other weapons can stab on reaction, while 1h needs to position itself. That's why I think 1hs should have a polearm sidearm or 100+ length weapon and decent athletics.

I find shield useful for getting me to melee. If there are more than 2 archers, I won't go after them unless I know they aren't very good. For archers, I rely on my horse. I can catch them and if I get dehorsed, now they have a shielder right up in their faces.
« Last Edit: January 01, 2013, 03:54:46 am by san. »

Offline Nightingale

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Re: Finnian Tiercel's evaluation and recommendations for cRPG
« Reply #65 on: January 01, 2013, 03:52:34 am »
+1
EU complains about archery and NA complains about 2 handers which is why we always agree to disagree on everything, so I decided to make cookies maybe we can all for once just sit down and agree to love cookies at least?!

I don't play on EU so I got no idea on how EUs want to balance the game other than the 30 QQ threads about range nerfs and rage quitting comments when they see a couple or dozen archers on a hill. Makes sense I guess. Then again if you look at the history of cRPG threads there is always a current crying thread about nerf'ing one thing or another. It almost seems as if NA and EU are playing a whole different game

Nice effort Finnian and thank you for sharing your opinion.

All I got out of this thread is how annoying it is to have your response within the quote.. Still probably going to read them all, though.

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Offline Zlisch_The_Butcher

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Re: Finnian Tiercel's evaluation and recommendations for cRPG
« Reply #66 on: January 01, 2013, 05:09:57 am »
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EU complains about archery and NA complains about 2 handers which is why we always agree to disagree on everything, so I decided to make cookies maybe we can all for once just sit down and agree to love cookies at least?!

I don't play on EU so I got no idea on how EUs want to balance the game other than the 30 QQ threads about range nerfs and rage quitting comments when they see a couple or dozen archers on a hill Makes. sense I guess. Then again if you look at the history of cRPG threads there is always a current crying thread about nerf'ing one thing or another. It almost seems as if NA and EU are playing a whole different game
They are, the culture and skill differences are as big factures as game balance.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline BADPLAYER_old2

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Re: Finnian Tiercel's evaluation and recommendations for cRPG
« Reply #67 on: January 01, 2013, 05:36:40 am »
+1
They are, the culture and skill differences are as big factures as game balance.

From someone who plays on both the only difference is that EU has better ranged and NA has better cavalry.

Therefore nerf both ranged and cavalry thanks in advance.



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Offline FrugFrug

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Re: Finnian Tiercel's evaluation and recommendations for cRPG
« Reply #68 on: January 01, 2013, 06:29:49 am »
+3
  But maybe you're just one of those players who is pro at everything?

Yep, that's me!

Eliminate 2h thrust exploit (aka lolstab)

Can't agree more.

Increase half-swording damage and speed by about 3-5 and switch to 2h weapon proficiency

Would also be nice.


 and not walking on thinking about how much you hate Desire, who spent 5 or more seconds to load that thing and generations to master the skill of aiming it.

lol... Desire is good, but come on it took me an hour of playing to be a pro at xbow and 2 hours for archery.


Offline Kaoklai

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Re: Finnian Tiercel's evaluation and recommendations for cRPG
« Reply #69 on: January 01, 2013, 08:14:57 am »
-3
I'm a disgusting LARPer practitioner of Hisotrical European Martial Arts who likes to namedrop Talhoffer even though I read about him for the first time one month ago on wikipedia.  My lifetime of LARPing two weeks of European Martial Arts Training make me an expert not only on the entire spectrum of pre-gundpowder combat from the 5th to 15th centuries, but also on game design.  My proposal to lower an entire class of weapon's speeds across the board in an already slow and boring mod is clear evidence of that fact.  Furthermore, I like to use terms like "lolstab" without actually knowing what they mean in order to pander.  I also title my threads in third person because doing so is the clearest indication that one is not. a. twat. 

Quite. 
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Offline Lethwin Far Seeker

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Re: Finnian Tiercel's evaluation and recommendations for cRPG
« Reply #70 on: January 01, 2013, 08:43:38 am »
0
Quite.

Kakolai you couldn't be more wrong. :)  I know perfectly well of the difference between HEMA and LARPing and I regrettably have not been able to do the latter.  If there is any further contestation on this point I will gladly spam you with an arsenal of links and pictures, but thats more effort than it's really worth so please, admit you're wrong.


Glad you agree with me Frug, it would seem that you are one of the few lol.  And yes I actually messed with Desire's build on a stf and it wasn't that hard, but dedicating a number of generations and full set of looms should have some value.
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Offline Falka

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Re: Finnian Tiercel's evaluation and recommendations for cRPG
« Reply #71 on: January 01, 2013, 01:35:45 pm »
+2
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Offline Grumbs

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Re: Finnian Tiercel's evaluation and recommendations for cRPG
« Reply #72 on: January 01, 2013, 02:28:37 pm »
+1
Quote
Also, we don't do changes because we want the game to be more realistic. We do changes because we feel they are right. If they fit with realism, that's great, and it's also our guideline, but almost never the reason for a change. We are not trying do create a simulator, we are trying to create a game.

Thats from the great Donkey himself. Most of the things in the OP seem to be an attempt to increase realism, but personally I don't think making things more realistic is always the way to make the gameplay more fun. The funny thing with realism is people are often very selective with which exact parts should be realistic, and can really just want to use it to tweak gameplay to suit themselves. Rarely will someone want something realistic just for the hell of it, its to push the gameplay in a direction they find better (subjectively). Not only that but you then have different perceptions of just what is realistic and what isn't, and which aspects should the player control, or is it assumed the character takes control of that particular skill.

Anyway, cRPG is just a silly team based fighting game for me. We have people running around randomly shouting "Close the Gate!", "Open the Gate!", "For the Dog!", "The Treats!" , its not really intended as a serious game imo. Its not really a medieval simulator. Not saying you can't enjoy it for its realism in some ways, and I get why people want to make it more realistic. Its just not going to happen purely for the sake of making it more realistic. It will have to coincide with improved gameplay (again subjectively)

The main reason melee combat is fun is because it has some basis in realism, but I don't really agree with a lot of the realism based tweaks in the OP. Only thing I really agree with is Halfsword buffs (but keep them pole wpf). I tried a Claymore as halfsword and I did 31 cut swings, (and swing slower than my long bardiche), and had a 117 (or so) length pole stab with 29 pierce. Pretty worthless in every way except for trolling around.

The shields need some forcefield against ranged, but I agree that they are silly in melee combat. This is an instance where its not just unrealistic, its jarringly implausible and looks ridiculous when the shield covers someone's back or even protections a horse from underneath.

I agree with fixing glitches or buggy attacks. Don't agree with nerfing 2 handers though personally
If you have ranged troubles use this:

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Offline Kafein

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Re: Finnian Tiercel's evaluation and recommendations for cRPG
« Reply #73 on: January 01, 2013, 03:37:06 pm »
+3
From someone who plays on both the only difference is that EU has better ranged and NA has better cavalry.

Therefore nerf both ranged and cavalry thanks in advance.

When I watch NA cav videos, I feel like the general NA player is completely oblivious to cav. I mean it's quite telling that you guys use fat horses and still nobody manages to dodge you.

Offline LordBerenger

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Re: Finnian Tiercel's evaluation and recommendations for cRPG
« Reply #74 on: January 01, 2013, 04:12:45 pm »
+1
When I watch NA cav videos, I feel like the general NA player is completely oblivious to cav. I mean it's quite telling that you guys use fat horses and still nobody manages to dodge you.

More pikers in yurop server as well as more aimbotting archers in yurop server so that's why cav goes down faster there.


Also lets all just respec to Great Lance couch only courser joust class.
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