Author Topic: Remove thrust stun for poles.  (Read 9288 times)

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Offline Knitler

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Re: Remove thrust stun for poles.
« Reply #75 on: December 30, 2012, 01:34:10 pm »
+1
yes it's worse on a weapon u use i agree. just like a regular 2h lolstab abuser sees nothing wrong with the lolstab.

The thing is, after you "softspot" with the 2H (when enemy is directly next to you) you easily can sideswing and kill him then.

When theyre on high range you still can do something as 2H.
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Offline Grumbs

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Re: Remove thrust stun for poles.
« Reply #76 on: December 30, 2012, 01:46:48 pm »
+2
I don't think the answer is to nerf 2 hand more btw. Last thing we need is more melee nerfs

What happened recently was there was a push by the mod devs to encourage a wider range of 2 hand uses. The anti shielders got nice buffs (all axes). The mid range swords got buffs and Danish got a nerf. This isn't a bad idea in its own right imo

This indirectly nerfs all polearms, since the stats of 2 handers that oppose them are improved.

Then we also have a series of general melee nerfs over the last year. Turning while attacking was nerfed for everyone but affected people with 2 directions the most. Crappy game mechanic was removed (randy stagger) that affected only poles. Glancing was changed for being too close to enemy, and I think for being a certain distance away (possibly if enemy is moving away from your attack). Not sure about the glancing but poles all feel effectively shorter for me.

Some poles are probably in a good place, like some axes or poleaxes. Some are complete garbage that need similar buffs that mid range 2 handers got, and some need some little buffs like 2 direction poles (not all, the high damage ones might be OK). I'm talking 28 pierce ones that feel quite short now. TBH I would like all stabbing weapons to get some glance buff at the extent of their range, and some might need damage buffs
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Offline Knitler

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Re: Remove thrust stun for poles.
« Reply #77 on: December 30, 2012, 01:54:10 pm »
0
This indirectly nerfs all polearms, since the stats of 2 handers that oppose them are improved.

Then we also have a series of general melee nerfs over the last year. Turning while attacking was nerfed for everyone but affected people with 2 directions the most. Crappy game mechanic was removed (randy stagger) that affected only poles. Glancing was changed for being too close to enemy, and I think for being a certain distance away (possibly if enemy is moving away from your attack). Not sure about the glancing but poles all feel effectively shorter for me.

Some poles are probably in a good place, like some axes or poleaxes. Some are complete garbage that need similar buffs that mid range 2 handers got, and some need some little buffs like 2 direction poles (not all, the high damage ones might be OK). I'm talking 28 pierce ones that feel quite short now. TBH I would like all stabbing weapons to get some glance buff at the extent of their range, and some might need damage buffs

Im okay with that turnspeednerf and glancing one, but the animation of the stab got "nerfed" so the stabs got shorter in relevance to 2H,

And when it affect some 2directional it should affect all, cause its just about handling and not damage. It would just be like; Oh that pitchfork got better handling then a military weapon.

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Offline cmp

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Re: Remove thrust stun for poles.
« Reply #78 on: December 30, 2012, 01:57:33 pm »
0
Im okay with that turnspeednerf and glancing one, but the animation of the stab got "nerfed" so the stabs got shorter in relevance to 2H,

No it wasn't. Animations haven't been touched in more than a year.

Offline Panos

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Re: Remove thrust stun for poles.
« Reply #79 on: December 30, 2012, 01:58:16 pm »
0
No it wasn't. Animations haven't been touched in more than a year.

I think it`s time to touch them again...
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Offline Knitler

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Re: Remove thrust stun for poles.
« Reply #80 on: December 30, 2012, 02:05:49 pm »
0
No it wasn't. Animations haven't been touched in more than a year.

Ye, im playing since more than one year now, my timefeeling isnt the best anymore, too much happened. etc.
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Offline Grumbs

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Re: Remove thrust stun for poles.
« Reply #81 on: December 30, 2012, 02:08:16 pm »
0
The range thing might be to do with having to keep a bigger buffer between you and another player now. So if he moves away you are already more likely to glance with the shorter poles. You do need to play a bit differently now to before in terms of keeping distance. I do notice strange glancing though, especially on horse that seem close enough (but not too close) but are moving fast
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Offline Knitler

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Re: Remove thrust stun for poles.
« Reply #82 on: December 30, 2012, 02:13:13 pm »
0
The range thing might be to do with having to keep a bigger buffer between you and another player now. So if he moves away you are already more likely to glance with the shorter poles. You do need to play a bit differently now to before in terms of keeping distance. I do notice strange glancing though, especially on horse that seem close enough (but not too close) but are moving fast

Ye, funfact. Im softspotting horsies all the time and theyre stoping. :)

And i already have 7ATHL, will go up to 8ATHL, i hope that will be enough for that. But 2H still killing me like shish kebab with the stab.
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Offline Prpavi

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Re: Remove thrust stun for poles.
« Reply #83 on: December 30, 2012, 02:14:04 pm »
0
Ye, funfact. Im softspotting horsies all the time and theyre stoping. :)

And i already have 7ATHL, will go up to 8ATHL, i hope that will be enough for that. But 2H still killing me like butter ^^.

Try gonig 8PS you'll glance allot less  :wink:
And now he can't play because of "common sense" and he doesn't understand how this common sense works
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Offline Grumbs

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Re: Remove thrust stun for poles.
« Reply #84 on: December 30, 2012, 02:15:42 pm »
0
I have 8 PS, 159 WPF and use 35 pierce weapon (MW L Awlpike). Still happens in odd situations
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Offline Knitler

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Re: Remove thrust stun for poles.
« Reply #85 on: December 30, 2012, 02:25:58 pm »
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7PS, just aim for the head and they die fast enough ^^ The 8 ATHL is for helping teammates faster :=)
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Offline Banok

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Re: Remove thrust stun for poles.
« Reply #86 on: December 30, 2012, 07:44:44 pm »
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make them predictable to block/chamber like the other animations (im looking at you pikers), and its a fucking deal.

Offline Alexander_TheGreat_

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Re: Remove thrust stun for poles.
« Reply #87 on: December 30, 2012, 08:00:55 pm »
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AND PANOS IS BACK!!!
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Offline Kafein

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Re: Remove thrust stun for poles.
« Reply #88 on: December 30, 2012, 08:12:12 pm »
0
Just so you know, you don't need any more PS knitler.

Offline Falka

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Re: Remove thrust stun for poles.
« Reply #89 on: December 30, 2012, 10:20:10 pm »
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Stating the obvious is not crying or whinning man ffs,c-rpg is guided by the 2h lobbyist`s..

2h cry about lance,restrain lance angle.
2h cry about couch,restrain couch damage to max 20.
2h cry about polearms,remove polestun.

and these are only 3 examples of why this mod has become unbalance,

Are you trying to say that only 2h wanted to remove polestun and nerf lancers? I don't think so.
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