The waves attack (a.k.a. maximum battle time) is a good solution to avoid the 5+ hours long battles that happened in previous strat. Only no-lifers were capable of doing them, and you couldnt hire participants for the "second part of the battle" so you had to stay there until the end if you really wanted to win.
But what happens when everybody recruited enough troops numbers so they can
replenish per waves of 1500 until the end of time ? Noone moves, and those who moves, dies and are never to be seen again (or they need uber strategy + a lot of backing up).
The rate at which troops dies is
"too slow".NOT because the rate at which troops are recruited is too fast, but because attacking is
uber-risky and audacious : thus the game is packed with troops everywhere, and noone dares to send them.
This is due to the combination of :
** timer running out = all dead
** retreat = all dead
** losing = 25% loot + attacked again then = all dead
+ attacking in waves is almost always equals to :
** takes days or even weeks = enemy reinforcements (see Slezkh Castle situation for example)
** defenders accumulate loots = no gear problem if camping
If a fief is properly manned, there is not enough incentive to attack it,
even for a great faction against a small one (thats not necesseraly a bad thing but its an example of the overpowered defense game mechanic). Players should have
options to attack and do damage even if the defense is large and present.
There should be
more incentive to attack, so that armies CAN capture things (and not only undermanned and underquipped fiefs, and they become
rarer and rarer!!!) and that this
fief defense doom-stacking STOP !Possible tweaks:
- Like the poster said:
TIME running out = TIE (noone dies except those already dead, and looting of weapons used could go 100% defense) then if enough troops are still alive they can resume the attack 24 hours later = THIS will be a proper siege!!!
-
RETREAT order (activable only after HALF the battle time has passed) = 100% of used weapons go to the winner and they cant attack (NOR TRANSFER TROOPS OR STUFF OR GOLD) anything for 24 hours, so they cant abuse of retreat like in previous strat, but NO MORE STUPID DEATH !!!
-
LOSERS getting away with 25% loot should be INVINCIBLE during the next 24 hours, so that they dont always end up being instantly attacked and have to defend with 50 troops the day after (impossible to win battle + taking up a slot for nothing + giving 100% loot to defense in the end)
-
optional:
- INCREASE maximum battle time to 3 hours = little buff that would increase maximum attacking size to approximately 2K troops
- CREATE a "second half of the strategus battle" enlistment : people can be hired for THE BEGINNING or THE END of the battle = 2x more chances to be accepted, 2x less time to be "forced" to participate, and enable longer battles without forcing them to be there from the first second to the last.
The system had to discourage attackers from instantly retreating, encourage attackers to actually attack and reward defenders for actually defending.
I know you posted before me but please, can you read my ideas and tell me if they are sound ? You look like you know how this should work, and how it actually work but with some flaws.
The only addition that needs to happen is a system whereby walls stay destroyed for at least 24 hours after a battle, as right now there is a bit too much defender advantage.
Great idea that would give more incentive to attack. +1.