Poll

Should you be allowed to use ladders in open battles, where you don't use them to get up a building or wall? (for example as anti cav)

Yes
49 (69%)
No
22 (31%)

Total Members Voted: 71

Voting closed: January 01, 2013, 11:44:37 pm

Author Topic: [Rules discussion] 1.5) Ladders in open battles (anti cav)  (Read 1300 times)

0 Members and 1 Guest are viewing this topic.

Offline Haboe

  • King
  • **********
  • Renown: 1090
  • Infamy: 331
  • cRPG Player A Gentleman and a Scholar
  • Born with a shield on my back. Difficult birth.
    • View Profile
  • Faction: Mercenaries
  • Game nicks: Merc_Haboe
[Rules discussion] 1.5) Ladders in open battles (anti cav)
« on: December 25, 2012, 11:44:15 pm »
0
Should you be allowed to use ladders in open battles, where you don't use them to get up a building or wall? (for example as anti cav)
Assuming that the ladders will be placed in the accepted way (no skyladdercrap etc)

visitors can't see pics , please register or login

Offline Malaclypse

  • King
  • **********
  • Renown: 1299
  • Infamy: 146
  • cRPG Player A Gentleman and a Scholar
  • In girum imus nocte et consumimur igni.
    • View Profile
Re: [Rules discussion] 1.5) Ladders in open battles (anti cav)
« Reply #1 on: December 26, 2012, 01:07:59 am »
+11
I think so. If we had some sort of spiked wall/barricade placement siege equipment, that would be preferable- but until such time as something like that is implemented placing ladders on the ground seems acceptable to me.
You think you're pretty smart with your dago mustache and your greasy hair.

Offline Zlisch_The_Butcher

  • King
  • **********
  • Renown: 1272
  • Infamy: 971
  • cRPG Player
    • View Profile
  • Faction: Faction: Frisian Church of Mork The Goat God
  • Game nicks: Zlisch
  • IRC nick: IRC nick: Tears
Re: [Rules discussion] 1.5) Ladders in open battles (anti cav)
« Reply #2 on: December 26, 2012, 01:10:16 am »
0
Personally I believe that placing a ladder onto a tree or such is acceptable, however placing a ladder purely on ground in order to stop cav is not.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Rebelyell

  • King
  • **********
  • Renown: 1267
  • Infamy: 398
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Knights Templar
  • Game nicks: Templar_Bobby
  • IRC nick: boobby
Re: [Rules discussion] 1.5) Ladders in open battles (anti cav)
« Reply #3 on: December 26, 2012, 03:31:59 pm »
0
I think so. If we had some sort of spiked wall/barricade placement siege equipment, that would be preferable- but until such time as something like that is implemented placing ladders on the ground seems acceptable to me.
that
visitors can't see pics , please register or login

Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Noctivagant

  • Earl
  • ******
  • Renown: 470
  • Infamy: 162
  • cRPG Player
  • I solve practical problems
    • View Profile
    • I never drank a six pack of warm beer
  • Faction: Mercenaries
Re: [Rules discussion] 1.5) Ladders in open battles (anti cav)
« Reply #4 on: December 27, 2012, 11:38:28 am »
0
I think so. If we had some sort of spiked wall/barricade placement siege equipment, that would be preferable- but until such time as something like that is implemented placing ladders on the ground seems acceptable to me.

Pikes...

Tbh I disagree with using ladders to stop cav. But I also disagree with anything which doesn't make sense. We need equipment hp specifications. Such as : either a spiked wall as malac suggested or siege shields will be able to stand cav attacks (spiked siege shields?)

On the other hand if spiked wall gets implemented and if it can stand that much damage from cav : how can we make sure that they won't be abused like placing them on spawn flags?

So, until we get a solid system my vote is No.
visitors can't see pics , please register or login

Offline Tomas

  • Marshall
  • ********
  • Renown: 718
  • Infamy: 217
  • cRPG Player A Gentleman and a Scholar
    • View Profile
    • Fallen Brigade Website
  • Faction: Fallen Brigade
  • Game nicks: Fallen_Tomas
Re: [Rules discussion] 1.5) Ladders in open battles (anti cav)
« Reply #5 on: December 27, 2012, 06:43:18 pm »
+2
Pikes...

Tbh I disagree with using ladders to stop cav. But I also disagree with anything which doesn't make sense. We need equipment hp specifications. Such as : either a spiked wall as malac suggested or siege shields will be able to stand cav attacks (spiked siege shields?)

On the other hand if spiked wall gets implemented and if it can stand that much damage from cav : how can we make sure that they won't be abused like placing them on spawn flags?

So, until we get a solid system my vote is No.

Spikes should be individual stakes and not walls of them.  That way it takes teams of people to deploy them making it hard to block gaps and abuse.  As for placing on spawn flags, that is no different from placing any other siege equipment on top of flags

Offline oprah_winfrey

  • Marshall
  • ********
  • Renown: 808
  • Infamy: 196
  • cRPG Player
  • Now look under your seat...
    • View Profile
  • Faction: JABONRA
  • Game nicks: Egan
Re: [Rules discussion] 1.5) Ladders in open battles (anti cav)
« Reply #6 on: December 27, 2012, 06:53:47 pm »
+2
WTB caltrops.

Offline partyboy

  • Earl
  • ******
  • Renown: 477
  • Infamy: 133
  • cRPG Player
  • BRING BACK LADDERS
    • View Profile
  • Game nicks: GODQUEEN_PARTYGIRL_OF_BIRD
Re: [Rules discussion] 1.5) Ladders in open battles (anti cav)
« Reply #7 on: December 28, 2012, 06:28:07 pm »
0
Why would ladders have to be put on things?  Isn't it more realistic if you fortify with whatever you have on hand?  Especially ladders since what else do we have?  I thought it was brilliant when people started using them like this.
Subject displays signs of antisocial behaviour
visitors can't see pics , please register or login

Offline KaMiKaZe_JoE

  • Marshall
  • ********
  • Renown: 904
  • Infamy: 117
  • cRPG Player
    • View Profile
  • Faction: Cavalieres
  • Game nicks: KaMiKaZe _______
Re: [Rules discussion] 1.5) Ladders in open battles (anti cav)
« Reply #8 on: December 29, 2012, 03:54:09 am »
-1
No it's fucking retarded. It's so unrealistic it's nauseating. Yeah, sure, "fuck realism."

Me: "Well, fuck you."

It's too easy for a single player to deny cavalry access to a siege ladder's length of area. That's alot of fucking space that I can't ride through because some herp derp took two seconds to drop a ladder. No effort on the thrower's part, yet the effect is significant.

For now, just let polearms counter cav. Oh, and ranged can help. Oh, and other cavalry, too. And throwers. Oh, and I guess two-handers with weapons that are of decent length work, too. Basically, anybody who doesn't have THEIR FUCKING HEAD UP THEIR ASS can fight cav, except one-handers--their weapons are too short (oh well).

Whoever suggested that players could carry and place single stakes was spot on. I like that idea. Fuck, make the stakes 0slots, too! As long as they can be removed by the enemy, and as long as they're individual stakes. Make it so that they can only be placed with at least one infantryman's width between them. Cavalry can't ride through, but infantry can walk through, albeit with some fuck-uppery to movement.
"I don't think I'd want to meet anyone from cRPG. Sorry no offense lol" -TG

Offline Smoothrich

  • King
  • **********
  • Renown: 1558
  • Infamy: 986
  • cRPG Player
  • #manup @bigplays
    • View Profile
Re: [Rules discussion] 1.5) Ladders in open battles (anti cav)
« Reply #9 on: December 29, 2012, 04:41:33 am »
+5
No it's fucking retarded. It's so unrealistic it's nauseating. Yeah, sure, "fuck realism."

Me: "Well, fuck you."

It's too easy for a single player to deny cavalry access to a siege ladder's length of area. That's alot of fucking space that I can't ride through because some herp derp took two seconds to drop a ladder. No effort on the thrower's part, yet the effect is significant.

For now, just let polearms counter cav. Oh, and ranged can help. Oh, and other cavalry, too. And throwers. Oh, and I guess two-handers with weapons that are of decent length work, too. Basically, anybody who doesn't have THEIR FUCKING HEAD UP THEIR ASS can fight cav, except one-handers--their weapons are too short (oh well).

Whoever suggested that players could carry and place single stakes was spot on. I like that idea. Fuck, make the stakes 0slots, too! As long as they can be removed by the enemy, and as long as they're individual stakes. Make it so that they can only be placed with at least one infantryman's width between them. Cavalry can't ride through, but infantry can walk through, albeit with some fuck-uppery to movement.

^-- cav
My posting is like a katana folded 1000 times to perfection.. and the community is what keeps the edge sharp.. and bloody.  -  Me.

visitors can't see pics , please register or login

Offline oprah_winfrey

  • Marshall
  • ********
  • Renown: 808
  • Infamy: 196
  • cRPG Player
  • Now look under your seat...
    • View Profile
  • Faction: JABONRA
  • Game nicks: Egan
Re: [Rules discussion] 1.5) Ladders in open battles (anti cav)
« Reply #10 on: December 29, 2012, 06:41:56 am »
+6
No it's fucking retarded. It's so unrealistic it's nauseating. Yeah, sure, "fuck realism."

Me: "Well, fuck you."

It's too easy for a single player to deny cavalry access to a siege ladder's length of area. That's alot of fucking space that I can't ride through because some herp derp took two seconds to drop a ladder. No effort on the thrower's part, yet the effect is significant.

For now, just let polearms counter cav. Oh, and ranged can help. Oh, and other cavalry, too. And throwers. Oh, and I guess two-handers with weapons that are of decent length work, too. Basically, anybody who doesn't have THEIR FUCKING HEAD UP THEIR ASS can fight cav, except one-handers--their weapons are too short (oh well).

Whoever suggested that players could carry and place single stakes was spot on. I like that idea. Fuck, make the stakes 0slots, too! As long as they can be removed by the enemy, and as long as they're individual stakes. Make it so that they can only be placed with at least one infantryman's width between them. Cavalry can't ride through, but infantry can walk through, albeit with some fuck-uppery to movement.

You know what else takes no effort? Playing cav on an open field map and picking off players as they spawn.

Offline partyboy

  • Earl
  • ******
  • Renown: 477
  • Infamy: 133
  • cRPG Player
  • BRING BACK LADDERS
    • View Profile
  • Game nicks: GODQUEEN_PARTYGIRL_OF_BIRD
Re: [Rules discussion] 1.5) Ladders in open battles (anti cav)
« Reply #11 on: December 30, 2012, 03:12:46 am »
-1
fuck realism
Subject displays signs of antisocial behaviour
visitors can't see pics , please register or login

Offline Duster

  • Marshall
  • ********
  • Renown: 730
  • Infamy: 89
  • cRPG Player Sir White Knight A Gentleman and a Scholar
    • View Profile
  • Game nicks: Mr_Pibb, Mellow_Yellowtf
Re: [Rules discussion] 1.5) Ladders in open battles (anti cav)
« Reply #12 on: December 30, 2012, 03:56:14 am »
+2
As a cav player, I'm fine with it. Adds another tactical element to the battlefield, is easily destroyed and doesn't unbalance a match. Until they come out with anti cav spikes, this works. Also, fuck realism.
visitors can't see pics , please register or login

Offline Lordark

  • Count
  • *****
  • Renown: 155
  • Infamy: 206
  • cRPG Player
  • Please respect all admins and thier decisions.
    • View Profile
  • Faction: Solo
  • Game nicks: Lordark
Re: [Rules discussion] 1.5) Ladders in open battles (anti cav)
« Reply #13 on: December 30, 2012, 04:12:32 am »
0
just hop over the ladder
Never forget the day Dragons came to Calradia
http://www.youtube.com/watch?v=wfLxHJY0lQI&feature=related
My personal theme song, We will never surrender!
http://www.youtube.com/watch?v=hg1xqAjQ5e4

Offline Gash

  • Count
  • *****
  • Renown: 151
  • Infamy: 29
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: ATS/Occitan
Re: [Rules discussion] 1.5) Ladders in open battles (anti cav)
« Reply #14 on: December 30, 2012, 05:50:27 pm »
0
Napoleonic Wars has some items I wished could get ported over to CRPG... including anti-cavalry spikes (they come in batches of 4)

http://i.imgur.com/IFDie.jpg   (On the lower left)
« Last Edit: December 30, 2012, 05:53:37 pm by Gash »
CRPG NA Server Admin