Hey,
I don't know since when but now, half of time I have an ugly blood texture.
Normal texture at 100% :
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loginAnd what I have now half of time : a sort of ugly red smoke puff
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login[Graphics]
bAutoAdjustAspectRatio=true
bAutoAdjustFullscreenResolution=false
bDynamicLighting=true
bDynamicMeshBatching=true
bForceVSync=false
bInstancing=false
bMaximized=false
bOnDemandTextures=true
bUseDirect3D9ExIfAvailable=true
bWindowed=false
fGamma=2.500000
fOnDemandTextureCheckPeriod=10
fOnDemandTextureForceCheckPeriod=60
iAnimationQuality=3
iAnisotropicFiltering=16
iCubeMapMagFilter=2
iCubeMapMaxAnisotropy=0
iCubeMapMinFilter=2
iCubeMapMipFilter=2
iDiffuseMapMagFilter=3
iDiffuseMapMaxAnisotropy=16
iDiffuseMapMinFilter=3
iDiffuseMapMipFilter=2
iDisplayHeight=768
iDisplayWidth=1024
iEnvironmentMapMagFilter=2
iEnvironmentMapMaxAnisotropy=0
iEnvironmentMapMinFilter=2
iEnvironmentMapMipFilter=2
iFullscreenDisplayHeight=1024
iFullscreenDisplayWidth=1280
iGraphicsBufferLockFailThreshold=100
iIndexBufferSizeDynamic=262144
iIndexBufferSizeStatic=1310720
iInitialNumBufferedInstances=1024
iMaxNumAutoBatchMeshVertices=30
iMaxNumAutoBatchSkinnedMeshVertices=70
iMaxNumBatchedMeshVertices=1000
iMaxNumBufferedInstances=32768
iMaximumFrameLatency=0
iNormalMapMagFilter=3
iNormalMapMaxAnisotropy=4
iNormalMapMinFilter=3
iNormalMapMipFilter=2
iOnDemandTextureCheckThreshold=100
iOnDemandTextureTimeout=12000000
iPreset=0
iShaderQuality=3
iSpecularMapMagFilter=2
iSpecularMapMaxAnisotropy=0
iSpecularMapMinFilter=2
iSpecularMapMipFilter=2
iTextureQuality=3
iVertexBufferSizeNormalMapDynamic=65536
iVertexBufferSizeNormalMapSkinningDynamic=65536
iVertexBufferSizeNormalMapSkinningStatic=131072
iVertexBufferSizeNormalMapStatic=131072
iVertexBufferSizeRegularDynamic=65536
iVertexBufferSizeRegularStatic=131072
iVertexBufferSizeSkinningDynamic=65536
iVertexBufferSizeSkinningStatic=131072
iVertexBufferSizeSpecialDynamic=32768
iVertexBufferSizeSpecialStatic=65536
iWindowedDisplayHeight=1024
iWindowedDisplayWidth=1280
[Physics]
bAllBodiesAreMoveable=false
bRagdollHeadshots=false
fMaxDeltaTimeStep=0.025000
fMaxSlowMotionDeltaTimeStep=0.005000
fRagdollInactivePurgeTime=1
fRagdollOnGroundPurgeTime=10
fRagdollPurgeTime=30
[PostFX]
bAutoExposure=false
bDepthEffects=false
iFxaa=0
iHighDynamicRange=0 // (values: 0, 1, 2)
iPostProcess=0
[PostFx]
bAutoExposure=true
bDepthEffects=false
iFxaa=0
iHighDynamicRange=0
iPostProcess=0
[Reflections]
iReflectionsMagFilter=2
iReflectionsMaxAnisotropy=0
iReflectionsMinFilter=2
iReflectionsMipFilter=2
iReflectionsMode=2
iReflectionsTextureSize=2048
[Threads]
bThreadedIndexBufferWrites=false
bThreadedLogger=false
bThreadedNetwork=true
bThreadedOnDemandTextures=true
bThreadedRenderer=true
bThreadedSkeletalAnimation=false
bThreadedVertexBufferWrites=false
iAsyncRenderCallsCriticalSectionSpinCount=0
iNetworkCriticalSectionSpinCount=0
iNumTaskThreads=1
iRenderBufferCriticalSectionSpinCount=0
iRenderThreadCriticalSectionSpinCount=0
iTaskCriticalSectionSpinCount=0
iTextureCreatorCriticalSectionSpinCount=0
iTextureLoaderCriticalSectionSpinCount=0
Windows XP Home SP3 - 32 bits
Intel Core i7 2600 (3.4 GHz) - Hyperthreading disabled - 4× physical cores
GeForce GTX 560 Ti - 1 GB
8 GB RAM but 3.5GB available and 3GB free
DirectX 9.0c
GeForce 301.42 WHQL
I have constantly 85 fps