Author Topic: did you notice?  (Read 3624 times)

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Offline Fuma Kotaro

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Re: did you notice?
« Reply #15 on: December 19, 2012, 10:57:28 am »
+3
Remove looms, all the oldmy old friends have everything +3 anyway. The only advantage they give is towards new players who need all the help they can get.

Save the new players, remove looms!

inc massive rq then
that would be wasted time then for me ive spent so much time for my looms and you want them to just be removed Oo?
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Offline Teeth

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Re: did you notice?
« Reply #16 on: December 19, 2012, 11:22:20 am »
+5
inc massive rq then
that would be wasted time then for me ive spent so much time for my looms and you want them to just be removed Oo?
It would not change anything, except put some skill back into the game. All the longtime players, which is 90% of the base, have lots of looms. So instead of having 60-80 body armor like now, everyone would just have 50-70. I am not talking about resetting them, that would make me GTX, but fully removing them. Looms are not a minor advantage, it is pretty fucking huge and everybody crutches them. If I just backwalk as a longspearman and try to do facehug stabs I fail about half the time, but does not matter, cause I take 12 hits to die. The melee part requires so much hits these days on everyone.

Imagine coming into this mod as a new player. Not only do you have a skill disadvantage that is enormous, you are also facing people with fully loomed armor of which a lot are level 32+. Sounds like a pretty disheartening experience to me. Getting my looms took me 1.5 years and I hated everytime I had to click retire.

Offline BlindGuy

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Re: did you notice?
« Reply #17 on: December 19, 2012, 12:06:32 pm »
0
Meh, looms, no looms, this is not what's important: what NEEDS to be implemented is a TAX on usage: if the items you use are super popular it should cost the guy money, then we can see all the crazy/useless weapons being used, and less kuyak spam.


Also: I have a full loomed set, have done for ages...but I am willing to bet ANY amount of cash that a/ it get's me no real advantage and 2/ NOONE in the mod has the same selection as me.

But I wouldnt want looms to go...I like my leather armour, its MINE teeth dont take it from me. Also my pony, Stephie the Steppie, dont take her from me teeth, I love her.


EDIT: I take it back, I do have an advantage: tbh very few people are expecting the damage they receive when I face-stab them with 6PS, 100+ wpf and 29p damage on 103 speed, all they see is a my old friendcher with a joke weapon, next thing BAM they have a 3rd eye in their face and are sat at home in deadspec wondering what happened.


Also: what would you replace them with? The joy of grinding levels? gtfo :D


ANOTHER edit: WTF would I do without my MW stones??!! What would I throw at bastard archers who wont man up and fight?
« Last Edit: December 19, 2012, 12:15:03 pm by BlindGuy »
I don't know enough

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Offline Miwiw

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Re: did you notice?
« Reply #18 on: December 19, 2012, 12:09:10 pm »
+3
(click to show/hide)

You just want to ride a Plated Charger and throw your awlpike....
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Offline Teeth

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Re: did you notice?
« Reply #19 on: December 19, 2012, 12:35:41 pm »
+1
Also: I have a full loomed set, have done for ages...but I am willing to bet ANY amount of cash that a/ it get's me no real advantage and 2/ NOONE in the mod has the same selection as me.
How would it not get you a real advantage exactly? Well you could still have a unique selection if the items weren't loomed.

But I wouldnt want looms to go...I like my leather armour, its MINE teeth dont take it from me. Also my pony, Stephie the Steppie, dont take her from me teeth, I love her.
And they would still be yours, they would just be a little worse, but so would everyone elses items, so no change here either.

Also: what would you replace them with? The joy of grinding levels? gtfo :D
Ermm, I don't know, maybe replace it with just playing the game because the game is good? The only reason I am playing cRPG is because of the better balance and pub scene, grinding, be it levels or looms, is not something I want to do. Hence the term grinding. I play games because of gameplay, not because of achieving things which are useless outside the game. It's crazy I know.

ANOTHER edit: WTF would I do without my MW stones??!! What would I throw at bastard archers who wont man up and fight?
Throw regular stones at them, lobby for a buff for all I care.

All looms do is limit freedom and creativity. Whenever I try an alt that cannot use my looms, I painfully realize how much of a difference they make. Instead of just switching body armors all the time, I have to stick to one, because otherwise I am at a huge disadvantage compared to the average player. Most importantly it is very new player unfriendly, especially this mod needs to cherish its new players, not scare them away because we all like crutching our looms.

Offline no_rules_just_play

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Re: did you notice?
« Reply #20 on: December 19, 2012, 01:05:03 pm »
0
(click to show/hide)

You just want to ride a Plated Charger and throw your awlpike....
i already can throw my lawlpike...

Offline Varadin

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Re: did you notice?
« Reply #21 on: December 19, 2012, 01:08:35 pm »
+3
i brought like 5 new guys to crpg with me.  8-)
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Offline BlindGuy

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Re: did you notice?
« Reply #22 on: December 19, 2012, 03:13:06 pm »
+2

Ermm, I don't know, maybe replace it with just playing the game because the game is good? The only reason I am playing cRPG is because of the better balance and pub scene


But....are we playing the same game??? This game is popular because of looms, NOT gameplay: balance and gameplay wise its not even in the top 3 mods for warband.

But since most mods have a very small playerbase they are slightly boring, also, they have no progression, which is what ppl play crpg for: but levelling alone cannot be the aim, since we are capped...

SO: ppl play cRPG for the feeling of progression, seeing others they recognise and being recognised because of their gear choice. Since we cannot level very much, the progression MUST be looms. Without looms, we would all stop retiring, would all eventually hit the levelcap, and thats it, the community would vanish and the poor mod would die its natural death.

Trust me on this: looms keep the game alive, there are MUCH better balanced and more fun to play mods, with much better gfx and additions, but since they have no progression they are all barren wastelands occasionally visited by a lanparty and a few diehards.
I don't know enough

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Offline CrazyCracka420

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Re: did you notice?
« Reply #23 on: December 19, 2012, 03:21:36 pm »
+1
I play cRPG because Warband is one of the best games ever made, and cRPG expands on the multiplayer aspect to try and bring balance and better gameplay than native MP.  Also because they try to bring the single player experience into a multiplayer setting (Strategus).

I could care less about looms or grinding (although I did both for 12 gens), I don't like micro transaction games, and I certainly don't like "FPS" games (which I'd include this in that category) that have upgrades on items.  It should all be skill based.

Being that we've played the game for 1000's of hours, we already have an advantage over new players with our improved skill in game, and our character's better stats (atts/skills), you throw looms into the mix and we have now even more advantages. 

I still really like c-rpg, but I don't think rewarding the people who play the most, with the best gear, is the right direction for a game to take (for obvious reasons, which I believe I've stated clearly)
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Offline no_rules_just_play

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Re: did you notice?
« Reply #24 on: December 19, 2012, 06:34:52 pm »
0
add to the list for recognising newbies:
-1h shielder with a random bag of arrows (no bow)
-they dont look at the chat

Offline no_rules_just_play

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Re: did you notice?
« Reply #25 on: December 19, 2012, 06:36:04 pm »
0
i brought like 5 new guys to crpg with me.  8-)
bring them to hre

Offline Rumblood

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Re: did you notice?
« Reply #26 on: December 19, 2012, 06:44:40 pm »
+1
Remove looms, all the oldmy old friends have everything +3 anyway. The only advantage they give is towards new players who need all the help they can get.

Save the new players, remove looms!

Nobody likes to lose their toys and new players won't realize they are missing anyhow. Here is your solution:

http://forum.meleegaming.com/suggestions-corner/new-player-clan/
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Offline Grumbs

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Re: did you notice?
« Reply #27 on: December 19, 2012, 08:00:53 pm »
+2
I always felt it was a bit much to give +10 body armour just because you played a bit longer. Gloves shouldn't really give so much body armour especially. The lighter ones can get over 100% bonus just from looming for free since theres no extra weight. To make it fair without actually nerfing all gloves you could buff the base stats and then nerf the actual looming bonus.

Body armours again could have base stats buffed, with looms nerfed a bit.

+3 damage on a weapon isn't huge, depends on the weapon type. Getting +3 piercing on a 1 hander is pretty damn nice, +3 cut on something that already hits very hard is worth much less. Still, I would happily go for a more cosmetic style implementation, like +3 just looks better or something.
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Offline oprah_winfrey

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Re: did you notice?
« Reply #28 on: December 19, 2012, 08:12:24 pm »
+1
I am all for getting rid of looms if you convert all the gens into xp.

Offline CrazyCracka420

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Re: did you notice?
« Reply #29 on: December 19, 2012, 08:18:51 pm »
0
I always felt it was a bit much to give +10 body armour just because you played a bit longer.


Not just played longer, but have typically gotten a lot better at the game then when you started. So you're not only more skilled than a noob, but (assuming they buy the same equipment as you) have better stats on your gear.

Quote
Gloves shouldn't really give so much body armour especially. The lighter ones can get over 100% bonus just from looming for free since theres no extra weight.

Leather gloves are what, 1 body armor?  Loomed they are 4?  That's a 400% increase.

Quote

Body armours again could have base stats buffed, with looms nerfed a bit.

+3 damage on a weapon isn't huge, depends on the weapon type. Getting +3 piercing on a 1 hander is pretty damn nice, +3 cut on something that already hits very hard is worth much less. Still, I would happily go for a more cosmetic style implementation, like +3 just looks better or something.

I don't think they should take out looms at this point (a lot of long time players would leave), I just think that looms were not necessary from the beginning, but I understand why games put things like that in (so it gives players something to "work for" rather than just enjoying the game for what it is).
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