As we all know, the more expensive the armor, the heavier it is, the more armor it has.
This of course forces players who want a lot of armor to face high upkeeps ( I'm not included, I sell my LP's so I'm cool with that)
This also forces rich players who like to play it light to have weak armors, although they would be ready to pay higher upkeep.
My suggestion is based on what you can see on other multiplayer games: The price is not dependant upon the armor, but on the tier of the
item.
Here, it would translate as having some expensive light armors which have a better weight/armor ratio, cheap light armors that have a bad ratio, heavy but cheap armors with a bad ratio, and so on.
IE:
Torn Light Kuyak
Weight:15
Armor:40
Price: 3200
Inferior Light Kuyak
Weight:14
Armor:41
Price:3900
Standard Light Kuyak
Weight:12.8
Armor:42
Price: 6700
Refit Light Kuyak
Weight: 12
Armor: 43
Price: 8100
Wolfhaired Light Kuyak
Weight: 11
Armor: 44
Price: 12400
2h Hero's Light Kuyak
Weight: 10.3
Armor:45
Price: 16800
This would add a bit of diversity to the game, and also allow some agi-players to compete better against today's strength builds.
Tell me what you think !