#1, 3, 4
agreed
#2
cRPG Clans = Strategus Factions, people should only be able to vote for their own members. If the fies which could be voted for are randomised by spawn location and faction members who would spawn there too by chance, tehn there should be something introduced also to trasnfer fiefs to none faction members without the need of them joining own faction(cooldown!)
Problem 4: IMO this is a problem with S&D. Individuals and small clans can't keep up with large clans in regards to money and as such are always out geared.
Secondary S&D pool for none faction/clan members. Free Traders would also gain PP by reaching certain limits of trade. These PP could be used to increase Prosperity or Looms anywhere on the MAP. There wont be one Faction who wouldn't want to ahve them in their fiefs anymore and it would be needed for a very carefull tax policies so Free Traders wouldn't switch their favourit routs.
#5
Black SmithProblem: After every battle you have from one type of gear up to 8 different loom states. Not only does this make icons unbelievable small, but also when you run out of small stacks you always need to switch to the next stack etc. and not to forget about not being able to use some stuff at all because of the ongoing problem that when you have too much gear in one row you wouldn't be able to even choose it.
Solution: Those places where you can buy loomed gear also would offer a Black Smith Service which would allow you to upgrade the damaged gear upto the loom level available at that place. You then would need to pay a fee % of the original price depending on how many loom level you would like to upgrade it and on discount.
So what you would see afterwards, is that gear will be transported back to repair it and get it battle ready again and not just sell or waist it. Armies will more often just have a clean pool of equipment easily accessible, and to hell with that mess you have to sort through all these things to see if you haven't missed a position and wut not enough shields ...
#6
more options to spent Strategus tickets, like already mentioned repair walls
#7 passive bonus through Renown depending on playstyle(merc,conquerere,trader,...)
#8 more information in faction tab, location if in fief, speed if outside fief, this information for rank 7+
#9
NIGTHTIME to 14h#10 upheaval, unrest, revolutions for major Land Hungry Factions
EDIT:
in theory s&d is a good idea, but in practice it just leads to hugging it up in order to gain the most profit.
clans dont have the luxury to let others waste their s&d, i dont think making more and more additions to this will help making strat more fun at all, its rather the contrary.
S&D is great, i wouldn't want to have that removed, it drive the basic greed in us, grab or protect what you can. Even the S&D terrorism as strategic option is quite nice. To counter big factions, there needs to be implemetned soemthing that you can count them and therefor reduce their production power accordingly plus identify if they are in alliances and even reduce more their production capabilities.