Author Topic: Speed up Overhead swing  (Read 863 times)

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Offline Rumblood

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Speed up Overhead swing
« on: December 11, 2012, 05:46:42 pm »
-2
We know about the desire of some players to revert turn speed nerf. I don't agree with that, but I do think that overheads need to be adjusted.

The problem: It simply isn't fast enough to use for the risk incurred when even slower players can simply sidestep it instead of blocking. Then while you are thumping the ground, they side slash and you are dead. It is nearly as dangerous as a missed kick.

So, I suggest speeding up the animation or whatever it takes. Leave a window open for blocking, of course. But a sidestep should take a high athletics and skilled player or the attacker simply being bad to avoid it without blocking.
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Offline Haboe

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Re: Speed up Overhead swing
« Reply #1 on: December 11, 2012, 05:49:47 pm »
0
Overhead has a good chance to hit someone in the head, high damage. Only natural that there is a higher risk on that attack then.


I think overheads are fine as they are.
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Offline Tydeus

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Re: Speed up Overhead swing
« Reply #2 on: December 11, 2012, 05:55:06 pm »
+5
left/right swings have a high chance to hit the head too, assuming you aren't bad and are aiming your swing correctly.
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Offline Kafein

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Re: Speed up Overhead swing
« Reply #3 on: December 11, 2012, 05:57:26 pm »
-6
I suggest a third option : nerfing the acceleration on sidesteps. The top speed is fine, but the fact that you can instantly reach it is retarded considering the game is supposed to represent humans.

Also, most overheads swings miss because they are too fast and do not stay long enough in their active state IMO.

Offline Adamar

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Re: Speed up Overhead swing
« Reply #4 on: December 11, 2012, 06:24:03 pm »
+1
I suggest a third option : nerfing the acceleration on sidesteps. The top speed is fine, but the fact that you can instantly reach it is retarded considering the game is supposed to represent humans.

Also, most overheads swings miss because they are too fast and do not stay long enough in their active state IMO.

I'd say the game is slow enought already.

Offline Phew

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Re: Speed up Overhead swing
« Reply #5 on: December 11, 2012, 06:31:48 pm »
0
The only reason overheads seem slow is because everyone turns into their sideswings now, effectively rendering the "speed" stat meaningless. In fact, the main reason 2h is so immensely popular is that you can perform this hiltslash maneuver on both sideswing directions, whereas 1h can only do it on left swings and pole can only do it on right swings (otherwise you glance).

They should severely reduce the damage early in all swing animations, but increase the overall combat speed. This is both more realistic and puts an end to these stupid squaredance fights that are all you see now. This would make overheads more common as well.

Offline Uumdi

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Re: Speed up Overhead swing
« Reply #6 on: December 11, 2012, 06:35:30 pm »
+1
Yeah the speed is appropriate, they're already fast enough.

I dunno, happy you're trying to give it some love though.  The only legitimate reason I've heard to not revert the turnspeed nerf on overheads is wiggly mauls.


Fucking stupid mauls.
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Offline Zlisch_The_Butcher

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Re: Speed up Overhead swing
« Reply #7 on: December 11, 2012, 06:39:04 pm »
0
I suggest a third option : nerfing the acceleration on sidesteps. The top speed is fine, but the fact that you can instantly reach it is retarded considering the game is supposed to represent humans.
Sorry but this I must -1.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Teeth

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Re: Speed up Overhead swing
« Reply #8 on: December 11, 2012, 06:44:36 pm »
+2
Faster overheads leave less time to adjust, which will mainly only worsen the problem of not being able to hit sidestepping players. Most overheads are not done with perfect aim at the start of the animation. I don't see how this is a more desirable change then the removal or reduction of the turn speed nerf.

I suggest a third option : nerfing the acceleration on sidesteps. The top speed is fine, but the fact that you can instantly reach it is retarded considering the game is supposed to represent humans.
This is not at all the case, perhaps only for naked 1h without shield. Nerfing the acceleration would be the last straw and would kill the combat system forever. You wouldnt be able to avoid kicks, fight multiple enemies or generally use footwork. I don't believe you would actually want that.

The only reason overheads seem slow is because everyone turns into their sideswings now, effectively rendering the "speed" stat meaningless. In fact, the main reason 2h is so immensely popular is that you can perform this hiltslash maneuver on both sideswing directions, whereas 1h can only do it on left swings and pole can only do it on right swings (otherwise you glance).

They should severely reduce the damage early in all swing animations, but increase the overall combat speed. This is both more realistic and puts an end to these stupid squaredance fights that are all you see now. This would make overheads more common as well.
Seems the concept of a 'hiltslash' is widening everyday. A proper hiltslash can only be done with a left then right swing combo, with both polearms and 2h. You can occasionally spam with other combinations, but that is not really a hiltslash as much as bad footwork on your opponents part. Longswords are retarded when it comes to hiltslashing though.

Offline Leshma

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Re: Speed up Overhead swing
« Reply #9 on: December 11, 2012, 06:48:08 pm »
+2
Only 1h overhead because it's strange (only for shiedless infantry, shielders don't deserve overhead buff). Twohanded and polearm overhead shouldn't be buffed, because it's already too strong (especially 2H overhead).

Offline Adamar

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Re: Speed up Overhead swing
« Reply #10 on: December 11, 2012, 06:51:27 pm »
+1
Yeah the speed is appropriate, they're already fast enough.

I dunno, happy you're trying to give it some love though.  The only legitimate reason I've heard to not revert the turnspeed nerf on overheads is wiggly mauls.


Fucking stupid mauls.

Yeah, that's why the overhead speed nerf should affect lighter weapons less. But I dont know if it's possible for the system to make such distinctions.

Offline Phew

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Re: Speed up Overhead swing
« Reply #11 on: December 11, 2012, 07:17:49 pm »
0
Seems the concept of a 'hiltslash' is widening everyday.

The definition of the hiltslash "concept" is up for debate, but when in doubt, I defer to the name for the meaning. I say it's any time someone "slashes" with the "hilt" of their weapon, i.e. turn into the swing to do full damage so early in the animation that it appears as if there was no swing at all. Obviously this maneuver is one element in a variety of combinations that allow for double hitting or spam or whatever you want to call it, but you might have a hard time convincing people that slashing with one's hilt isn't hiltslashing.

Offline San

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Re: Speed up Overhead swing
« Reply #12 on: December 11, 2012, 07:26:43 pm »
+1
Only 1h overhead because it's strange (only for shiedless infantry, shielders don't deserve overhead buff). Twohanded and polearm overhead shouldn't be buffed, because it's already too strong (especially 2H overhead).

I dunno, 1h overhead seems plenty good to me in relation to the others. I know I use it a ton on my short 1h since it has a decent range bonus and decent speed (aka better than right swing)

I think speeding it up might be nice to avoid spam, but it won't be fixing anything. You're still going to have to turn towards your opponent and release with a reduced turning rate mid-swing.

Offline Phew

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Re: Speed up Overhead swing
« Reply #13 on: December 11, 2012, 07:35:35 pm »
0
I dunno, 1h overhead seems plenty good to me in relation to the others. I know I use it a ton on my short 1h since it has a decent range bonus and decent speed (aka better than right swing)

Someone (maybe you or Rusty) suggested aiming 1h overheads not by turning, but by strafing, and I've had decent success landing overheads after implementing this adjustment. Like you said, it's better than the 1h right swing, so you have to mix it in sometimes (everyone sees a 1h and instinctively blocks right). Overheads are still suicide against a competent 2h user with a Miaodao or faster, because they can turn into a sideswing and hit you before the overhead lands. But it's a solid tool against your typical Strength greatsword user wearing transitional.

Offline Gurnisson

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Re: Speed up Overhead swing
« Reply #14 on: December 11, 2012, 07:40:53 pm »
0
Someone (maybe you or Rusty) suggested aiming 1h overheads not by turning, but by strafing

Think it was rusty. I do it myself, and it makes it a lot easier.
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