UIF lived without:
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The development to this tool started around 2 months ago, it has been shown to admins and developers.
The purpose of it is to introduce new game mechanics and make them available for the development team to include those into strategus easily.
As the development just started and betatester were needed, yes those chosen were those which are closer or more trusted for one or the other reason, this is human nature. Over time more and more factions will be included.
The development atm focuses on a diplomatic system & a contract system. Later enhancements to armory to get rid of so much micromanagment i experienced in this game, A area of Influence map, which is close to the automap solutions posted here on the forum, whereby the density of faction color layers over the map are defined by troops stationed in fiefs and the width of that area depends on the population in fiefs and other variables.
The idears for this and the management to get developers to improve things for all of us and therefor also the responsibility however you the community in the end would judge those developements are taken on soly by myself.
Read the about section to get more details what is intended with this tool.
And as it is now open for public anyways i will see to it that the access to this tool will be eitehr streamlined.
For now you can send me PM and request keys and i will send you 5 keys for starters so you can test the strat viewer.(the keys are for security concerns of the main developer of this tool, and i hate them as i need to administrate and handishly create them for every single one of you, at the time this would be included into the real strategus they wouldn't be needed anymore)
In a different thread i will open up in due time, i will explain in detail the actual mechanics and balancing which has been done so far.
I hoped to make this in my own time, as i don't like to show unfinished products, this is like pre alpha version so anything you see is not set in stone, it still can greatly change.
To the accusations of cheating, multiaccounting/-sharing due to these developments. Believe me or not this is totally up to your own madness. My intentions were to show ways to get different game mechanics included which in the end we all could profit from not only a selected few. With including also the first Anti-UIF faction, the Nords this should have given them the same chances. Still this is a work from few people which partly also having a real life or as in my case i also have other stuff to do so taking other factions in could have been done faster or not, i don't really care about that as i want to get the product finished at some point. Those who had been accused for cheating and now posting here this would be the same ... this development has also been started and carries idears to reduce the effectiveness, need, gratifications ... from those who use multiaccounting/account shareing
(go fuck your self) and make some of their advantages available to others.
Atm you only have my word for it, that there is no foulplay, that your strategus/crpg accounts wouldn't be hacked or as Thovex little paranoid mind put it, but also not the first to ask, that the information used through what the Strat-Viewer provides wouldn't be open to see and use by f.e. myself, it is sepparated by factions and later at the time we are finished with the diplomatic system the shared line of site in a diminished form would also be available throughout allied factions. Already the shared line of sight, produces less information as what you would see if you have someone actually in your spotting range and no hidden targets can't be seen with it, bandits in the woods are still safe ^^ in an an alliance then even less information would be shared of LoS.
Please have patience and give us the time to conclude with this so we may show you the final product, with what then the strategus developers have a showcase and also already ready to use sources, so if chadz chooses to use them he could do so with less time needed on his own side to develop this.