Author Topic: Please add slings to crpg.. slings are cool..  (Read 2554 times)

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Offline Torost

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Please add slings to crpg.. slings are cool..
« on: December 04, 2012, 06:17:33 pm »
+19
I suggest that slings are added to crpg.

The sling is an ageold weapon used for hunting and warfare , found in burialsites from 1325 BC .. and prob in use along time before that. And is still in use today, Winterwar to lob molotov coctails , spanish civilwar to lob grenades. Palestinians that lob rocks.

I suggest it should fall under throwing, but operate like a bow/crossbow.
1slot sling that has its own stats
+dmg
+missilespeed
-accuracy

For ammo it should use stones. And maybe add a specialty ammo like lumps of lead that can be used by regular throwers aswell.

Characteristics shold be : high rate of fire , low blunt dmg, long range(compared to regular throwing)
Perfect peasantweapon.

wikipedialink http://en.wikipedia.org/wiki/Sling_(weapon)

We all know how much the community loves ranged weapons so this should be easy :)

Please consider it..

Offline Akynos

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Re: Please add slings to crpg.. slings are cool..
« Reply #1 on: December 04, 2012, 06:24:36 pm »
0
Although the idea is good, as it adds to variety, something most here are positive towards, I guess you'd need a game mechanic rework for it to be implemented, something I doubt we will see.
I also wanted to see flails added, but same thing, impossible to incorporate with the current melee mechanics.
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Offline Snoozer

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Re: Please add slings to crpg.. slings are cool..
« Reply #2 on: December 04, 2012, 08:04:48 pm »
+1
not really it could have the same animation as other throwing weapons. just give it a swing animation in the process of attacking and a dangling animation while running

it can be swung above the head horizontally or to the side vertically whatever would be easy to put into place

slings are pretty fuckin accurate though if you know how to use them so idk why you are suggesting an accuracy -
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Offline no_rules_just_play

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Re: Please add slings to crpg.. slings are cool..
« Reply #3 on: December 04, 2012, 08:21:27 pm »
0
you should give it a slower reload animation but high damage, slings do massive damage!
well not against plate offcourse

Offline Torost

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Re: Please add slings to crpg.. slings are cool..
« Reply #4 on: December 04, 2012, 10:11:04 pm »
0
The point is not to make a new crossbow..(only for heretics) but do what the bows should be able to do.. longrange suppressive fire. That is cheap,fast and usable for peasants. There are enough high accuracy ranged weapons already.

Offline LordRichrich

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Re: Please add slings to crpg.. slings are cool..
« Reply #5 on: December 04, 2012, 10:23:45 pm »
0
High ammo, high damage, low accuracy. Make the sling 2 slots, make the ammo do the damage rather than the sling. Req of PD (just to simulate the skill needed to use one effectivly) say 5 PD. Very light but if possible make the wpf for slings get affected by weight a LOT

Offline Rumblood

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Re: Please add slings to crpg.. slings are cool..
« Reply #6 on: December 05, 2012, 12:04:20 am »
0
As a ranged player I have to say......hell no. Archery already gets nerfed ad infinitum because every time someone gets hit by a bolt or throwing weapon they come to the forums and make a "Nerf Archery!" thread because they are too dense to tell the difference. Its all archery to them. Not to mention that it will just increase ranged spam in general. So no.
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Offline Belatu

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Re: Please add slings to crpg.. slings are cool..
« Reply #7 on: December 05, 2012, 12:11:24 am »
0
I suggested that some years ago,,,,, while crpg was on taleworlds forum... people didnt like it so much but I still thinking it is awesome weapon , cheap , and good like secondary weapon or light infantry

you can leave it just for making damage to  low armoured guys, and bounce it on high armour. Could be fun

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Offline Haboe

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Re: Please add slings to crpg.. slings are cool..
« Reply #8 on: December 05, 2012, 12:52:38 am »
+2
Blunt ranged damage, only if it has knockdown on headshots  :mrgreen:
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Offline Torost

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Re: Please add slings to crpg.. slings are cool..
« Reply #9 on: December 05, 2012, 02:36:20 am »
0
As a ranged player I have to say......hell no. Archery already gets nerfed ad infinitum because every time someone gets hit by a bolt or throwing weapon they come to the forums and make a "Nerf Archery!" thread because they are too dense to tell the difference. Its all archery to them. Not to mention that it will just increase ranged spam in general. So no.

All true, I agree. Finding archery nerfed to oblivion, not fun anymore. I left my bow & arrow to try something else. But it is all boring. Was hoping to have some fun again with a fun new weapon and mechanic. The proposed sling would be like throwing ...only better ..
Making it requiring an item for "improved" throwing. Dedication sling + stones + stones + 1 hander.  We never got to do massed volleys in crpg. With a lowskill cheap weapon maybe that is possible. Would make shields more usefull aswell.

Offline no_rules_just_play

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Re: Please add slings to crpg.. slings are cool..
« Reply #10 on: December 05, 2012, 05:10:22 am »
0
High ammo, high damage, low accuracy. Make the sling 2 slots, make the ammo do the damage rather than the sling. Req of PD (just to simulate the skill needed to use one effectivly) say 5 PD. Very light but if possible make the wpf for slings get affected by weight a LOT
two slots for a fucking piece of cloth? thats pretty cool lol

Offline LordRichrich

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Re: Please add slings to crpg.. slings are cool..
« Reply #11 on: December 05, 2012, 07:52:40 am »
+1
two slots for a fucking piece of cloth? thats pretty cool lol
Balance over realism, that's how cRPG works

Offline Rumblood

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Re: Please add slings to crpg.. slings are cool..
« Reply #12 on: December 06, 2012, 01:03:45 am »
0
I imagine the answer is the same as for flails. The engine doesn't support it. (plus you can already throw stones)
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Offline Teeth

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Re: Please add slings to crpg.. slings are cool..
« Reply #13 on: December 06, 2012, 01:13:11 am »
-2
The engine doesn't support it. (plus you can already throw stones)
How exactly would it be able to support catapults, archery and throwing stones, but not slings?

Offline Rumblood

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Re: Please add slings to crpg.. slings are cool..
« Reply #14 on: December 06, 2012, 01:21:43 am »
-2
How exactly would it be able to support catapults, archery and throwing stones, but not slings?

Do you know what a flail is? It is a weapon you can whirl around. Do you know the engine doesn't support it? (according to the DEV's)
Do you know what a sling is? It is a weapon you can whirl around. Hence....

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