Author Topic: Animation Stuttering  (Read 4879 times)

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Offline Mechanix

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Animation Stuttering
« on: December 03, 2012, 06:41:29 am »
+9
This is NOT the same as stuttering caused by low FPS.
I have my game pegged at 120FPS at all times (maxed with FXAA off, experimental settings off), yet the animations look jittery. Almost like they are running at 30FPS while the rest of the game is super smooth at 120.

Any ideas?
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Offline SixThumbs

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Re: Animation Stuttering
« Reply #1 on: December 03, 2012, 07:46:15 am »
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I had this same issue even though I had "90" frames and 32ish ping.
And how!

Offline [ptx]

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Re: Animation Stuttering
« Reply #2 on: December 03, 2012, 08:00:09 am »
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Yes, i have this too at 60 (or 59) FPS and 40-50 latency, though only on EU3 server, sometimes.

Offline Jarold

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Re: Animation Stuttering
« Reply #3 on: December 03, 2012, 09:49:04 am »
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I have the same problem even when the animations are set to "High". I usually get a constant 90 fps with game maxed out too. :(

Offline Vibe

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Re: Animation Stuttering
« Reply #4 on: December 03, 2012, 10:02:11 am »
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Same. Although haven't tried this yet:

Did you try changing the animation quality setting?

Offline Jarold

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Re: Animation Stuttering
« Reply #5 on: December 03, 2012, 10:05:35 am »
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I just tried setting the animation quality to "Abysmal" and its fine/smooth now...weird I thought abysmal meant really bad....

EDIT : LOL nevermind it was good for a little then it was bad.
« Last Edit: December 03, 2012, 10:13:21 am by theleptonkid »

Offline Dalhi

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Re: Animation Stuttering
« Reply #6 on: December 03, 2012, 11:11:41 am »
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I recorded wierd freez that is happening to me from time to time since I started using WSE2, no noticable fps drops, ping is at 50. I never had this kind of an issue, also movement seems wrong to me  :?

http://www.youtube.com/watch?v=1CfSbVPGnBw&feature=youtu.be

What may couse that, and what additional information do you need to adress the issue?
« Last Edit: December 03, 2012, 11:21:27 am by Dalhi »

Offline NuberT

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Re: Animation Stuttering
« Reply #7 on: December 03, 2012, 12:20:25 pm »
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unchecking "dynamic mesh batching" might help

Offline cmp

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Re: Animation Stuttering
« Reply #8 on: December 03, 2012, 12:26:08 pm »
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I recorded wierd freez that is happening to me from time to time since I started using WSE2, no noticable fps drops, ping is at 50. I never had this kind of an issue, also movement seems wrong to me  :?

If you mean that thing at the end, it's a massive lag spike.

Offline Dalhi

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Re: Animation Stuttering
« Reply #9 on: December 03, 2012, 12:44:11 pm »
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Actually unchecking "Reduce Framerate Limit Input Lag" seems to solve my problems with"sluggish" movement despite having no fps drops etc.

If you mean that thing at the end, it's a massive lag spike.

It might be it in this particular case, but anyway switching off the option mentioned above solved my problems with the game running really poor even with high fps.

Offline Rumblood

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Re: Animation Stuttering
« Reply #10 on: December 03, 2012, 04:23:20 pm »
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Load textures on demand is on by default. There is a thread here to tell you how to manually disable it. (There currently or at least last night was no option)

It is likely stuttering because you are loading textures. If you have enough video memory, I suggest you follow the method to disable.

http://forum.meleegaming.com/crpg-client-beta/how-to-disable-%27load-textures-on-demand%27-in-the-beta-client/
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Offline Gravoth_iii

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Re: Animation Stuttering
« Reply #11 on: December 03, 2012, 08:15:24 pm »
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Did everything still have some stutters allthough they have decreased. Playing on 70-121 fps..
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Re: Animation Stuttering
« Reply #12 on: December 03, 2012, 08:17:38 pm »
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I have this problem especially when I play DTV and when it comes to waeboos. Maybe it helps to devs to resolve the issue.

We play with more than 20 on our team and when a large number of waeboos approach animation starts to stutter.

Offline Rumblood

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Re: Animation Stuttering
« Reply #13 on: December 03, 2012, 09:14:11 pm »
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Did everything still have some stutters allthough they have decreased. Playing on 70-121 fps..

Cap your FPS to 70 fps. It will provide a smoother experience for you.

I have this problem especially when I play DTV and when it comes to waeboos. Maybe it helps to devs to resolve the issue.

We play with more than 20 on our team and when a large number of waeboos approach animation starts to stutter.

Sounds exactly like loading textures on demand. Did you disable it if you have the video memory?
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Offline Patoson

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Re: Animation Stuttering
« Reply #14 on: December 03, 2012, 09:28:16 pm »
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Besides the nth change of 2h stab animation, I feel the same as all of you - like animations are not complete, harder to see and block, sometimes.

I play with constant 110-120 fps and have tried Medium and High settings for the animations.