Author Topic: Native vs cRPG  (Read 9542 times)

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Offline Kelugarn

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Re: What's with blocking?
« Reply #30 on: December 02, 2012, 12:04:48 am »
0
18/21
164 Polearm wpf
+3 quarter staff (101 speed)
.8 total armor weight

Game feels slow.
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Offline Arrowblood

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Re: What's with blocking?
« Reply #31 on: December 02, 2012, 12:18:27 am »
+1
2 quivers of arrows, game feels slow.

Offline Leshma

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Re: What's with blocking?
« Reply #32 on: December 02, 2012, 12:22:23 am »
0
Feels slow with one quiver and only 6 ath. And I'm using bodkins.

Offline Armycook_of_KSantiago

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Re: What's with blocking?
« Reply #33 on: December 02, 2012, 12:29:28 am »
0
Dunno why but every native server i went is fastest combat speed, and greatsword have 96 speed and 42 cut damage....
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Offline Corsair831

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Re: What's with blocking?
« Reply #34 on: December 02, 2012, 01:00:19 am »
0
Combat speed
Nditions: medium
cRPG: medium

Weapon speed
Nditions: 98 (Bastard Sword)
cRPG: 101 (Bastard Sword, not loomed)

Effective WPF
Nditions: 130 (Swadian Infantry, cloth)
cRPG: 163 (18/21 build, cloth)

Yes, that is so much slower. Have you considered not using a Greatsword maybe?

Two Handed Sword, i said nothing about the bastard sword, the one you recently buffed in speed

 -_-


I wasnt only talking about that anyway, try some other weapons they're all vastly slower in crpg even with looms and high WPF
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Offline Haboe

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Re: What's with blocking?
« Reply #35 on: December 02, 2012, 01:15:35 am »
+2
Whats with blocking you say?

I think you use the wrong part of your body to block

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Offline Kato

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Re: What's with blocking?
« Reply #36 on: December 02, 2012, 01:35:32 am »
+1
Two Handed Sword, i said nothing about the bastard sword, the one you recently buffed in speed

 -_-


I wasnt only talking about that anyway, try some other weapons they're all vastly slower in crpg even with looms and high WPF

Yeah, all we need is absolutely broken internal weapon balance like in native, where long high damaging weapon are almost as quick as shorter weapons. :rolleyes:

Try to play agi build in rags. Speed with some weapons is insane.

Native feels more fluid (probably mostly because of lolstab animation) and less laggy (on nditions few others good server, most native small server are super laggy, way more than crpg), but certainly its not quicker.

The reasons why people find fighting in native to be more fun:

- not boring opponents (thanks to lolstab and almost no armor )


And medium speed is the best in my opinion, fastest speed takes whole bunch of skil away(where only feintspam and pure twitch reflexes stay)

Offline Corsair831

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Re: What's with blocking?
« Reply #37 on: December 02, 2012, 02:33:35 am »
-2
Yeah, all we need is absolutely broken internal weapon balance like in native, where long high damaging weapon are almost as quick as shorter weapons. :rolleyes:

Try to play agi build in rags. Speed with some weapons is insane.

Native feels more fluid (probably mostly because of lolstab animation) and less laggy (on nditions few others good server, most native small server are super laggy, way more than crpg), but certainly its not quicker.

The reasons why people find fighting in native to be more fun:

- not boring opponents (thanks to lolstab and almost no armor )


And medium speed is the best in my opinion, fastest speed takes whole bunch of skil away(where only feintspam and pure twitch reflexes stay)

in native 2h being powerful is balanced out by archers actually being able to hit something (unlike crpg).

and even agi in rags is slower than native normal
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Offline Osiris

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Re: Native vs cRPG
« Reply #38 on: December 02, 2012, 11:03:58 am »
0
odd in most native battle servers i don't feel as fast as you keep making out corsair. Nditions feels fast but that's due to crazy feints and no armour and the insane speed of the stab
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Offline Falka

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Re: What's with blocking?
« Reply #39 on: December 02, 2012, 12:27:01 pm »
+3
balanced out by archers actually being able to hit something (unlike crpg).
:shock:             :lol: :lol: :lol:
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Offline Blueberry Muffin

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Re: Native vs cRPG
« Reply #40 on: December 02, 2012, 12:27:14 pm »
+4
Who in their right mind plays native anyways? A load of epeen whoring, marco abusing retards; backed up by horses than have double the hp of crpg horses, pinpoint bows and xbows and dont get me started on the horse archers of native..... Any duels I had on native were boring as hell, even their supposed best players such as tobi, all had the same super defensive playerstyle, with a set pattern of difficult to see macro feints... There is no fluidity or variance in this, no need to adapt to new playstyles....
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Offline Leshma

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Re: Native vs cRPG
« Reply #41 on: December 02, 2012, 12:35:50 pm »
0
Not to mention that autoblockers are "free" in native. Native is awful.

Offline cmp

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Re: What's with blocking?
« Reply #42 on: December 02, 2012, 01:26:31 pm »
+11
native
balanced
archers

It should be forbidden by law to put those 3 words in the same sentence.

Offline Paul

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Re: Native vs cRPG
« Reply #43 on: December 02, 2012, 01:33:40 pm »
0
For Native clan matches archers were actually kinda balanced. Shield was a must for inf though then. The bad thing were xbowmen who had the best of both worlds: ranged and a shield to be protected from ranged when relocating. The Russians actually won the first NC with their scatter&shoot tactic with xbows. Our German team did rather well although being very inf heavy.

Offline Tot.

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Re: Native vs cRPG
« Reply #44 on: December 02, 2012, 02:01:05 pm »
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Who in their right mind plays native anyways? A load of epeen whoring, marco abusing retards; backed up by horses than have double the hp of crpg horses, pinpoint bows and xbows ...

Even with crazily overpowered ranged native battle is still way better than cRPG 2 minute duels with multiple successful hits and no kills just to get lanced in the back or shot. Or your weapon gets stuck on a teammate thats 2 meters behind you. People with too much hp, wearing too much armor and too many bullshit glances.

On side note, yeah, macroing should be bannable so there aren't retards like Tobi, though a lot of things in Warband isn't working competitive-wise, one might start with transparent walls and no way to detect that. WB is just a fun little game with cool melee system, noone sane takes it seriously once you realize how defenseless it is against people who got to win at any cost.
« Last Edit: December 02, 2012, 02:12:54 pm by Tot. »
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.