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Is this a good idea?

Yes!
41 (56.9%)
No!
7 (9.7%)
Die in a fire!
15 (20.8%)
Whu?
9 (12.5%)

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Author Topic: The why of grind, unlockables ?  (Read 3989 times)

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Offline Nasturtium

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The why of grind, unlockables ?
« on: April 23, 2011, 12:43:07 pm »
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Stop me if you have heard this one before.
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Actually, just let me talk for a while. Here sit down and listen to some soothing smooth jazz:

http://www.youtube.com/watch?v=M4xy-wxc1Y0

  I forgot how much caffine is in soda, since I don't really drink it that often. As i was tossing and turning in a vain effort to salvage some sleep I had a no doubt unoriginal idea:

  So hows about as a boost to character customization, and a reason to keep on leveling and grinding we introduce armor and gear that is not really better, just showy and neat as a way to say, hey, I am badass and have a level 500 golden suit of bling.

***note***
Gear does not have to be silly, just unique


  It could really spice things up if some stuff was "rare". I have no idea how this would work with the current system, but I think it would really make my day if I knew my grindings were to be rewarded with a +1 head-of-donkey-helmet.

  Maybe players could trade in 3 masterworks for a rising sun kamikaze bandanna, or a bronze hoplon shield I dunno, look at tf3 as proof that players love to wear jewelry.

 Its great , genius even, since it will not effect balance at all, in fact if it gets rid of masterworks as people trade them in, it actually would improve it.

 Behold! science!
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 discuss in a loud and unruly manner, or just say +1, or "Hell Yea" or "Shazmanoo"
« Last Edit: April 30, 2011, 08:22:53 pm by Nasturtium »

Offline Fluffy_Muffin

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Re: The why of grind, unlockables ?
« Reply #1 on: April 23, 2011, 01:42:44 pm »
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There are people who hate silly hats??? YOUR CAKE GRAPH IS A LIE

P.S. +1
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Offline [ptx]

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Re: The why of grind, unlockables ?
« Reply #2 on: April 23, 2011, 02:26:53 pm »
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A top hat. I must have a top hat.

Offline Canny

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Re: The why of grind, unlockables ?
« Reply #3 on: April 23, 2011, 02:38:03 pm »
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Rather have the option to name (w)horses, weapons and shields. But I guess that would require a lot of work.

Offline Havoco

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Re: The why of grind, unlockables ?
« Reply #4 on: April 23, 2011, 02:53:18 pm »
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how about a hat with the propeller on top?
Pock gobblers

Offline Tears of Destiny

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Re: The why of grind, unlockables ?
« Reply #5 on: April 23, 2011, 03:14:19 pm »
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This sounds like a rather nice idea. Shazmanoo
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Offline Nogar

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Re: The why of grind, unlockables ?
« Reply #6 on: April 23, 2011, 03:16:55 pm »
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Shazmanoo!

Offline Nasturtium

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Re: The why of grind, unlockables ?
« Reply #7 on: April 23, 2011, 08:34:33 pm »
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Rather have the option to name (w)horses, weapons and shields. But I guess that would require a lot of work.
My courser is name "mr sparklehorse"
To be honest I dont want to be killed by "U mad bro, the sword of my old friendkilling"

Shazmanoo

Offline haxKingdom

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Re: The why of grind, unlockables ?
« Reply #8 on: April 23, 2011, 08:55:04 pm »
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This wont work. unlike team fortress, warband 'hats' come with head armor and cant scale with your level.

Offline Jacko

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Re: The why of grind, unlockables ?
« Reply #9 on: April 23, 2011, 09:02:20 pm »
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I love silly hats!
Monkeys!

Offline Nasturtium

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Re: The why of grind, unlockables ?
« Reply #10 on: April 23, 2011, 10:57:01 pm »
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This wont work. unlike team fortress, warband 'hats' come with head armor and cant scale with your level.

Lies! just add more helmet models, doesnt have to be a silly tophat.

Offline Castor

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Re: The why of grind, unlockables ?
« Reply #11 on: April 24, 2011, 12:30:47 am »
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A top hat! my kingdom for a top hat!

Offline Kafein

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Re: The why of grind, unlockables ?
« Reply #12 on: April 26, 2011, 02:02:47 pm »
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Yes !!!

But I would hate silly hats in cRPG. There are enough of them already. Other cosmetic options would be nicer (naming, retexturing for heirloomed gear...)

Offline Nasturtium

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Re: The why of grind, unlockables ?
« Reply #13 on: April 26, 2011, 08:29:15 pm »
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Agreed, I just used the silly hats as an example of a game that has done something similar with good results.

Offline Diavolo

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Re: The why of grind, unlockables ?
« Reply #14 on: April 26, 2011, 08:53:00 pm »
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I like this idea, would keep the grinders interested and rewarded. It would also be cool with "magical neclasses" that work as a heavy weighing helmet protecting you and all, but it looks like you're helmetless.

An other thing, slightly about the grinding, I think repairing should only be on armor, since now only the grinders who have loads of money can afford to use decent weapons (atleast when it comes to xbows). The best weapons in the game arent that OP that they should be very very expensive to keep using.
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