Author Topic: Crossbows buff - something different.  (Read 1809 times)

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Offline Dravic

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Crossbows buff - something different.
« on: April 23, 2011, 11:37:42 am »
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http://forums.taleworlds.com/index.php/topic,165498.msg4018466.html#msg4018466

Last two posts.

To devs (mainly cmpx and his magic tool):

Could you do something, so wpf start increasing crossbows dmg? It would buff dedicated crossbowmen and make putting wpf in crossbows more appealing :D

It doesn't have to be a lot, but let's say 1 dmg point/20 wpf... would be awesome.

Offline justme

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Re: Crossbows buff - something different.
« Reply #1 on: April 23, 2011, 11:45:00 am »
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fair enough

Offline Wulzzz

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Re: Crossbows buff - something different.
« Reply #2 on: April 23, 2011, 11:48:34 am »
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1 dmg each 20 wpf?
Then a normal sniper xbow really would 1 hit anything.
And would make the smaller xbows OP too.

I still don't understand why dedicated xbowmen need to be more attractive.
You get really nice reload speed and accuracy for the high wpf.Damage is already good balanced.

Offline Punisher

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Re: Crossbows buff - something different.
« Reply #3 on: April 23, 2011, 11:59:59 am »
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Well first of all it's hardcoded so can't be implemented untill we get WSE, and that's definetly not happening this patch.

Second, the reason crossbow damage is so high (87p on MW Sniper) is that it doesn't scale with a skill like Power Draw for archery or with WPF. If WPF damage scaling would be implemented, the base damage will have to be reduced to compensate.

Offline Tzar

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Re: Crossbows buff - something different.
« Reply #4 on: April 23, 2011, 12:53:38 pm »
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You just keep em comming xbow dont need a buff they all rdy dominate the game
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Dravic

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Re: Crossbows buff - something different.
« Reply #5 on: April 23, 2011, 01:00:54 pm »
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Stop posting your favourite game character pics.

It's not counter strike. It's Warband.

Well, everything to make crossbows more appealing. I'd say, if you give 1dmg/20 wpf, and decrease every xbow dmg by... let's say... 5.

75-5=70

if i get 180wpf

180:20=9

70+9=79

Fair enough.

Now mw sniper:

87-5=82

82+9=91

I don't see the problem.

Offline justme

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Re: Crossbows buff - something different.
« Reply #6 on: April 23, 2011, 01:04:30 pm »
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+1 for that

atm xbows are used often as shotgun... so again CS is involved

Offline Wulzzz

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Re: Crossbows buff - something different.
« Reply #7 on: April 23, 2011, 01:36:48 pm »
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A sounds more reasonable.
Already thought each 20 wpf you put in it.Would have been like 25 or what more damage  :oops:

But then again..100 wpf is not much and pretty easy to afford.And at 100+ wpf, it's just a xbow buff.And they simply don't need a damage buff.

Otherwise the next thought i have would be a complete redesign of xbows by adding a skill for xbows ..like power draw.
So you just gotta be a more or less dedicated xbower to use it somewhat effectively.
But 100% 1 shot 1 kill situation should be avoided too.
« Last Edit: April 23, 2011, 01:39:25 pm by Wulzzz »

Offline Dravic

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Re: Crossbows buff - something different.
« Reply #8 on: April 23, 2011, 03:12:42 pm »
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Wulzz, everything, but not skill for xbows.


That would ruin a lot of builds for dedicated crossbowman (such as 15/27)

Offline Wulzzz

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Re: Crossbows buff - something different.
« Reply #9 on: April 23, 2011, 03:16:37 pm »
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Why not?
That way you have the chance to get kinda dedicated xbowmen and not "2h guy with a xbow"-men
Also it could be only done by adding it to a bigger patch and then reset all skills and wpf to adjust to the changes of that patch i guess.

EDIT:
Well..but that wont be possible with next patch anyway..
So people will have to decide at next patch already if they wanna go dedicated xbowman.
« Last Edit: April 23, 2011, 03:28:22 pm by Wulzzz »

Offline MadJackMcMad

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Re: Crossbows buff - something different.
« Reply #10 on: April 23, 2011, 03:38:24 pm »
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Not a bad idea, but we will still need more bolts come the patch.
ABSURDITY, n. A statement or belief manifestly inconsistent with one's own opinion.

Offline Goretooth

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Re: Crossbows buff - something different.
« Reply #11 on: April 23, 2011, 04:00:44 pm »
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buffing xbows? wtf go play in traffic please.

http://www.youtube.com/watch?v=7llLFbV97bs&feature=related
« Last Edit: April 23, 2011, 05:59:58 pm by Goretooth »
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Offline Gorath

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Re: Crossbows buff - something different.
« Reply #12 on: April 23, 2011, 07:49:45 pm »
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Why not?
That way you have the chance to get kinda dedicated xbowmen and not "2h guy with a xbow"-men

Because "dedicated" x-bowmen suck ass.  Thrower or Archer are far better choices for pure ranged builds.  X-bows are good sidearms, terrible main weapons.  You can't reload on the run like bows/throwing so the ability to kite is gone unless you build some gimmicky crap with like 10+ athletics and run around naked.  X-bows are single-shot-in-the-chamber sniper weapons, Bows are machineguns and Throwing are shotguns.  One of these doesn't work as a "dedicated" weapon.
And I should be nice or polite to anyone.... why exactly?

Offline Wulzzz

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Re: Crossbows buff - something different.
« Reply #13 on: April 23, 2011, 08:21:36 pm »
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It's just different.If you think it sucks ass then just go archer or thrower if you find it more attractive.

But sure dedicated xbowers is already a playable char if you adjust your gamestyle.
Terrible main weapon is really a bit exaggerated.You can move while aiming with your xbow and inflict high damage with little risk compared to bows and then reload again in cover(not so slow with high wpf..)
« Last Edit: April 23, 2011, 08:24:23 pm by Wulzzz »

Offline Gorath

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Re: Crossbows buff - something different.
« Reply #14 on: April 23, 2011, 10:45:23 pm »
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It's just different.If you think it sucks ass then just go archer or thrower if you find it more attractive.

But sure dedicated xbowers is already a playable char if you adjust your gamestyle.
Terrible main weapon is really a bit exaggerated.You can move while aiming with your xbow and inflict high damage with little risk compared to bows and then reload again in cover(not so slow with high wpf..)

I have x-bow prof (130) and used it quite extensively.  It's a terrible "main" weapon simply because you MUST stop to reload.  Sure you can carry 3 x-bows and a bag for triple shooting, then spend 20 years reloading all 3 if you find cover, or if the person doesn't die you're just fucked.  Archers can jump-shot kite, throwers too, both can reload and ready another shot on the run, which while being "gay", allows them to be used as a main weapon.  X-bows do not have this which means once someone decides to come towards you there is no option other than:
1  Keep running and never reload which just draws the game out
2  Die
3  Fight in melee which means you're not a pure or dedicated x-bowman

Of all the ranged weaponry, x-bows are the ones designed as sidearms requiring melee weapon support.  Throwers can just keep running and tossin shit, picking up ammo off the ground without stopping.  Archers can too somewhat.  Even then, archers still generally require good melee to succeed.  Throwing doesn't require anything except ammo.
And I should be nice or polite to anyone.... why exactly?