Author Topic: Why Is This NOT Implemented?  (Read 1510 times)

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Offline Miley

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Why Is This NOT Implemented?
« on: November 24, 2012, 07:13:10 pm »
+37
How come I can't move from step one to step 2, and so on without having to check back once I arrive at the destination, then choosing next destination, and so on?

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Why can't I pick like points to go to once I arrive at the first one?
Like right now I'm stuck on that stupid black thing, so I have to check back in .75 hours so that I can move out of there.
« Last Edit: November 25, 2012, 08:07:40 am by Miley »

Offline Dach

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Re: Why Isn't This NOT Implemented?
« Reply #1 on: November 24, 2012, 07:59:51 pm »
+4
+1 we need WAYPOINT!!! at least 1 maybe 2 max.
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Offline Butan

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Re: Why Isn't This NOT Implemented?
« Reply #2 on: November 24, 2012, 08:29:46 pm »
+2
WAYPÖINT !!!

Offline Latvian

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Re: Why Isn't This NOT Implemented?
« Reply #3 on: November 24, 2012, 08:55:06 pm »
-1
WĀYPÕĪŅT
people are like potatoes, they come in different shapes and sizes and they all are beautifull
masturbating while looking in a mirror isnt wrong unless its the rear view mirror and you are driving a school buss.

it doesnt matter if you are happiest person or an unfortunate weeper, a powerfull beast or a terrifying creature. we are all equal, in the eyes of the reaper.

Offline Cepeshi

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Re: Why Isn't This NOT Implemented?
« Reply #4 on: November 24, 2012, 08:57:30 pm »
+1
you should never use no double negatives

Offline MURDERTRON

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Re: Why Isn't This NOT Implemented?
« Reply #5 on: November 25, 2012, 02:49:54 am »
0
Way points are useless because you wouldn't really alleviate any of the "work"load.  It wouldn't buy or sell for you.  I guess it would make avoiding low movement areas (forests, hills) easier, but why would you illustrate that with fiefs?
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Offline Gristle

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Re: Why Isn't This NOT Implemented?
« Reply #6 on: November 25, 2012, 02:53:59 am »
+1
I guess it would make avoiding low movement areas (forests, hills) easier...

This is what I want.

Offline GOBBLINKINGREATLEADER

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Re: Why Isn't This NOT Implemented?
« Reply #7 on: November 25, 2012, 03:37:37 am »
+5
I think waypoints should be enabled because it fits the only three qualities it needs to fit to be implemented:

1.) It's easy to script and implement.
2.) It would be incredibly convenient for the user.
3.) It is not far-fetched or unrealistic; a commander could tell his troops "we are going around this mountain, then heading north." He does not have to wait until they are around the mountain to tell them where he plans to take them.

This seems like a no-brainer to me. There is no reason to not implement it.

Offline Kelugarn

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Re: Why Isn't This NOT Implemented?
« Reply #8 on: November 25, 2012, 07:31:16 am »
+5
I think waypoints should be enabled because it fits the only three qualities it needs to fit to be implemented:

1.) It's easy to script and implement.
2.) It would be incredibly convenient for the user.
3.) It is not far-fetched or unrealistic; a commander could tell his troops "we are going around this mountain, then heading north." He does not have to wait until they are around the mountain to tell them where he plans to take them.

This seems like a no-brainer to me. There is no reason to not implement it.

Obviously it makes entirely too much sense for this game.
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Offline Miley

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Re: Why Isn't This NOT Implemented?
« Reply #9 on: November 25, 2012, 08:08:47 am »
-1
you should never use no double negatives

It was originally "Why Isn't This Implemented," but I read it and saw "Why Is This Implemented." So that made me put the NOT--I didn't realize I had Isn't there.

Offline dodnet

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Re: Why Isn't This NOT Implemented?
« Reply #10 on: November 25, 2012, 10:18:08 am »
0
Way points are useless because you wouldn't really alleviate any of the "work"load.  It wouldn't buy or sell for you.  I guess it would make avoiding low movement areas (forests, hills) easier, but why would you illustrate that with fiefs?

The example picture is useless, waypoints not. We really need them to avoid stuckable areas or slow movement areas.
The logic of war seems to be that if a belligerent can fight he will fight.

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Offline Arathian

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Re: Why Is This NOT Implemented?
« Reply #11 on: November 25, 2012, 09:56:08 pm »
0
+1(00)

chadz, get to work, damnit!
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Offline Knitler

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Re: Why Is This NOT Implemented?
« Reply #12 on: December 01, 2012, 01:27:53 am »
0
Maybe one, and if you gonna reach it you will set down a tent and camp for lets say .... 1hr?

Or maybe seconds/per troop?
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