Author Topic: Crosshair on request  (Read 3613 times)

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Offline Overdriven

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Re: Crosshair on request
« Reply #30 on: November 24, 2012, 03:35:23 pm »
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In reality it's not THAT bad, but where do you draw the line?  Neon colored arrows?  Neon colored weapons?  Flattening bushes into the ground?  Having a spikey arrow show the direction a player is facing (that pokes through walls), making the wall files transparent?

I prefer to leave most of my games graphics/UI default, except for what you can customize in game.  I realize this is going to put me at a disadvantage when I'm running through a field of corn, but I'm okay with that.

I generally agree. But the native crosshair is truly awful it really needs updating.

Offline Tot.

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Re: Crosshair on request
« Reply #31 on: November 24, 2012, 04:45:30 pm »
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that's fine. have it adjusted for 5 meters distance from first person, 100% accurate. make that a tiny .  like this period.

If you're using first person then any crosshair is good, three-dots crosshair is already included in compatible mods thread (link in my sig). You can just change the color of it to whatever you like in Photoshop or any other program.  Removing actual shrink/expand animation would be a bit cheating, I think. :wink:

About Meow's crosshair, I looked into the included .brf file and it has a modified Y axis (burn the hax), meaning it should work fine with some bows at certain range.

In reality it's not THAT bad, but where do you draw the line?  Neon colored arrows?  Neon colored weapons?  Flattening bushes into the ground?  Having a spikey arrow show the direction a player is facing (that pokes through walls), making the wall files transparent?

One of the reasons I never cared about comptetive Warband-playing, lack of any anti-cheat system. Especially in Native, where ranged is OP through the roof.
« Last Edit: November 24, 2012, 04:48:41 pm by Tot. »
Mods compatible with cRPG. New crosshairs, textures, sounds, yay.

Offline karasu

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Re: Crosshair on request
« Reply #32 on: November 24, 2012, 05:04:48 pm »
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Something like that looks almost perfect, even if it isn't my ideal case.
I want something small like that, maybe even smaller.


Sure, have fun.  Grumpy Crosshair

Simply edited one of those minimalist crosshairs around ( .dds file )  with the ultra PRO mega Scientific Paint.net to something appealing to me. Might need some extra stuff (daylight snow maps are a pain) but cba yet to do it.


Offline Idzo

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Re: Crosshair on request
« Reply #33 on: November 24, 2012, 05:19:15 pm »
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Good Kitty.. Very good Kitty...
Urist: Being crpg mod makes you go insane at some point. look at meow, he thinks he's a fcking cat

Offline Miley

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Re: Crosshair on request
« Reply #34 on: November 24, 2012, 09:53:01 pm »
+1
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Offline Meow

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Re: Crosshair on request
« Reply #35 on: November 27, 2012, 04:48:35 pm »
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Damn, means the backup of the native crosshair I had also had the Y axis modified =/
Thought I moved it back but I might have forgotten to save.

The one I use is adjusted for 3rd person 10-20m range with a tatar bow at 4PD.
Mostly did it because I didn't play ranged for ages and figured I'd change it before I get used to it.
People who played with the native heights will probably have trouble adjusting their shots which is why I wanted to release it with native Y.

Offline Boerenlater

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Re: Crosshair on request
« Reply #36 on: November 27, 2012, 05:31:44 pm »
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The one you posted earlier suits me well with a hunting xbow in 3d person.
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