Author Topic: String your bow  (Read 2094 times)

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Offline Adamar

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Re: String your bow
« Reply #15 on: November 21, 2012, 05:25:19 pm »
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I dont think so. This would keep me locked as a meleer if the enemy gang got too close, for the rest of the round. Turning their backs on an archer would no longer have a consequence.

Offline Rumblood

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Re: String your bow
« Reply #16 on: November 21, 2012, 10:17:10 pm »
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I dont think so. This would keep me locked as a meleer if the enemy gang got too close, for the rest of the round. Turning their backs on an archer would no longer have a consequence.

If they turn their backs, restring your bow  :?
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Offline Loki

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Re: String your bow
« Reply #17 on: November 21, 2012, 10:44:24 pm »
+1
Instead of more nerfs to archery how about increasing the accuracy so archers can afford to put wpf into a melee weapon. Kiting. Isn't even a problem as far as I'm concerned.
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Offline Adamar

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Re: String your bow
« Reply #18 on: November 21, 2012, 10:49:54 pm »
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If they turn their backs, restring your bow  :?

Then they'll just come back and keep me bowstrated.

Offline zagibu

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Re: String your bow
« Reply #19 on: November 22, 2012, 12:07:23 am »
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Maybe arrows should just start 2m away from the bow, so that it would always miss a close target.
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Offline Belatu

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Re: String your bow
« Reply #20 on: November 25, 2012, 03:16:50 pm »
-1
I see good ideas in the op. Original and seems even like fun at least to try,

BUT

I think the problem could be seen in different way

for me the question is not how to dont let an archer to run away, but WHY an archer run?

(click to show/hide)

because they suck so much and their archer build is not allowed to be hybrid

The xbow users run from melee? no. Well, a litle bit but not so much in my opinion

(click to show/hide)

because the have some chances to survive since their hybrid builds let them to fight more or less



So in my opinion, It could be nice to think in how can you allow to let archers to defend themselves in melee without breaking the game balance.

some ideas:

- special weapons for archers where archering wpf also affect to that kind of item
- let the PD affect to (some) melee weapons
- make a big cap for archery so people who get high levels have to spend their points in other things rather than archery

I am sure my bad english can lead to bad understanding, but I think good people will get what I say



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Offline Zlisch_The_Butcher

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Re: String your bow
« Reply #21 on: November 25, 2012, 04:54:55 pm »
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Maybe arrows should just start 2m away from the bow, so that it would always miss a close target.
This is a fantastic idea, facehug shooting just 'cause you can't aim is lame, should also apply to xbows and maybe throwing as well though.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Malaclypse

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Re: String your bow
« Reply #22 on: November 25, 2012, 05:53:58 pm »
+2
words

Archers suck in melee because they choose not to make a hybrid build, which is easily do-able at level 30, and even more easily done at higher levels. At level 30 you can still go 18/18, putting 150 in archery, 50 in one-hand or two-hand (you honestly don't even need proficiency for either of those- the 6 PS afforded by a hybrid build is more than enough to work with, in my experience) and have a build that's decent at both ranged and close combat. Instead of going for that, though, the trend has been more agi, more athletics, even more proficiency in archery, for whatever reason. Probably the reason is that most archers just plain don't ever want to have to fight in melee, sadly.
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Offline Moncho

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Re: String your bow
« Reply #23 on: November 25, 2012, 06:26:08 pm »
+1
Having extensive experience as a hybrid archer, I can tell you that is not the case.
Ok, you will be mediocre in two things, but if you compare that to a 18/24 archer or a 18/21 melee, both attainable at lvl 30, you are in quite a disadvantage.
The wpf in archery truly matters, unlike with crossbows, where you can do well with even 0 wpf... And as a hybrid, you will have problems when going for headshots, and it is better to just aim for the body Also, you need to spend 6 skill points vs 0, which is another problem.
Also, instead of 18/18, I prefer the 15/21 archer hybrid, decent accuracy and melee, at the cost of being a little mosquito when your arrows hit. And with 6 PS not so much, but with only 5, you need around 100ish wpf in order not to glance everywhere (or use blunt/pierce).
Also, low wpf means more repairs, and with the low PD you are better using bodkins, so it is a very expensive build even with medium armor.
Another reason is that even if you hit with most your arrows and then do well in melee, you might get extensive damage to the enemy team, but you hardly ever kill anyone. I still remember getting almost 200 points with 0 kills in siege a couple of times...

Offline Belatu

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Re: String your bow
« Reply #24 on: November 25, 2012, 06:34:58 pm »
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Archers suck in melee because they choose not to make a hybrid build, which is easily do-able at level 30, and even more easily done at higher levels. At level 30 you can still go 18/18, putting 150 in archery, 50 in one-hand or two-hand (you honestly don't even need proficiency for either of those- the 6 PS afforded by a hybrid build is more than enough to work with, in my experience) and have a build that's decent at both ranged and close combat. Instead of going for that, though, the trend has been more agi, more athletics, even more proficiency in archery, for whatever reason. Probably the reason is that most archers just plain don't ever want to have to fight in melee, sadly.

And if you say it is as good as you say. Why people doesnt choose that way? those last points matters a lot

as Moncho said in the last message, very well said, it is what happens in fact. Because the fact is different than theory.

So i think it could be very wise to ask ourselves again what can devs implement ingame so archers doesnt have to flee all the time

thanks
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Offline Rumblood

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Re: String your bow
« Reply #25 on: November 25, 2012, 08:57:50 pm »
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Maybe arrows should just start 2m away from the bow, so that it would always miss a close target.

This is a fantastic idea, facehug shooting just 'cause you can't aim is lame, should also apply to xbows and maybe throwing as well though.

You two don't belong in this thread because you obviously don't play the game. You CANNOT face hug shoot, period. There is an auto-stun that happens and disrupts the ranged player as if they got kicked anytime another player gets within 2m of the ranged player. FFS, if you are going to make comments, at least know how the game works  :idea:
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Offline Rumblood

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Re: String your bow
« Reply #26 on: November 25, 2012, 09:03:53 pm »
+1
Archers suck in melee because they choose not to make a hybrid build, which is easily do-able at level 30, and even more easily done at higher levels. At level 30 you can still go 18/18, putting 150 in archery, 50 in one-hand or two-hand (you honestly don't even need proficiency for either of those- the 6 PS afforded by a hybrid build is more than enough to work with, in my experience) and have a build that's decent at both ranged and close combat. Instead of going for that, though, the trend has been more agi, more athletics, even more proficiency in archery, for whatever reason. Probably the reason is that most archers just plain don't ever want to have to fight in melee, sadly.

Let me explain it to you in melee terms. Lets pretend that with less than 50 wpf, when you swing your weapon it doesn't matter which way you twitch your mouse. It will randomly go in one of the 4 directions. With 100 WPF, you can overhead no problem, but gesture one of the other 3 directions and you get a random direction. At 135 WPF you can overhead or thrust as you want, but side swings will still be random. Finally, at 150 WPF it does what you want 90% of the time, but still with a 10% random factor. At around 170 WPF, finally your weapon will swing the direction you are telling it to swing.

Now, would you stop before 170 WPF? Neither does an archer who prefers that an arrow miss because he sucks, not because of a random dice roll to determine direction of flight.
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Offline Zlisch_The_Butcher

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Re: String your bow
« Reply #27 on: November 25, 2012, 09:05:23 pm »
+1
You two don't belong in this thread because you obviously don't play the game. You CANNOT face hug shoot, period. There is an auto-stun that happens and disrupts the ranged player as if they got kicked anytime another player gets within 2m of the ranged player. FFS, if you are going to make comments, at least know how the game works  :idea:
I've sorta been playing ranged for over half a year, while I'm currently banned so if they have recently made the bump distance about 10 times larger than it was before as you're claiming then I greatly apologize for my mistake... ...but if not, then the stun thing is so horribly small that archers and xbows can get so up in your face that they can shot through your freaking shield, shooting at such distances where you really can't possibly miss unless you're using a throwing weapon and got really low wpf is extremely lame.
1H stab is the fastest, strongest and longest 1H animation. There's no reason NOT to use it in all instances. I don't know if it's OP, but it's boring. 1H used to be fun because you had a fast (left), long (right) and the most devastating attack (stab) and had to choose the best attack for each occasion.

Offline Rumblood

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Re: String your bow
« Reply #28 on: November 25, 2012, 09:29:34 pm »
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It is large enough that I get interrupted at the same distance that I used to have time to switch to a melee weapon and put up the appropriate block. Now I have to take my weapon out at least 2 seconds sooner to avoid the auto-stun and auto-kill. That large enough for you?
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Offline Robert

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Re: String your bow
« Reply #29 on: November 25, 2012, 09:54:31 pm »
+1
Nice OP

ARCHERY
You spend lvls 1-25 thinking is this bow doing any dmg at all?
You then spend half your time trying catch up with your team because you run like a slug.
You make no coin as eveything you need to use cost loads to repair.
You spend all your time shooting Horses only to then get called a my old friendrcher.
You have to stand still, switch to first person, then zoomed just to try and get a hit from med to long distance.
You twich as your very vunerable to all other ranged CAV and to sneaky fast melee in shooting stance.
You put up with twerps in your team who think its a good time to run in front of you just b4 you shoot - POW TK HS VOTE BAN :rolleyes:.
You then get on forums to see everyone wants them nerfed more rather that take points from there PS for ATH :lol:

I find -
1/ low lvl bows are crap without VERY high PD and wp, leaves no spare points for PS IF etc = runaway.
2/ It cost to much to go viable hybred like Xbow and if you use best bows n arrows you can only afford cloth and 0 slot weapon = runaway.
3/ It's pointless for ranged spec to fight melee spec = runaway.
4/ If you increase accuracy so archers can put points in PS/IF you will then get OverPowerd posts.

There have been meny good ideas - keep them coming.