Author Topic: Space Engine  (Read 2460 times)

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Offline Leshma

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Space Engine
« on: November 12, 2012, 10:42:22 pm »
+5




SpaceEngine - a free space simulation program that lets you explore the universe in three dimensions, from planet Earth to the most distant galaxies. Areas of the known universe are represented using actual astronomical data, while regions uncharted by astronomy are generated procedurally. Millions of galaxies, trillions of stars, countless planets - all available for exploration. You can land any planet, moon or asteroid and watch alien landscapes and celestial phenomena. You can even pilot starships and atmospheric shuttles.


Capabilities
  • All types of celestial objects are represented: galaxies, nebulae, stars and star clusters, planets and moons, comets and asteroids.
  • Known celestial objects are represented using data from the catalogs: galaxies (NGC/IC), stars (HIPPARCOS), star clusters, nebulae, planets (our Solar system data and known extrasolar planets).
  • Uncharted regions of space feature procedurally generated objects: galaxies, stars, star clusters, nebulae and planetary systems.
  • The observer is free to move around the universe. Transition between any celestial body and any scale occurs seamlessly.
  • The observer can move around in space using the WASD keys, like in First Person Shooters. Movement with inertia is made possible in Spacecraft mode or Aircraft mode.
  • "Select and fly" autopilot: just click on any object with the mouse and hit the 'G' key to automatically go directly to the object.
  • Automatic binding of the observer to a moving object and automatic selection of optimum flight speed.
  • Search for celestial objects by name. Search for stars in a radius around you. Scalable map of the Universe and a planetary system browser. Saving locations and autopilot's journal.
  • Built-in wiki system with descriptions of many known objects and ability to extend by user. Possibility of renaming and describing of any object, including procedural ones.
  • The orbital motion of planets and stars is calculated in real time, with the ability to accelerate, decelerate, or reverse the flow of time.
  • Display of orbital paths of celestial objects, their rotation and motion vectors, labels and markers, celestial grid, current selection pointer and user velocity vector.
  • Volumetric 3D models of galaxies and nebulae with interstellar dust clouds.
  • 3D landscapes of planets and stars: for many solar system bodies actual data from space probes is used; for uncharted and procedural planets the surface is generated procedurally on the GPU.
  • The exact model of the Earth's atmosphere (code by Eric Bruneton), adapted for the other planets.
  • Lighting effects: lens flares, solar eclipses, shadows of planetary rings. Celestial objects cast light and shadows onto each other.
  • Controllable space ships (alpha).
  • Original background music with context-dependent switching of tracks.
  • Localization to many languages, with the ability to add new ones.
  • Ability to import user addons: models, textures, catalogs.
« Last Edit: January 07, 2014, 02:15:06 am by Nessaj »

Offline Joseph Porta

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Re: Space Engine
« Reply #1 on: November 12, 2012, 11:32:31 pm »
0
I fail to see the joy this would bring me as a game, looks funny tho
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i'll be there at around
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Offline [ptx]

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Re: Space Engine
« Reply #2 on: November 12, 2012, 11:42:54 pm »
+1
It's not a game, it's a... thing...

A beautiful thing.

Offline Ninja_Khorin

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Re: Space Engine
« Reply #3 on: November 13, 2012, 08:11:42 pm »
+3
A picture I just took of an orange giant from an orbiting planet.

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Thanks a lot for sharing Leshma :)

EDIT: Another picture. Taken at the edge of the Andromeda galaxy.

You can see the Milky Way above and slightly to the left of the sun.

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« Last Edit: November 13, 2012, 08:39:29 pm by Ninja_Khorin »

Offline Kafein

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Re: Space Engine
« Reply #4 on: November 13, 2012, 11:51:58 pm »
0
Should be renamed Lens Flare Simulator 2013  :lol:

Beautiful images nonetheless  :)

Offline Ninja_Khorin

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Re: Space Engine
« Reply #5 on: November 13, 2012, 11:55:50 pm »
+2
Yeah. The Lens Flare is a little strong, but I haven't even checked the graphics options yet. Was too eager to fly around  :lol:

Here's two more pictures :)
(click to show/hide)

This is taken from the dark side of a planet. It shows a giant ringed crescent moon. The planet is what casts the shadow.
(click to show/hide)

Offline Christo

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Re: Space Engine
« Reply #6 on: November 14, 2012, 12:45:17 am »
+2
Should be renamed Lens Flare Simulator 2013  :lol:

Battlefield franchise took that already, sorry. 
:lol:
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                                                                                            Thanks to cmpxchg8b for the picture!

Offline Kafein

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Re: Space Engine
« Reply #7 on: November 14, 2012, 01:23:29 am »
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Battlefield franchise took that already, sorry. 
:lol:

In BF3 you have the additional details of pretty much everything you can think of. The amount of different subtle visual effects running on your screen in that game is quite daunting. In a space explorer, lens flare is the only thing you see.

Offline Leshma

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Re: Space Engine
« Reply #8 on: November 14, 2012, 01:38:28 am »
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Kafein, you should really try this.

Warp effect is pretty neat.

I've downloaded 3gb earth textures, going there as we speak :)

Offline [ptx]

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Re: Space Engine
« Reply #9 on: November 14, 2012, 08:29:03 am »
0
Yeah. The Lens Flare is a little strong, but I haven't even checked the graphics options yet. Was too eager to fly around  :lol:

Here's two more pictures :)
(click to show/hide)

This is taken from the dark side of a planet. It shows a giant ringed crescent moon. The planet is what casts the shadow.
(click to show/hide)

That looks pretty amazing :o

Offline Ninja_Khorin

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Re: Space Engine
« Reply #10 on: November 14, 2012, 10:56:59 am »
+2
That looks pretty amazing :o
I know!

This is taken at the edge of the universe looking at the center of the star cluster/galaxy. Notice how the stars just end to the left of the planet. There's nothing there.
(click to show/hide)

Offline Tears of Destiny

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Re: Space Engine
« Reply #11 on: November 14, 2012, 11:25:46 am »
+1
I am so downloading this, see you all in a few years o_O
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Offline Havoco

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Re: Space Engine
« Reply #12 on: November 14, 2012, 11:44:17 am »
+1
It would be hilarious if they added an Easter egg somewhere.

I know it's not a video game, but still.
« Last Edit: November 14, 2012, 12:09:51 pm by Havoco »
Pock gobblers

Offline Leshma

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Re: Space Engine
« Reply #13 on: November 14, 2012, 12:23:31 pm »
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I set speed at max (100 gigaparsec/s) and few seconds later I ended up in unobservable part of the universe (nothingness)...

Russian dude who made this is an astronomer. He learned programming on his own few years ago so he could start working on this engine. He keeps improving it, in next version he will support more than one texture per object (will make spacecrafts prettier).

Also, here's the picture of our planet:

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Offline Ninja_Khorin

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Re: Space Engine
« Reply #14 on: November 14, 2012, 06:04:35 pm »
+3
I can't stop. Here's a bunch of pictures I've taken. Including a solar eclipse caused by a gas giant.
http://s124.beta.photobucket.com/user/Alarim/library/Space%20Engine

It was awesome.
« Last Edit: November 14, 2012, 06:33:14 pm by Ninja_Khorin »