Author Topic: heirlooms will be removed :/  (Read 6114 times)

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Offline Torben

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Re: heirlooms will be removed :/
« Reply #45 on: November 13, 2012, 03:12:48 pm »
+1
You don't mess with looms man. Not cool.


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Offline Lichen

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Re: heirlooms will be removed :/
« Reply #46 on: November 13, 2012, 06:52:20 pm »
+1
Resetting or even removing heirloom points would finally be the right step to move cRPG into the right direction, where no-lifers don't have massive advantages over casual players, who, after all, represent the majority of all players.
Who cares more about the mod? Casual players or dedicated ones? Cater to the ones who care the least? Sounds like a very bright idea.......not. Even though this is a troll topic it's amazing how many still think removing looms would do anything other than piss off much of the playerbase and get them to quit the mod. But please, if you want this mod to become like another one which is completely boring and probably almost nobody plays please do lobby for loom removal.

Being lvl 35 with full set of loomed gear helps, I assure u  :cry:
Low ping also helps but I don't cry cause mine isn't. I've never been past lvl 31 but I don't complain because I don't CARE. If a player put in the time and effort to get high level + looms they DESERVE their rewards. People keep crying 'no fair' like little babies. Yes it is 'fair' just not 'equal' which is what people confuse being fair with. Some want everybody to remain equal no matter how long they've played the game. What makes this mod special is the ability to 'progress' your character and not be unchanging and the same forever.

Offline Joker86

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Re: heirlooms will be removed :/
« Reply #47 on: November 13, 2012, 06:55:27 pm »
+3
Who cares more about the mod? Casual players or dedicated ones? Cater to the ones who care the least? Sounds like a very bright idea.......not. Even though this is a troll topic it's amazing how many still think removing looms would do anything other than piss off much of the playerbase and get them to quit the mod. But please, if you want this mod to become like another one which is completely boring and probably almost nobody plays please do lobby for loom removal.

Yes, please. Take my Star Wars/Julia Roberts posting serious.
Joker makes a very good point.
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Offline slimpyman

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Re: heirlooms will be removed :/
« Reply #48 on: November 13, 2012, 07:26:13 pm »
0
i do agree...  even though the +3 looms benefits are negeligble. they do indeed contribute to the "growth" of your character. more time, and dedication, and they become subtly more personalized with the looms they had aquired.   anyone talk about an extra slot or 2. where you can wear a +1weapon speed necklace or +2
 cut necklace or +1 reach ring

Offline Teeth

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Re: heirlooms will be removed :/
« Reply #49 on: November 13, 2012, 07:39:52 pm »
+6
Having a fully loomed gear set compared to not having that, makes a huge difference and you all know it. I bet we all transfer all our looms to our alts whenever we play them.

Offline Leshma

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Re: heirlooms will be removed :/
« Reply #50 on: November 13, 2012, 07:42:11 pm »
0
I usually do that, except when I was playing on Staffmistress.

Offline Idzo

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Re: heirlooms will be removed :/
« Reply #51 on: November 13, 2012, 07:45:27 pm »
0
I never transfer my equipment. There is only one IdZo with he's trademark equipment. :P
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Offline FrugFrug

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Re: heirlooms will be removed :/
« Reply #52 on: November 13, 2012, 07:51:02 pm »
+4
Having a fully loomed gear set compared to not having that, makes a huge difference and you all know it. I bet we all transfer all our looms to our alts whenever we play them.

I transfer my looms to my alts because without my loomed peasant items I'm even more gimped than everyone else.


Offline CrazyCracka420

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Re: heirlooms will be removed :/
« Reply #53 on: November 13, 2012, 08:01:25 pm »
0
Well I personally never like the model of game where it rewards the people who play the most.  These people are already going to be "the best" because they put the most time into the game (and incidentally have more attribute/skills because of it), but then we reward them on top of that with slightly better equipment...

Just never liked that system for games.  I much always preferred there being a "top level cutoff point" and at that level everyone has the same advantages to their character.  The only thing that would matter is how you choose to distribute points, how you choose to play your class, and what equipment you choose to use. 
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Offline darmaster

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Re: heirlooms will be removed :/
« Reply #54 on: November 13, 2012, 08:05:35 pm »
+2
This will generate a lot of infamy for you, my dear Torben.

ah no: this was such a fantastic joke, i hope he'll get much renown.

YOU HAVE MY +1 TORBEN
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Offline Tzar

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Re: heirlooms will be removed :/
« Reply #55 on: November 13, 2012, 08:12:34 pm »
+1
cRPG on week after removal of loomz  :lol:

I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Kafein

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Re: heirlooms will be removed :/
« Reply #56 on: November 13, 2012, 08:16:00 pm »
0
Heirlooms and levels (but mostly heirlooms) give a sense of acheivement. If they weren't there cRPG would be Native MP with different balance shortcomings.

I think heirlooms and the generation business in general should be reverted back to something more like in pre-upkeep versions, with some major changes. No more wpf carry-over and no more xp bonus. Instead, generations should cost an increasing amount of gold and the minimum level to retire should increase too, making each generation longer than the previous one. That way, heirloomed equipment would be very hard to get and thus very rare, this allowing to make them really special and make the modifiers as powerful as what they are in Native SP without unbalancing the game.

Offline Leshma

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Re: heirlooms will be removed :/
« Reply #57 on: November 13, 2012, 08:21:40 pm »
+2
Heirlooms and levels (but mostly heirlooms) give a sense of acheivement.

Used to be like that, not anymore.

Before, you had to work for your achievments, you couldn't trade them, buy them on marketplace.

Right now I have 14 MW items (counting that one which in your possession atm) and also have 8.3 million gold. If I manage to sell those heirloom I've got for average price of 1.1 million gold I'll get 15.4 mil plus 8.3 I already have, that's 23.7 mil gold and I had only 19.5 mil gold and no looms just few months ago.

After that I can buy new cheap looms for 800-850k, trade them for something decent and sell them again for 1.1 mil gold....

Offline Tibe

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Re: heirlooms will be removed :/
« Reply #58 on: November 13, 2012, 08:23:35 pm »
0
(click to show/hide)

Yes, but whouldnt that dangerously increase multiaccounting? I mean, id finish playing with one of my Cdkeys were I have completed gen 1, cause getting to gen 2 is tougher, so I leave the first one and  play with another cdkey and advance to gen 1 with that aswell and than transfer the loom and continue doing it and make huge profits out of it. ....that is to say, if I was a scumbag cheater. If most players reach like gen 20 or so I think they would start feeling the pressure and cheat cause it seems like 20 times harder work, than it used to be.

Offline Arrowblood

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Re: heirlooms will be removed :/
« Reply #59 on: November 13, 2012, 08:39:35 pm »
0
Used to be like that, not anymore.

Before, you had to work for your achievments, you couldn't trade them, buy them on marketplace.

Right now I have 14 MW items (counting that one which in your possession atm) and also have 8.3 million gold. If I manage to sell those heirloom I've got for average price of 1.1 million gold I'll get 15.4 mil plus 8.3 I already have, that's 23.7 mil gold and I had only 19.5 mil gold and no looms just few months ago.

After that I can buy new cheap looms for 800-850k, trade them for something decent and sell them again for 1.1 mil gold....
If you search for a challenge, just give me your gold and start grinding again.  :D