Most of your complains would be the same if CRPG was still in "very early beta state". You have levelled too much. For people who loves grinding and customization, you can't really do anything about it. If there is no level cap, the game would be unbalanced. In Crpg, we have this strange "Soft cap", so you can try to level up to 35 or even more if you want. But as I always say when people complain about this kind of thing, if you don't like to play the game without levelling, don't play it.
If this was another type of game, I would suggest to chose another fighting style and level up that, but you are like a man in a MMORPG with chars of all classes levelled up and with all the equipment. The only reason to continue playing is enjoying the killing and smashing.
that's why in all the games there is a maxlevel. but here we have a maxlevel just at 3/4 of the ideal maxlevel. we have a slow gameplay and weak damage. before the big patch i was doing the antitank role fine. 45 pierce morningstar with 12PS and 200wpf, was quite a tank steamroller.
and yes. you build with patience a char and when you end your project you enjoy the:
- public servers fun (yes i have fun there)
- clanwars fun (indeed more funny than public)
- strat battles (again.. the best)
- funny events (funny events....)
what's wrong about it?
and the point is: i had a lot of time to build my chars. Corrado_Decimo the morningstar crusher, Sniper_IV the PD8 224 archery archer, Bodyguard with 8 shield 8WM 7PS and riding...
now i just log... my chars had something like 120million XP together (decimo 44mil, sniper 48mil... etc) and now i have the XP cut to near 1/15... on decimo i was 10gen.. now i have to choose 3 heirlooms lol.. i had a +2 morningstar, +3 gauntlets, +3 body armor, +1 cookies sword, +1 katana.
Concluding, the old players got a big kick in the ass... who continued to play and retire now have a full set of everything along with a 25-30 gen multiplier.
IF this is the way chadz intended to put an end to the long grind, well IMO he failed.