So we all know that in the last patch many of the "top tier" 2hs got rebalanced stats, and now the standard bastard sword is an unholy face-raping machine fueled by tears and blood of innocent children really, really fast.
How fast is it? Well before the patch my masterwork quarterstaff had a blazing 101 speed, 137 length, 22b swing and 24b thrust with knockdown, pole-arm animations, and a weight of 1.2, which was lowered to 1.0 with this patch (the same weight as a regular staff). Now a stock bastard sword after this patch has a speed of 101, a length of 101, 35c swing and 22p thrust, with 2h animations, and a weight of 1.8.
What the hell? I understand that the balance team wants a variety of weapons available for 2h player to use, but this is ridiculous.
From a realism perspective a pole-arm is a very versatile weapon that becomes incredibly lethal in the hands of an experienced user due to it's speed and reach. In cRPG the speed of pole-arms (excluding the short spear, staff, and quarterstaff), relative to other weapons, is medium low at best and the awful pole-arm animations make swings and thrust prone to glancing off of objects behind your character.
From a balance perspective the stats and price of the bastard sword make it some ludicrous bullshit. At 4,012 gold the bastard sword outclasses most top tier pole-arms in regard to speed and reach advantages while costing anywhere from 50-30% as much as most regularly used pole-arms.
But I'm not here to make a case for all pole-arms, just the lowly quarterstaff. Since the last patch reduced its weight to 80% of what it used to be knockdowns have been significantly harder to come by, and now that one of the three good "low cost" pole-arms is both out reached and slower than a higher damaging and heavier (read: more mass) 2h weapon I am officially saying that this is some bullshit.
Pole-arm animations suffer from huge reach penalties because the player holds the weapon in the middle of the shaft, and on a balanced weapon like a quarter staff this results in greater swing/block/transition speed at the cost of 20 to 30 units of effective length. How can a weapon that is swung with two hands placed across it's center of mass be slower than something swung with two hands (at one end) just behind said weapon's center of mass?
Even if the bastard sword is perfectly balanced at the hilt the distance between the tip of the sword is still greater than the distance between the two hands of someone holding a quarterstaff. In terms of physics this means that the moment of inertia for the staff will be less than the moment of inertia for the bastard sword. And if the moment of inertia is less for an object, it will rotate faster. Even disregarding the mass of the bastard sword and staff, it is clear that the staff will be able to swing faster than the (80% more massive, assuming M&B uses kg) sword.
With this in mind I would like to request that the balance team reconsiders the current state of staves.
TL;DR buff quarterstaff.