Author Topic: Game/Mod Devs & morality  (Read 4473 times)

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Offline shazbot

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Game/Mod Devs & morality
« on: November 10, 2012, 10:17:38 pm »
+2
Open discussion about something that I consider an interesting question.

Personally, I consider that a Mod and/or indie dev team has to be held to higher morale standards than a "normal" game developer. As an indie, your only chance is to have a community around you that helps you develop the game and also promote it. You don't have millions to spend for marketing. Word of mouth is the one and only way to make indie games a success.

This kind of community is a very special one, and has it's unique ways. They usually stick around longer if things go wrong. They can accept bugs as part of the unique character of the game (as long as it's within bounds :wink:), but in return, they ask for more. They ask for communication, interaction, honesty - in short, they don't want to get fucked over. That's the most important part. It also sounds like a nobrainer, but the big players in the industry show us that it's not really an importance for them. Fuck something up as a big player? Just throw more money into the marketing. Fuck something up as an indie? Gone for good.

I think this is the reason I love indie developing, from both POVs (if you get what I mean). You don't have this streamlined shit, with every decision triple checked by economists if it might increase sales by another 0.1%.

So indie developing must be the paradise then? Do whatever you want, and eventually, you will hit that big success?

Well, obviously, it's not that easy. Indie devs have to fight against different dangers. Indie devs often lack money and diversity. A big studio can buy any necessary dev qualification in an instant. Indies don't have that convenience, they either have to learn it themselves, find someone who is crazy enough as themselves to work for free, or buy it with money. Then there is also licensing costs, and those can fuck you up for real too, because there's so much licensing needed, it's horrible.

So, long story short, indies need money, as sad as it is. Now the interesting part: where to get it from? And what is acceptable as an indie dev? How far can you go without compromising your integrity, your morality, your honor, your commitment to the community? What if you are offered a low-hanging fruit, that might have a slightly bitter taste for some, yourself included? What about solving your problems by giving up some of your independence temporarily, allowing you to finance your own idea in the long run? Does the end justify the means?



Offline Leshma

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Re: Game/Mod Devs & morality
« Reply #1 on: November 10, 2012, 10:21:54 pm »
+1
Who are you?

Offline shazbot

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Re: Game/Mod Devs & morality
« Reply #2 on: November 10, 2012, 10:26:55 pm »
+17
This is a really difficult question. How can one know who he really is? Isn't it part of the eternal question? Strongly connected to the idea of the meaning of life, is also the question who you truly are. So I'm afraid I can't answer this question truthfully.

Offline Leshma

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Re: Game/Mod Devs & morality
« Reply #3 on: November 10, 2012, 10:43:36 pm »
-1
Are you artificial intellegence?

Offline Jacko

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Re: Game/Mod Devs & morality
« Reply #4 on: November 10, 2012, 10:46:44 pm »
+1
Begone wintermute, before I set Kuang Grade Mark 11 on you!
Monkeys!

Offline Tydeus

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Re: Game/Mod Devs & morality
« Reply #5 on: November 10, 2012, 11:29:21 pm »
+1
Lots of implications in that last paragraph. I've always been a person who believes strongly that the end justifies the means. Generalities aside though, the means change the end, and for things like video games, that means you end up with a different product. While it might further your career, for this one, I find it hard to argue that you'll end up with the same game in both situations.
chadz> i wouldnt mind seeing some penis on my character

Offline SirCymro_Crusader

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Re: Game/Mod Devs & morality
« Reply #6 on: November 10, 2012, 11:37:28 pm »
0
At the end of a wall of text put a TL;DR version for us lazy bastards....

.....However good response to Leshma's questions, rather humourous, in a dry sort of way

Offline BlindGuy

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Re: Game/Mod Devs & morality
« Reply #7 on: November 10, 2012, 11:40:50 pm »
-4
To me the OP says: I am thinking about making it pay2play, what do you think?


Also, I linked the gay porn, where are my LPs?
I don't know enough

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Offline karasu

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Re: Game/Mod Devs & morality
« Reply #8 on: November 10, 2012, 11:42:13 pm »
-1
Lots of implications in that last paragraph. I've always been a person who believes strongly that the end justifies the means. Generalities aside though, the means change the end, and for things like video games, that means you end up with a different product. While it might further your career, for this one, I find it hard to argue that you'll end up with the same game in both situations.

Pretty much this.

Offline BlindGuy

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Re: Game/Mod Devs & morality
« Reply #9 on: November 10, 2012, 11:46:42 pm »
-1
Morality: Not an easy thing to share, it has a million shades for every one of its million shades...

Ultimately, what will you regret? Will you be completely happy with the choices you made or the sacrifices? Noone can tell you what is morally right or wrong, you must decide for youself.
I don't know enough

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Offline Rebelyell

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Re: Game/Mod Devs & morality
« Reply #10 on: November 10, 2012, 11:47:54 pm »
-1
This is a really difficult question. How can one know who he really is? Isn't it part of the eternal question? Strongly connected to the idea of the meaning of life, is also the question who you truly are. So I'm afraid I can't answer this question truthfully.
throw your idea, you probably have one,
and you will newer know if you never try,
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Hey, I just met you,
And this is crazy,
You just killed me
Nerf you maybe?

Offline Leshma

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Re: Game/Mod Devs & morality
« Reply #11 on: November 10, 2012, 11:52:34 pm »
+1
So this is for real...

Where to ask for money?

How about kickstarter.

But first, let us spread the word where ever we can. Some people are asking for money on Kickstarter completely unprepared.

Also, pick good time to start pledging process.

How much money you need?

Offline Molly

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Re: Game/Mod Devs & morality
« Reply #12 on: November 10, 2012, 11:54:02 pm »
+2
If the ends justify the means can't be answered by the community since the community has a different interest than the developer.

Overall, if the developer thinks that it is not possible the achieve a certain end with the means at hand, he/she is in his/her full right to take any means necessary to achieve the desired end - even if it means sacrificing a part of the community.

Whatever decision is made, it should be made after a careful and thorough risk assessment though.
When west germany annexed east germany, nobody moved a finger too.

Offline Teeth

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Re: Game/Mod Devs & morality
« Reply #13 on: November 11, 2012, 12:04:25 am »
0
Morality: Not an easy thing to share, it has a million shades for every one of its million shades...

Ultimately, what will you regret? Will you be completely happy with the choices you made or the sacrifices? Noone can tell you what is morally right or wrong, you must decide for youself.
Seeing as disagreeing with the morality of the status quo gets you in prison or make people despise you, society pretty much tells you what is right or wrong.

Offline shazbot

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Re: Game/Mod Devs & morality
« Reply #14 on: November 11, 2012, 12:11:21 am »
0
there are some good points, i'll reply in a minute. I'd just like to remind everyone that we are talking about a hypothetical question, Therefore, I would "appreciate" it if certain words would not appear, words that one could consider "offtopic" for a hypothetical question.