Author Topic: Score  (Read 2654 times)

0 Members and 8 Guests are viewing this topic.

Offline Spanish

  • Earl
  • ******
  • Renown: 386
  • Infamy: 106
  • cRPG Player A Gentleman and a Scholar
  • 2h Cav Star of the year award winner.
    • View Profile
  • Faction: The official Drama Llama of Knights_Hospitaller
  • Game nicks: Hospitaller_Spaniard, BowPersona, Span
Re: Score
« Reply #15 on: November 08, 2012, 08:30:10 pm »
0
I call bullshit on just using an arbalest unless he's just shooting horses and body shots because head shots give shit for points. I shot all my bolts one round as a dedicated arbalest killed like 7 people and had mop up 2 more to clutch. I made double the points on killing those guys with my military cleaver than with my arb all on my alt of course.
My horse is named pebbles and we like to try.

Offline Turboflex

  • Duke
  • *******
  • Renown: 648
  • Infamy: 212
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Ravens of Valhalla
Re: Score
« Reply #16 on: November 08, 2012, 08:32:28 pm »
+1
Shooting an enemy before he murders a teammate good play and distracting and picking off infantry or charging through lines and breaking up infantry awesome team play moves for Cav. And it's easy to get shit loads of points with Cav especially if you know how to stay near the fight without getting dehorsed. Arabian 2h Cav best Cav

1) When most archers attempt to "help" me by shooting  into melee I get tw more than they hit enemy.

2) yes it's true cav can get a lot of points if they actually support infantry as melee cav, and not just go around padding their k:d by courser lancing peasants away from fight.

Offline Smoothrich

  • King
  • **********
  • Renown: 1558
  • Infamy: 986
  • cRPG Player
  • #manup @bigplays
    • View Profile
Re: Score
« Reply #17 on: November 08, 2012, 08:49:40 pm »
+2
Proximity bonus needs to be completely removed, only give points for damage dealt.  Currently an Arbalester will get ~2-3 points for a full HP to zero kill from across the map,, while a shielder can triple those points by doing nothing except RMB in the time it takes the Arb to reload.  Shielder classes dominate current score system, so do pikemen. 

Defensive, passive playstyle that don't do anything except sit in blobs avoiding damage are the only current winners in this system.  I get less points for going on a rampage behind enemy lines winning 1 vs 10s against enemies than a shielder will get doing much less damage but closer to teammates, leeching their points.

It is a neat system but the proximity bonus is simply too good compared to actually doing damage or getting kills.
My posting is like a katana folded 1000 times to perfection.. and the community is what keeps the edge sharp.. and bloody.  -  Me.

visitors can't see pics , please register or login

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Score
« Reply #18 on: November 08, 2012, 08:51:15 pm »
+2
noticing a trend here, every person who says they dont like promixity scoring is 2h frag whore.  too bad so sad, theres always duel server for you!

Offline wayyyyyne

  • Marshall
  • ********
  • Renown: 725
  • Infamy: 233
  • cRPG Player A Gentleman and a Scholar
    • View Profile
Re: Score
« Reply #19 on: November 08, 2012, 08:53:16 pm »
+2
Proximity bonus needs to be completely removed, only give points for damage dealt.  Currently an Arbalester will get ~2-3 points for a full HP to zero kill from across the map,, while a shielder can triple those points by doing nothing except RMB in the time it takes the Arb to reload.  Shielder classes dominate current score system, so do pikemen. 

Defensive, passive playstyle that don't do anything except sit in blobs avoiding damage are the only current winners in this system.  I get less points for going on a rampage behind enemy lines winning 1 vs 10s against enemies than a shielder will get doing much less damage but closer to teammates, leeching their points.

It is a neat system but the proximity bonus is simply too good compared to actually doing damage or getting kills.

So true. I swear when I was a shielder I got valour like 1/3 of time and maybe even 1/2 on siege. You gain points for doing nothing. Literally.

Offline agweber

  • Supreme Overlord
  • *******
  • Renown: 262
  • Infamy: 21
  • cRPG Player Sir White Rook A Gentleman and a Scholar
  • Beware the Coming of the Great White Handkerchief
    • View Profile
  • Faction: FIDLGB
  • Game nicks: Armentia, Ranged
  • IRC nick: agweber
Re: Score
« Reply #20 on: November 08, 2012, 08:55:24 pm »
+3
noticing a trend here, every person who says they dont like promixity scoring is 2h frag whore.  too bad so sad, theres always duel server for you!
Agreed. I think the proximity bonus needs to be toned down a bit, but it does support teamplay, which is something the battles seem to be lacking lately.

What I'd like to see implemented are assists. Damage an enemy before he is killed might be an alternative to the proximity scoring. Ranged that are supporting their infantry instead of shooting at random lone cavs would be able to cash in on points. Same thing with cav bumps to help out their infantry.

Offline Smoothrich

  • King
  • **********
  • Renown: 1558
  • Infamy: 986
  • cRPG Player
  • #manup @bigplays
    • View Profile
Re: Score
« Reply #21 on: November 08, 2012, 08:56:54 pm »
+1
noticing a trend here, every person who says they dont like promixity scoring is 2h frag whore.  too bad so sad, theres always duel server for you!

It's just not balanced currently, proximity points reward too much compared to damage.  Not just 2handers complaining, plenty of us get it when playing well.  Arbalests get a pathetic amount of points for the damage they do. 

Also it doesn't seem balanced for damage done compared to number of hits you need.  See how archers prefer racking up body shots than head shot kills, throwers griefing with throwing daggers to get constant valor, and how killing someone quickly in 2 hits sucks points wise compared to standing around blocking for a minute leeching proximity points and doing low damage hits.

What I'd like to see implemented are assists. Damage an enemy before he is killed might be an alternative to the proximity scoring. Ranged that are supporting their infantry instead of shooting at random lone cavs would be able to cash in on points. Same thing with cav bumps to help out their infantry.

Ideally you would get points mostly for just damaging people, then a point or two bonus for things like killing someone near a siege flag, assisting in a kill, or getting a kill.  Like every other points-based scoring system in multiplayer games.  Proximity bonus as of now is just not a very good system at all.
« Last Edit: November 08, 2012, 08:59:58 pm by Smoothrich »
My posting is like a katana folded 1000 times to perfection.. and the community is what keeps the edge sharp.. and bloody.  -  Me.

visitors can't see pics , please register or login

Offline Digglez

  • Duke
  • *******
  • Renown: 573
  • Infamy: 596
  • cRPG Player
  • YOU INCOMPETENT TOH'PAH!
    • View Profile
  • Faction: Northmen
  • Game nicks: GotLander, Hamarr, Digglesan, Black_D34th
Re: Score
« Reply #22 on: November 08, 2012, 08:57:10 pm »
0
Agreed. I think the proximity bonus needs to be toned down a bit, but it does support teamplay, which is something the battles seem to be lacking lately.

What I'd like to see implemented are assists. Damage an enemy before he is killed might be an alternative to the proximity scoring. Ranged that are supporting their infantry instead of shooting at random lone cavs would be able to cash in on points. Same thing with cav bumps to help out their infantry.

As a teamplayer, I would much rather archers shoot and kill enemy cav than try and shoot into melee.  More often than not they tw me, opening me up to get stunlocked killed by enemies.

Offline AvengerC47

  • Knight
  • ***
  • Renown: 53
  • Infamy: 1
  • cRPG Player Sir Black Knight A Gentleman and a Scholar
  • Guerra, guerra nunca cambia
    • View Profile
    • My DeviantArt
  • Game nicks: c47
Re: Score
« Reply #23 on: November 08, 2012, 09:07:18 pm »
+1
the best way to get a lot of points is to fight with 5+ alone
you need to be fast and be good in blocking and of course  had some luck
enemies will usually THs a lot
30 points in 10 sec isn't so rare
you will die but... who cares, you will get valour

with only xbow you can't have many points (ok, in some maps there are pretty save places close to battle but...)
even dave are mostly get points for using his mace, not only bow


generally score system is good
even with that points for being close to battle... but that points should be reduced for sth like 50%

about head shots: I think system is adding only points for main dmg, headshot dmg is multiplicated

edit:
oh, and about teamplay
I'm xbowman
I'm killing horses or riders that are going to attack my teamates
I'm killing inf that is going to kill my teammates
I'm shoting best players to weaken them and to let my teamates kill them
Isn't it a teamplay?
« Last Edit: November 08, 2012, 09:10:26 pm by AvengerC47 »
Guerra, guerra nunca cambia

Sorry for my bad english :d

Offline Turboflex

  • Duke
  • *******
  • Renown: 648
  • Infamy: 212
  • cRPG Player A Gentleman and a Scholar
    • View Profile
  • Faction: Ravens of Valhalla
Re: Score
« Reply #24 on: November 08, 2012, 09:12:14 pm »
+4
Funny you guys complain that frontline infantry like pikes, hoplites and shielders rack up points by staying alive, but who do you thinks wins most rounds? The team that decisively wins the initial infantry clash probably wins 90% of battle rounds, and they win that clash by staying alive and wearing down their opponents. Once a team is down a 10-20 player deficit after the first minute it's tough to recover.

There seems to be a prob with headshot scoring (I notice it too with throwing), but that's a seperate issue.

Also I'd like to suggest that you get proximity points for the negative damage enemy team does around in in form of teamwounds. if your footwork is slick enough you are causing all these TW you should be rewarded.

Offline Tibe

  • King
  • **********
  • Renown: 1335
  • Infamy: 287
  • cRPG Player Sir Black Bishop
    • View Profile
Re: Score
« Reply #25 on: November 08, 2012, 09:12:55 pm »
0
is it just me or this enw system is bullshit. it doesn't actually reward those who do well, instead rewards those who just do damage.

Doing damage is acctually doing well. What whould you suggest? Getting points for watching someone fight or just showing him your MW weapon? The new system is awesome imo. If you beated the shit out of your opponent, you get the credit for it, not some other dude who just happened to make the last 1hp hit.

Offline Kafein

  • King
  • **********
  • Renown: 2203
  • Infamy: 808
  • cRPG Player Sir White Rook A Gentleman and a Scholar
    • View Profile
Re: Score
« Reply #26 on: November 08, 2012, 10:07:06 pm »
+1
Proximity-based score should be toned down a bit, but needs to stay in as it accurately reflects how people that do not do damage still cooperate in combat. It encourages people to form up squads, but not one big blob either.

Offline The_Bloody_Nine

  • Marshall
  • ********
  • Renown: 946
  • Infamy: 108
  • cRPG Player Sir White Bishop A Gentleman and a Scholar
  • "I am still alive"
    • View Profile
Re: Score
« Reply #27 on: November 08, 2012, 10:38:33 pm »
0
Current system is measuring team-helpfulness pretty good with an easy method.

Staying alive in groups is never useless as you draw targets to you and if you are alive under the last 10-20 you can have more impact on winning or loosing the round. Also you are exaggerating, if you do really no damage yourself you won't get much points.

headshots should give more points though.

Offline Boss_Awesome

  • Earl
  • ******
  • Renown: 338
  • Infamy: 65
  • cRPG Player
  • I am the Kwisatz Haderach
    • View Profile
  • Faction: The Fallen Brigade (Not the Coalition)
  • Game nicks: Boss_Awesome
Re: Score
« Reply #28 on: November 08, 2012, 10:53:31 pm »
-1
Proximity-based score should be toned down a bit, but needs to stay in as it accurately reflects how people that do not do damage still cooperate in combat. It encourages people to form up squads, but not one big blob either.

People who don't do damage simply aren't doing very well and shouldn't be rewarded.  Proximity needs to be removed.  I don't see what the problem with kill and death was, but if everyone wants a scoring system it should be based off damage/kills.  Any proximity bonus just encourages big blobs of retards.  Back when all xp was based around proximity the NA servers had all these dumb bridge maps that everyone just converged on for a complete lack of any sort of tactics.  Squad play is much more viable without any sort of proximity bonus.

Offline MlotekPL

  • Knight
  • ***
  • Renown: 33
  • Infamy: 4
  • cRPG Player
    • View Profile
Re: Score
« Reply #29 on: November 08, 2012, 10:59:52 pm »
0
I understand  now why skilless shielders had always good score.This shit should be removed really.