Author Topic: Score  (Read 2686 times)

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Offline ilikere19

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Score
« on: November 08, 2012, 03:21:10 am »
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I've been gone for almost half a year. I see this new score thing. How does it work? Very often I find myself having 20 kills and a score of around 100. But another person with lets say 10-12 kills having way more points then me. How does thus do so? How does this point system work?

Offline TurmoilTom

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Re: Score
« Reply #1 on: November 08, 2012, 03:24:16 am »
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Damage dealt, proximity to damage dealt and hits you take on your shield (Not sure about this last one, although it's the only explanation I can think of for why I can easily double the score of the 2nd place person on siege with my 24/15 shielder STF).

Offline Tears of Destiny

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Re: Score
« Reply #2 on: November 08, 2012, 03:26:08 am »
+5

In a nutshell:

Points=
Damage_Player/10 (Unless it is a headshot then it is only 2 points, possibly a bug)
Damage_Horse_Yes_Rider/5 (So basically a total divisor of 50 for attacking horses with a player riding them)
Damage_Horse_No_Rider*0 (So basically you never get points for horses that are not under player control, or riderless horses)
Damage_Friendly*-2 (So if you did 20 damage to a friendly, it would penalize you by 4 points, because 20/10*-2)


You also get points for being near a friendly player scoring damage.


Damage dealt, proximity to damage dealt and hits you take on your shield (Not sure about this last one, although it's the only explanation I can think of for why I can easily double the score of the 2nd place person on siege with my 24/15 shielder STF).
Proximity bonus, shielders due to their durable/front-line nature will receive a lot  more points from proximity since they don't have to be as mobile (and thus farther away at times) from the front-line fight. If you can somehow get any other class to remain in front-line combat as long, then they too will have similar points.
« Last Edit: November 08, 2012, 03:29:28 am by Tears of Destiny »
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Offline ilikere19

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Re: Score
« Reply #3 on: November 08, 2012, 03:37:10 am »
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Ah thx guys appreciate the reply. One last thing. I always or more like very often, use a xbow. How does that work with the points? Sometimes i get 1 point for killing a guy and sometimes over 10.

Offline Bjord

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Re: Score
« Reply #4 on: November 08, 2012, 03:40:18 am »
+1
That is most likely dependant on their health when you killed them.
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Offline ilikere19

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Re: Score
« Reply #5 on: November 08, 2012, 03:42:55 am »
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is it just me or this enw system is bullshit. it doesn't actually reward those who do well, instead rewards those who just do damage.

Offline Adalwulf

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Re: Score
« Reply #6 on: November 08, 2012, 03:44:08 am »
+5
Damage dealt, proximity to damage dealt and hits you take on your shield (Not sure about this last one, although it's the only explanation I can think of for why I can easily double the score of the 2nd place person on siege with my 24/15 shielder STF).

Basically means ranged never ever get valor because well...points based on proximity...and 3 points for a headshot across the map...yeah....retarded.

Offline Bjord

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Re: Score
« Reply #7 on: November 08, 2012, 03:49:30 am »
+2
is it just me or this enw system is bullshit. it doesn't actually reward those who do well, instead rewards those who just do damage.

Whatchu on about, my k/d is 4.1 and I get valour almost all the time.

Granted, I'm easy-mode 2hander longsword crutcher spammer noob. Also, xbow is probably the hardest class to get high scores with, what with the 50% point reduction for ranged combined with crossbow reload time. That being said, melee is over-represented in average score.

All this system needs is some more tweaking, IMO.
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Offline Lemmy_Winks

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Re: Score
« Reply #8 on: November 08, 2012, 04:12:33 am »
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Being cav and playing melle a good bit too what ive noticed is that you get alot of points just for being around team mates in combat. This means its harder for people like cav or maybe ranged to get as many points as melle players. There hav been times when i was playing melle and i didnt hit or kill anyone, but i got like 20 points just for being in the area of combat. And ive played cav and killed 4 people and didnt get 20 points from it.

I personally dont really think score is that great, i dont care about personal glory of being on top of the charts, but if score is used for team balance especially id see that as being bad. Id take a guy whose 25-1 and a lower score over a guy whose 2-4 and just got abunch of points for standing around in the area of combat, and ive seen many cases like this.
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Offline Jarlek

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Re: Score
« Reply #9 on: November 08, 2012, 02:59:38 pm »
+2
is it just me or this enw system is bullshit. it doesn't actually reward those who do well, instead rewards those who just do damage.
So you're saying that those who do lots of damage to the enemy aren't doing well?
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Offline Turboflex

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Re: Score
« Reply #10 on: November 08, 2012, 04:02:38 pm »
+3
points reward proximity (TEAMPLAY)

snipermy old friend xbows and cav line up to whine

Offline Kuujis

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Re: Score
« Reply #11 on: November 08, 2012, 04:11:05 pm »
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is it just me or this enw system is bullshit. it doesn't actually reward those who do well, instead rewards those who just do damage.
No its not. It does not reward leeching archers who enjoy last-hits in a duel of fair opponents  8-)

Offline Spanish

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Re: Score
« Reply #12 on: November 08, 2012, 07:46:08 pm »
-1
points reward proximity (TEAMPLAY)

snipermy old friend xbows and cav line up to whine

Shooting an enemy before he murders a teammate good play and distracting and picking off infantry or charging through lines and breaking up infantry awesome team play moves for Cav. And it's easy to get shit loads of points with Cav especially if you know how to stay near the fight without getting dehorsed. Arabian 2h Cav best Cav
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Offline Boss_Awesome

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Re: Score
« Reply #13 on: November 08, 2012, 07:52:09 pm »
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The score system is a joke.  Sometimes you see guys with -1 kill and 8 deaths ahead of people with 10 kills and 2 deaths for example.  The proximity part is the part that really needs to be removed.  Being close to the battle doesn't really mean a player is doing anything useful, especially if they just sit there with a shield up.  Ranged don't get good scores because they are not close to the fighting generally and they don't get very many points for head shots. 

Offline SirCymro_Crusader

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Re: Score
« Reply #14 on: November 08, 2012, 07:58:14 pm »
+2
The score system is a joke.  Sometimes you see guys with -1 kill and 8 deaths ahead of people with 10 kills and 2 deaths for example.  The proximity part is the part that really needs to be removed.  Being close to the battle doesn't really mean a player is doing anything useful, especially if they just sit there with a shield up.  Ranged don't get good scores because they are not close to the fighting generally and they don't get very many points for head shots.

Whose to say that that -1 to 8 guy isn't doing amazing help with wounding the enemy team?

Ranged don't get points? You watched DaveUKR ingame he often gets 140 points with just his arbalest