Author Topic: Warband Patch 1.155 (beta, inofficial)!!  (Read 1507 times)

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Offline Miwiw

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Warband Patch 1.155 (beta, inofficial)!!
« on: November 02, 2012, 09:51:13 pm »
+4
Appearantly there is a new warband patch, 1.155.

http://forums.taleworlds.com/index.php/topic,253533.0.html

Considering that old patches often screwed up mods, I guess I don't update through steam. Thats what no-one should do right now.

Can dev team us tell once it is safe to use?

edit: Damn, I should read... its not an official patch?
« Last Edit: November 02, 2012, 09:56:40 pm by Miwiw99 »
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Offline Tzar

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Re: Warband Patch 1.155
« Reply #1 on: November 02, 2012, 09:54:06 pm »
0
thank god i dun run cRPG of steam
I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline Kafein

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Re: Warband Patch 1.155
« Reply #2 on: November 02, 2012, 09:54:20 pm »
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Quote
-Bug fixed where throwing axe and throwing knife models would show on shields with the wrong rotations.

Nice

Offline Miwiw

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Re: Warband Patch 1.155
« Reply #3 on: November 02, 2012, 09:55:34 pm »
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I didnt read all the post, so appearantly it is no official patch, but you can activate it by joining their "Beta" group. So don't worry, steam will not update it, it seems.
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Re: Warband Patch 1.155 (beta, inofficial)!!
« Reply #4 on: November 02, 2012, 10:04:15 pm »
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Quote
-Fixed bug that caused slow movement in certain buildings and with certain scene props.
Now that is awesome.
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Offline Arathian

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Re: Warband Patch 1.155 (beta, inofficial)!!
« Reply #5 on: November 02, 2012, 10:07:51 pm »
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Quote
-Removed archery

Yes!

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Offline cmp

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Re: Warband Patch 1.155 (beta, inofficial)!!
« Reply #6 on: November 02, 2012, 10:17:36 pm »
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Can dev team us tell once it is safe to use?

It already is, cRPG uses the launcher to start an older version anyway.

Offline Arathian

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Re: Warband Patch 1.155 (beta, inofficial)!!
« Reply #7 on: November 02, 2012, 10:20:28 pm »
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It already is, cRPG uses the launcher to start an older version anyway.

will you implement kneeling at any time this century?

Vanilla has it, PW mod has it, why no c-rpg? :/
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Re: Warband Patch 1.155 (beta, inofficial)!!
« Reply #8 on: November 02, 2012, 10:21:33 pm »
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Because we have no interest in porting to the current Warband version.

Offline Miwiw

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Re: Warband Patch 1.155 (beta, inofficial)!!
« Reply #9 on: November 02, 2012, 10:21:54 pm »
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It already is, cRPG uses the launcher to start an older version anyway.

So, that is the reason why I can play with my steam version 1.135 without a problem. :P
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Offline Arathian

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Re: Warband Patch 1.155 (beta, inofficial)!!
« Reply #10 on: November 02, 2012, 10:30:28 pm »
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Because we have no interest in porting to the current Warband version.

why?
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Offline Nessaj

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Re: Warband Patch 1.155 (beta, inofficial)!!
« Reply #11 on: November 02, 2012, 10:30:42 pm »
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Because we have no interest in porting to the current Warband version.

Some of these fixes are pretty great though, any other ideas or plans to adopt them somehow to C-RPG?

Quote
-Fixed bug that caused slow movement in certain buildings and with certain scene props.

This needs to be in IMO.
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Re: Warband Patch 1.155 (beta, inofficial)!!
« Reply #12 on: November 02, 2012, 10:32:45 pm »
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Because we have no interest in porting to the current Warband version.

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I've never played a server where people split up as much or as often as on EU1.  No wonder range is having a field day.

Offline cmp

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Re: Warband Patch 1.155 (beta, inofficial)!!
« Reply #13 on: November 02, 2012, 10:33:18 pm »
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This needs to be in IMO.

That's a resource fix, so it should apply to cRPG as well.

why?

Because it's not worth the effort.

Offline TurmoilTom

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Re: Warband Patch 1.155 (beta, inofficial)!!
« Reply #14 on: November 02, 2012, 10:47:55 pm »
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Quote
-Fixed bug that caused slow movement in certain buildings and with certain scene props.
This needs to be in IMO.

Looks like I'm going 10/33 again next gen. Hoorah.