Author Topic: Sui Generis  (Read 15958 times)

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Offline TurmoilTom

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Re: Sui Generis
« Reply #60 on: November 29, 2012, 10:08:58 pm »
0
It's not over yet. People can still withdraw their pledges before the Kickstarter timer runs out.

I'm not saying it's going to happen, though, but yeah. It definitely looks like this is going to get funded. Now I have something to look forward to for the next year or two.

Offline Havoco

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Re: Sui Generis
« Reply #61 on: November 30, 2012, 12:02:43 am »
+1
Congrats on ur new title leshma.  :!:
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Offline Leshma

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Re: Sui Generis
« Reply #62 on: November 30, 2012, 12:29:09 am »
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ROFL :lol:

Edit: Better this than being permabanned on forums for questioning chadz's authority.
« Last Edit: November 30, 2012, 12:32:34 am by Leshma »

Offline Molly

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Re: Sui Generis
« Reply #63 on: November 30, 2012, 10:13:50 am »
+1
Congratz to Mettle Ent. are in order I guess... they made their goal. Not to mention the paypal-donations they got on top... like my 20 bucks.  :mrgreen:
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Offline Leshma

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Re: Sui Generis
« Reply #64 on: March 09, 2013, 10:58:35 pm »
+2
Development update

Looking good so far. Already has the things some of us want for *khm khm* game :wink:

Offline Havoco

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Re: Sui Generis
« Reply #65 on: May 17, 2013, 10:55:22 am »
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Has anybody been keeping up with this? I probably should but have kept forgetting about it.

Nvm, looks like there hasn't been an update since march.
« Last Edit: May 17, 2013, 11:06:17 am by Havoco »
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Offline TurmoilTom

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Offline Vibe

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Re: Sui Generis
« Reply #67 on: November 18, 2013, 12:16:22 pm »
+7
legit necro, new gameplay video


Offline Molly

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Re: Sui Generis
« Reply #68 on: November 18, 2013, 01:16:30 pm »
+1
I love how the inventory works and is interacting with the world. Very cool.
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Offline Kafein

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Re: Sui Generis
« Reply #69 on: November 18, 2013, 01:20:52 pm »
+1
7:10 typical german poleaxe user

Offline Radament

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Re: Sui Generis
« Reply #70 on: November 18, 2013, 01:30:32 pm »
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don't really know how combat works (parry , hit detection etc) but overall seems promising , h&s games need moar interaction with the world , not only open stupid chests or destroy some barrels.
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Offline Logen

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Re: Sui Generis
« Reply #71 on: November 18, 2013, 08:30:08 pm »
+1
Attack animations still look more like mindless flailling than focused strikes, though.

Offline Nightmare798

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Re: Sui Generis
« Reply #72 on: November 18, 2013, 08:31:09 pm »
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"Sui Generis is an open world RPG for the PC featuring ground breaking technology and innovative gameplay"


I heard that like 10 times already

EDIT: Just saw the video.

Holy fuck does this a mouse motion based combat?
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.

Offline Leesin

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Re: Sui Generis
« Reply #73 on: November 18, 2013, 08:43:11 pm »
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I heard that like 10 times already

EDIT: Just saw the video.

Holy fuck does this a mouse motion based combat?

Wut

Offline Nightmare798

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Re: Sui Generis
« Reply #74 on: November 18, 2013, 08:46:24 pm »
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Wut

I am asking how they control the spazmic flailing of the characters.
Tseng: Used to the bitter taste of refusal, this only serves to reinforce his greatest life lession yet.
Cloud: And that is?
Tseng: Bitches, man.