When the guy fights the skeleton is feels like a drunk aventurer sim.
Yeah, especially how the hero finished off the knight. It looked so hilariously unintentional, as if the character had indeed taken few pints.
'Tis a bit silly, but I expect them to tune it down since the game is still in pre-alpha state. Alternatively it could be a matter of learning, for example: in the beginning your
moves might look more like drunken rage than anything else, but as you progress and become familiar with the combat gameplay, your strikes become more precise and
less random. Though this is propably not the case, since I'd expect the developers to already be intimately familiar with the combat they have created themselves.