Aderyn, rather than insulting the developers, why don't you take the time and explain what you, as a veteran archer, feel is wrong with the recent adjustments from the standpoint of game balance?
My own opinion is that these changes are good ones overall, not because I hate archers and want to see them removed from the game or some nonsense like that, but because I feel they actually bring real tradeoffs to archery. You can choose to be slow but hard-hitting, or less powerful but very fast, or something in between and have most of the possible builds be viable in their own way. To me, this is preferable to having one build (18/24) and one weapon (MW Rus Bow) absolutely dominate dedicated archery because it is objectively better than all others.
However, as I stated here (
http://forum.meleegaming.com/general-discussion/is-archery-bugged-atm/15/), some additional changes should be considered. If archers who intend on being snipers rather than skirmishers are now going to have to fight in melee and will have to do it with practically no athletics, then they should have the option of using a slightly better weapon than a 40cm hammer or 52 cm hatchet. If a greatsworder can bring along a crossbow and steel bolts as his backup weapon, I see no reason that a longbowman shouldn't be allowed to bring a quarterstaff as his.