Author Topic: Equipmet bug  (Read 578 times)

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Offline Segd

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Equipmet bug
« on: October 27, 2012, 10:17:22 pm »
+5
http://c-rpg.net/index.php?page=battlesupcoming#!?page=battledetail&id=1050

We had too many items(20 different polearms, 41 armors etc) And it was impossible too pick some of them(arbalests or ladders).

We spawned with all crap, TK each other to get rid of some items & them problem was solved  :wink:


Solution to prevent this bug: add a repair of broken items.
« Last Edit: October 27, 2012, 11:16:04 pm by Segd »

Offline buba

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Re: Equipmet bug
« Reply #1 on: October 28, 2012, 12:19:46 am »
+5
Why not get rid of the minus system all together.
I dont see any reason why its in anyway.

If you want to punish people for loosing tickets, just set the items to a max of normal.
Managing your inventory is really hard now.

Offline Thovex

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Re: Equipmet bug
« Reply #2 on: October 28, 2012, 01:08:18 am »
+2
Well it makes sense why it is in, now you can have some gear difference between armies, however I don't see why there is no repair or upgrade in...
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Offline Turboflex

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Re: Equipmet bug
« Reply #3 on: October 28, 2012, 02:14:12 am »
0
There is an inventory "slot" limit. Once you get past it, stuff at the bottom (so starts at siege/range item row) becomes unaccessible.

Now with 4 new degrees of negative quality mixed in, and gear being looted, people are gonna be hitting this cap real fast in the field.

Offline Jarlek

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Re: Equipmet bug
« Reply #4 on: October 28, 2012, 08:01:57 pm »
0
There is an inventory "slot" limit. Once you get past it, stuff at the bottom (so starts at siege/range item row) becomes unaccessible.

Now with 4 new degrees of negative quality mixed in, and gear being looted, people are gonna be hitting this cap real fast in the field.
At least we can just dump stuff you don't want, right? Right....
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