Author Topic: Hafted Blade - Overpowered?  (Read 6883 times)

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Offline Mustang_Sweets

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Re: Hafted Blade - Overpowered?
« Reply #30 on: April 19, 2011, 07:24:10 pm »
0
I agree on that, in the fact that most of the time I am usually raging/whining about idiot team mates with these spam weapons, cause most of the time I end up dying do to them no through tk but through rampant horrible team slashes.

In fact I'm gonna change my sig quote from "Wanna see a donkey show to." "I wear armor to protect myself from team mates."
I wear armor to protect myself from team mates.

That's right I am the beast master. Now, prepare to be tamed bitches!

Offline Zisa

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Re: Hafted Blade - Overpowered?
« Reply #31 on: April 19, 2011, 07:26:40 pm »
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That's because it only has two attacks, You have to do a complete up motion in order to do an overhead, and the bec is a face hug weapon with ungodly pierce, pretty much it can do min damage and still hurt like you got head shoted by an xbow. It also holds alot of phantom range, it by far holds one of the top ten phantom range spots. The weapons with two attacks are a bit crippled agreeably not completely but you just have to learn the motions for blocking them if you have good enough athletics you can stay within their whiff range, and really screw them over. And if they try to spin stab you, then don't blame the mechanic and actually learn to block down. Or even better learn to chamber it.
A load of codswallop. Whiff range is non existant vs proper lolstab, which has been around since beta, so I WILL blame game mechanics. Don't give me that shit about blocking down when the fucking spin stab can go around the block and hit you in the ass.

EDIT
Also consider this possibility:
Weapon collider is allready past the block before the attack begins, unfairly negating the chance to block. Perhaps the whiff mechanic is some sort of culprit, perhaps something is misaligned, perhaps lag compensation is not working or has been removed.
« Last Edit: April 19, 2011, 08:19:44 pm by Zisa »
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Offline Canary

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Re: Hafted Blade - Overpowered?
« Reply #32 on: April 19, 2011, 08:32:11 pm »
+1
Heirloomd hafted weapons can stun you and with the extra speed can attack you again while you are in stun animation, it's quite silly. Make one mistake or fail block and it's all over.

Well really, most (all?) polearms have a chance to do the stun, or stagger, regardless of whether they're heirloomed or how fast they are. It's a chance, a semi-random chance. There's no way to guarantee a stun, as far as I know, though some weapons seem to do it more often than others. Some of them are even slow enough that you do have time to react before getting hit twice, though probably not the ones in question that everybody keeps bringing up. I know for one thing that the thrust animation can be readied so swiftly if it hits a target that it's hard to time a block correctly for the second hit (you see this a lot against an awlpike, even when it doesn't do the stun, since they're nearly always stabbing and decently fast). But still, It's not an automatic two hits for every one that lands, as you're saying.

Offline WaltF4

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Re: Hafted Blade - Overpowered?
« Reply #33 on: April 19, 2011, 09:34:05 pm »
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Don't give me that shit about blocking down when the fucking spin stab can go around the block and hit you in the ass.

As far as I can tell, the "around the block" spin thrusts are preformed from positions where overhead and side swings would also have hit. I have not been able to produce conditions in which a thrusting weapon could be spun into the side or rear of a blocking player's hitbox by virtue of the weapon's collider not fully extending back to the attacking player, something that only occurs with the pike and only near the end of the thrust animation.

Offline Elmetiacos

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Re: Hafted Blade - Overpowered?
« Reply #34 on: April 19, 2011, 09:49:49 pm »
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I'm inclined to agree with the OP. Just look at the number of people using LHBs either as a primary weapon for polearm specialists or as a backup for archers - obviously a lot of people have faith in this particular polearm. They also seem extremely fast: when I was still playing cavalry, my horse god killed by a LHB user and the instant that happened my finger was on the right mouse button, naturally, but even so, he managed to hit me three times before my shield "materialised". I've not seen any other weapon do that.
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Offline Dravic

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Re: Hafted Blade - Overpowered?
« Reply #35 on: April 19, 2011, 10:11:49 pm »
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Pro Katana users, Elmetiacos. They can hit you even four times, if they are really pro  8-)

Don't take it too serious, not every cavalry is stupid enough to come to an infantry for the length of Katana's blade xD
But the part about hitting four times is true.

OK, back to topic:

LHB isn't really OP. When every polearm (this one, too, of course) will be 2 slot, you won't see LHB that often anymore.

Offline Cyclopsided

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Re: Hafted Blade - Overpowered?
« Reply #36 on: April 20, 2011, 08:06:15 am »
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As far as I can tell, the "around the block" spin thrusts are preformed from positions where overhead and side swings would also have hit. I have not been able to produce conditions in which a thrusting weapon could be spun into the side or rear of a blocking player's hitbox by virtue of the weapon's collider not fully extending back to the attacking player, something that only occurs with the pike and only near the end of the thrust animation.
The only way I have gotten to glitch a thrust around someones block with a stab is with a 1 wpf heavy lance [speed = 75] in very heavy armor. Your stab will be so slow in extending you can in fact bend it around the side of someone and drag it into their side with a thrust. It is extremely difficult to do due to the narrow timing window and it can still be blocked if they turn towards where it will come from.

I have practiced trying to exploit the hitboxes a LOT with CanYouBlockDown. I have managed to do some retarded stuff, although none of it is practical.


on topic of the hafted blade.
The thread is referring specifically to the shorter/ not long. The short hafted blade has less reach than most 1handers due to animation, although it can stun lock you on a ultra high agility build with proper footwork. If you know what the "castor swing" is, which is a footwork & side-spam combination, with that you can easily stun lock an opponent to death.
However, if you block twice and don't let yourself get footwork spammed, you'll one hit the agility character trying to pull it off when they think they can spam you.
« Last Edit: April 20, 2011, 08:11:45 am by Marathon »
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Offline King Berend

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Re: Hafted Blade - Overpowered?
« Reply #37 on: April 20, 2011, 08:19:07 am »
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I used hafted blade and I can't even beat 2h spammer :)

well that means you suck :wink:

Offline King Berend

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Re: Hafted Blade - Overpowered?
« Reply #38 on: April 20, 2011, 08:24:03 am »
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Well I play a melee 2h character, I am currently using 18/15 str/agi build at level 24. The first comment I know will be 2H are spammers, so to stop that I am a skilled manual blocker who never spams and I come out with a K:D ratio on siege servers of about 2 on average. This post however is not about 2H, but instead about the polearm the hafted blade. I have noticed on several occasions that the hafted blade can spam faster than recovery after a hit, meaning 1 hit on you effectively makes you useless. Also after the stun from a polearms on manual block I don't believe the speed this blade can be spammed is balanced, I have seen many time a person using this able to continue spamming through parries even on the cooldown of a heavier weapon stun.

I have seen many people use this weapon to great effectiveness just through spamming, spamming is irritating but can usually be overcome by manual blocking, this is not the case unless you are a god at it, since blocking through feint spams on top of this weapons speed is impossible to me. Anyway I ask for other people's opinions on this weapon as it could just be me not seeing the whole picture.

you're right the polearm swings stun you all the time. but I don't think it's only the hafted blade, the glaive is way more OP. like: I picked up a glaive without wpf and without agi (str only build which sucks) so I was a slowpoke and I could still make a killstreak of 7.... cause it has epic reach, too fast animations and it stuns your opponent. so I say nerf'em!@

greetz, Berend