Author Topic: How about new item flags, for more variety?  (Read 778 times)

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Offline Joker86

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How about new item flags, for more variety?
« on: October 25, 2012, 01:09:43 am »
+12
Hi!

I feel bored, so here's yet another suggestion thread of mine. Please don't reat it totally seriously, as we all know this won't be implemented. I think we can be happy if cRPG will be patched ever again  :rolleyes:

 
My suggestion is directed to the items flags we currently have. Those are:

- unbalanced
- knockdown
- bonus against shield
- crushthrough
- can't be sheathed
- secondary mode
- can't use on horseback
- can't reload on horseback
- couchable


First of all, a few "invisible" flags should be added to the webside, so that people know what they are buying there:

- 1 or 2 hand
- 2 hand only
- can't block


Now let's think about some new, interesting flags, to spice up things:

Nr. 1
Flag: Cruel wounds
Effect: "polestagger" - longer recovery time when hit
Thoughts: this is basically to give a few weapons their polestagger ability back or to give it to new weapons. Those weapons cut terrible wounds, and sometimes you are literally caught in agony, unable to move. Making it damage based instead of luck based would be nice.

Nr. 2
Flag: Cutting
Effect: bleeding effect. You lose more hitpoints for some time after being hit
Thoughts: You will lose a hitpoint every second for a limited amount of time. The hitpoint loss doesn't cause you to be interrupted. The point of this flag is to give more options for balancing, as the overall damage is of a value between the pure base damage and the added base and bleeding damage as overall base damage. (Easier: 30c < 30c + 1s < 31c. The "s" is the bleeding damage, latin for sanguis, as "b" is aready taken for blunt.)

Nr. 3
Flag: horse knacker (?)
Effect: horse rears whenever it is hit
Thoughts: this is basically representing the polearm weapons with all kind of hooks which were used in the late middle ages to deal with knights. The Fauchard would be a nice example for this. Never mind where you hit a horse from with such a weapon, it will rear because of the pain. I recommend to not use it on top tier weapons like halberds or the glaive. Boar spear would be an idea, perhaps.

Nr. 4
Flag: Dismounting
Effect: if a certain amount of damage is dealt to the rider, he falls of the (still living) horse
Thoughts: it's basically already explained. This is meant to represent yet another anti-cav-weapon, other than only long polearms. The impact of the weapon is that terrific, or it has such nasty hooks, that you get simply dismounted, if unlucky.

Nr. 5
Flag: Disarming
Effect: if you chamberblock a hit with it, there is a small chance your opponent will drop his weapon
Thoughts: again pretty self-explanatory. I think we must limit it on a small chance of success, otherwise it would be really OP in the hands of people who are good at chamber blocking and fight anybody without a shield. Of course again weapons with hooks or the like are good candidates for it. I would restrict it on 1hd weapons.

Nr. 6
Flag: Balanced
Effect: the opposite of "unbalanced"
Thoughts: this is for light, fast and as the name says balanced looking weapons with low damage. They are ideal for "fencing". Again this only makes sense for a few medium tier 1hd weapons

Nr. 7
Flag: Only use on horseback
Effect: read above
Thoughts: now this is an interesting one, because it allows the use of weapons which would be OP on foot. My first idea is something like a two handed rider's hammer, we still don't have them as weapons ingame. In German they are called "ravenbill", I guess the English expression will be similar. It would allow the devs to create the completely new class of (viable) 2hd cavalry. And I bet there are a lot more ideas with this flag.


Feel free to discuss particular flags (that's why I gave them numbers), and add own flags, if you find some. Let's see what ideas we can put together.
Joker makes a very good point.
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Offline matt2507

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Re: How about new item flags, for more variety?
« Reply #1 on: October 25, 2012, 02:15:11 am »
0
seems interesting.

Most of the ideas proposed seems correct except disarmament which may be op.
And +1 for 2h cav buff, this is a class that I tried to play for a while and I stop because it's not efficient enough.
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Offline Casimir

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Re: How about new item flags, for more variety?
« Reply #2 on: October 25, 2012, 04:57:29 pm »
0
2h cav is OP, must be nerfed!
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Offline Jarlek

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Re: How about new item flags, for more variety?
« Reply #3 on: October 25, 2012, 11:34:16 pm »
0
I like most of your suggestions for new item flags, but just adding more item flags in general has my full support. +1
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Offline Kafein

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Re: How about new item flags, for more variety?
« Reply #4 on: October 26, 2012, 12:24:29 am »
0
Buying throwing daggers with slag damage

Offline Chris_P_Bacon

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Re: How about new item flags, for more variety?
« Reply #5 on: October 26, 2012, 05:59:35 am »
-1
I like em, except bleeding, unless bleeding applies for every weapon except peasant blunt weapons. For realism.

Offline Byrdi

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Re: How about new item flags, for more variety?
« Reply #6 on: October 26, 2012, 09:45:27 am »
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The chamber disarm thingy seems a but overpowered.

Offline MayPeX

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Re: How about new item flags, for more variety?
« Reply #7 on: October 26, 2012, 01:17:51 pm »
-1
Nr. 1
Flag: Cruel wounds
Effect: "polestagger" - longer recovery time when hit
Thoughts: this is basically to give a few weapons their polestagger ability back or to give it to new weapons. Those weapons cut terrible wounds, and sometimes you are literally caught in agony, unable to move. Making it damage based instead of luck based would be nice.

No, polestagger was annoying as it is to many. I'm sure we don't want it back any time soon.

Nr. 2
Flag: Cutting
Effect: bleeding effect. You lose more hitpoints for some time after being hit
Thoughts: You will lose a hitpoint every second for a limited amount of time. The hitpoint loss doesn't cause you to be interrupted. The point of this flag is to give more options for balancing, as the overall damage is of a value between the pure base damage and the added base and bleeding damage as overall base damage. (Easier: 30c < 30c + 1s < 31c. The "s" is the bleeding damage, latin for sanguis, as "b" is aready taken for blunt.)

No because this will get infuriating for those who win by the tip of a blade, just to bleed out. It's bad enough many two handers can two hit people, some just survive after the first. Don't give them any more power than they need.

Nr. 3
Flag: horse knacker (?)
Effect: horse rears whenever it is hit
Thoughts: this is basically representing the polearm weapons with all kind of hooks which were used in the late middle ages to deal with knights. The Fauchard would be a nice example for this. Never mind where you hit a horse from with such a weapon, it will rear because of the pain. I recommend to not use it on top tier weapons like halberds or the glaive. Boar spear would be an idea, perhaps.

No because again, this will get frustrating to cav players. Again this is giving too much power to weapons against cav.

Nr. 4
Flag: Dismounting
Effect: if a certain amount of damage is dealt to the rider, he falls of the (still living) horse
Thoughts: it's basically already explained. This is meant to represent yet another anti-cav-weapon, other than only long polearms. The impact of the weapon is that terrific, or it has such nasty hooks, that you get simply dismounted, if unlucky.

Like before, this will be a rat's arse to cav players. Horses die fairly quick anyway, (maybe you could argue this against higher tier horse, but they die fast still.) This isn't needed when everyone can jump above their waist in plate armour. (Fix this, why the fuck can tincans jump that high anyway?)

Nr. 5
Flag: Disarming
Effect: if you chamberblock a hit with it, there is a small chance your opponent will drop his weapon
Thoughts: again pretty self-explanatory. I think we must limit it on a small chance of success, otherwise it would be really OP in the hands of people who are good at chamber blocking and fight anybody without a shield. Of course again weapons with hooks or the like are good candidates for it. I would restrict it on 1hd weapons.

No, this would get annoying. I sense a lot of Polearm power going on here. So no, you don't need this. If you can disarm my axe, I should be allowed to cut through your spear and into your skull whilst I drink your fluids afterwards.

Offline karasu

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Re: How about new item flags, for more variety?
« Reply #8 on: October 26, 2012, 03:05:14 pm »
+1
Stones should have knockdown!

Offline Falka

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Re: How about new item flags, for more variety?
« Reply #9 on: October 26, 2012, 03:29:57 pm »
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too short; didn't read  :mrgreen:

Stones should have knockdown!
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