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Give us statistics to base our arguments upon!

Yes
No, statistics are not needed, and will only lead to more minmaxing.

Author Topic: Could we please have some statistics?  (Read 787 times)

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Offline Thomek

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Could we please have some statistics?
« on: October 19, 2012, 09:42:53 pm »
+15
I would like to know what classes are most efficient when it comes down to K:D ratio in battle and for siege.

I know this wouldn't tell the whole story, since players of different skill levels choose different classes.. Perhaps we could also look at what generation players are and what classes they choose to play.

Even what exact weapons are the most popular, or K:D ratios connected with weapons would be interesting.

This could give us some clues as to what is really going on in cRPG, in stead of all these undocumented whine threads.

Give us some ammo!
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That Thomeck-delay-kicking bussiness is like that asshole-retard dude that fucks your sister sometimes.

Offline Kalp

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Re: Could we please have some statistics?
« Reply #1 on: October 19, 2012, 09:48:27 pm »
+3
There are three kinds of lies: lies, damned lies, and statistics.

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The goal of Strategus battles shouldnt be to deprive your enemies of players, but to have full roster both sides and have the gear/tactics/strategy win the day rather than lack of merc support.

Offline Torost

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Re: Could we please have some statistics?
« Reply #2 on: October 21, 2012, 09:21:37 am »
+1
The purpose of battle and siege is to win the round.. atleast for some..

The most interesting data would be distribution of classes on each side combined with result of round.

With a few thousand sample rounds I belive we could harvest some interesting results.

KD ratios are only indicative of usefullness.

Maybe not assign class to lowlevel chars (below lvl 25) just call them militia.

To assign classes , one should parse the logs, and count what kind of weapon each player used for kills.

If 25% of kills comes from crossbows and 75% comes from 1hand axe/1hand sword , then the player is labeled "1Hander with crossbow" and so on.. reverse 75% 25% "Crossbower with 1hand".

For most of the devs this kind of dataparsing should be 2nd nature.. im guessing.

I could take a shot at it if battlelogs were made available.
(Maybe clean out the chat, not everything said in rage needs to be carved in stone on the internet)

Offline Teeth

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Re: Could we please have some statistics?
« Reply #3 on: October 23, 2012, 04:36:14 pm »
+2
How about we start with displaying my win/loss and points/round ratios on the website.

Offline oprah_winfrey

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Re: Could we please have some statistics?
« Reply #4 on: October 23, 2012, 08:33:12 pm »
0
How about we start with displaying my win/loss and points/round ratios on the website.

But I don't want to see your win/loss and points/round on the website.

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Offline Arry

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Re: Could we please have some statistics?
« Reply #5 on: October 23, 2012, 08:41:57 pm »
0
The classes are pretty much balanced as far as I see, yet it is the maulers who put people on their knees in siege. It is such an useful weapon when repelling enemies climbing up ladders, but definitely not so great in battle mode. But in the end it is all about the player, not his weapons. TrollfaceGod from Warpigs as a good example; he's using one handed sword without a shield or heavy armour, yet he's almost always on the top of the scoreboard.