Poll

Add STRAT ONLY Stats/Skills?

Yes!  I like this idea.
26 (61.9%)
Hmm, not sure....but interesting.
10 (23.8%)
No....I don't like this.
6 (14.3%)

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Author Topic: STRAT ONLY Stats/Skills  (Read 1313 times)

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Offline Elindor

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STRAT ONLY Stats/Skills
« on: October 19, 2012, 05:06:14 pm »
+10
So, in single player, there are a lot of stats that effect your character that are *NON COMBAT STATS/SKILLS*
You all know them, they are things like Persuasion, Leadership, Trade, First Aid, Wound Treatment, Tracking, Spotting, etc etc....
Also, there is Charisma and Intelligence...

I won't profess to be the most versed in what these all do since I didn't play much single player in Warband....but here's my suggestion and maybe some of you who did play more single player could tell me how these stats could be implemented into strat.



** STRAT ONLY STATS/SKILLS **

- In Strategus ONLY , add the * NON COMBAT STATS* from single player to each character.
- Each character gets a set amount of points to distribute between these categories.
- Of course, everyone's current cRPG stats remain as they are - this has NO impact on that in any way

:: THE STATS ::

- Charisma : Again help me out here, but better trading and faster troop acquisition rates?
- Intelligence : Not sure?  Someone suggest something from their single player knowledge.

:: THE SKILLS ::
(some may be more relevant than others, ones in bold are ones I could see being more relevant)

- Looting : Bonus to what you can loot from enemy armies?
- Trainer :
- Tracking : Allows you to increase your speed slightly when "following" an enemy army
- Tactics : Some effect on battles?
- Path Finding : Allows slightly faster speed through mountains and forests (slow areas)
- Spotting : Increase sight distances of enemy armies etc?
- Inventory Mngmt :
- Wound Treatment : This and the next 2 stats could in some ways allow you to "recover" a small percentage of troops lost in a battle
- Surgery :
- First Aid :

- Engineer :
- Persuasion : Could effect buy/sell prices
- Prisoner Mngmt :
- Leadership : Could slightly reduce upkeep costs on large armies and *maybe* have some starting position effect on the strat battles themselves or something.
- Trade : Could increase revenues made of trading, or could allow you to sell slightly higher at closer ranges or something

(click to show/hide)

------------

Anyhow I feel the idea could give more customization and intrigue to Strategus without imbalancing cRPG at all since the stats are only active in Strategus (and really have no use in cRPG as a whole anyhow).  Could give more decision making ability to the player.

Currently every strat character on the map is identical, this would allow customization OFF the battlefield.
Do you build a fast moving trader?
Do you build a commanding leader of massive armies?
Do you build a sly salesman?
Do you build a captain of a fast hit and run army?
Do you build a Lord of a fief or castle which enhances production?
« Last Edit: November 19, 2012, 09:47:53 pm by Elindor »
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Offline LordBerenger

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Re: STRAT ONLY Stats/Skills
« Reply #1 on: October 19, 2012, 05:42:39 pm »
+4
I will Ctrl+X spam like there's no tomorrow.
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Offline PhantomZero

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Re: STRAT ONLY Stats/Skills
« Reply #2 on: October 19, 2012, 06:44:24 pm »
+4
This has been suggested several times and in a couple different ways, some with this system of xp and points while others with more of a tree-based traits system. Strategus XP could be gained by being the commander of a strategus battle and participating, so that there is still a sense of progression.

Charisma and Intelligence should both be replaced with something called "Acumen" and be split into Business and Command. Business governing trade skills and Command obviously the military ones.

Tactics could lean the battle roster sizes in your favor if your tactics skill was higher than your opponents, letting you have more troops on the battlefield at once, similar to singleplayer.

Looting could allow you to resell equipment at higher values than -80% obviously no more than -60%, so it would be good for raiders that capture a lot of extra equipment that they might not need.

Tracking could be replaced with a hiding or maneuvering skill that would reduce the range your army is spotted, while spotting increases your army's vision.

Leadership would lower troop costs in your army and in your garrisoned fiefs.

Trade could make goods cheaper or more expensive. A Lord with a low trade skill compared to a foreign merchant would be "swindled" and pay less for goods, while a Lord with a high trade skill would be harder to bargain with, as well as his fiefs would have bonus to prosperity.
 
Inventory Management could increase the amount of goods you could fit into a "crate" making you require less horses/men to carry them, however it would not reduce the weight.

Governance could be a new skill and a requirement of both Business and Command acumen and give bonus daily PP in all of your fiefs, or reduce the amount of PP you have to spend to respec.

In this manner you could also choose to specialize as a mayor/governor or stay as a military commander. A Lord with lots of buisness acumen would find it hard to defend his fiefs because his tactics would be lacking and maintaining a garrison would be expensive, so he would either have some "captains" engage the enemy in the field or give up his title.
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Offline dynamike

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Re: STRAT ONLY Stats/Skills
« Reply #3 on: October 19, 2012, 06:57:25 pm »
+1
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Offline LordBerenger

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Re: STRAT ONLY Stats/Skills
« Reply #4 on: October 19, 2012, 07:00:21 pm »
+1
Partyboy should start off with highest amount of possible Charisma as possible if so from the get-go.

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Offline Haboe

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Re: STRAT ONLY Stats/Skills
« Reply #5 on: October 19, 2012, 07:11:24 pm »
0


- Trainer : make your rookies into better soldiers, they know how to carry equipment (so less equipment becomes crates, usefull for besieging castle)
- Tactics : slight increase in amount of mercenaries you can hire for a battle.
- Inventory Mngmt : more crates/ goods per troop on you without slowing
- Engineer : Ability to make/ gather construction material in the forest.
- Prisoner Mngmt : survivors of the enemy (surrendered/ flag captured) become your prisoners, over time you can recruit them depending on CHA

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Offline Elindor

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Re: STRAT ONLY Stats/Skills
« Reply #6 on: October 19, 2012, 07:43:16 pm »
0
Love all the feedback so far....

Yeah I thought it might have been suggested Phantom, but thought Id bring it up again....seems like such a good and executable idea that would really make strat more interesting for people.

The issue with strat is making it interesting for the common clan member - the leaders play their diplomacy games and usually have the armies and the holdings, and the members kinda run around and do trade runs to support that (often prompted heavily by the leaders :)) .  I feel like this kinda stuff would make the game more fun for the average clan member.

Kinda like how chadz wanted to make it so more small scale battles happened, same reason.
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Offline Haboe

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Re: STRAT ONLY Stats/Skills
« Reply #7 on: October 19, 2012, 09:16:03 pm »
+1
This has been suggested several times and in a couple different ways

but this man uses purple text and fat letters.
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Offline Elindor

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Re: STRAT ONLY Stats/Skills
« Reply #8 on: October 19, 2012, 10:34:46 pm »
0
but this man uses purple text and fat letters.

TRUTH
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Offline Garem

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Re: STRAT ONLY Stats/Skills
« Reply #9 on: October 19, 2012, 10:59:36 pm »
0
I like the idea, but simpler is better.
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Offline Elindor

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Re: STRAT ONLY Stats/Skills
« Reply #10 on: October 21, 2012, 08:08:14 am »
0
bumpeth.
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Offline Lech

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Re: STRAT ONLY Stats/Skills
« Reply #11 on: October 21, 2012, 10:32:17 am »
+1
what about leveling up? i think you should get as many points as your highest level ever.

Offline PhantomZero

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Re: STRAT ONLY Stats/Skills
« Reply #12 on: October 21, 2012, 05:28:13 pm »
+1
what about leveling up? i think you should get as many points as your highest level ever.

My main point about giving only the commanders of battles (who also participate) is that this forces clans into action. A small clan that fights all the time will have better generals and governors than large empires that don't fight, or have to spread their battles out (and xp) amongst more people.

Even if it just becomes border clashes with neighboring factions rather than an actual war, it prevents one clan from just hoarding milanese plate for the one day they get to use it. They must constantly be spending resources to buy more gear.
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Offline Garem

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Re: STRAT ONLY Stats/Skills
« Reply #13 on: October 21, 2012, 07:16:42 pm »
0
My main point about giving only the commanders of battles (who also participate) is that this forces clans into action. A small clan that fights all the time will have better generals and governors than large empires that don't fight, or have to spread their battles out (and xp) amongst more people.

Even if it just becomes border clashes with neighboring factions rather than an actual war, it prevents one clan from just hoarding milanese plate for the one day they get to use it. They must constantly be spending resources to buy more gear.

The problem with this is that large clans can essentially "powerlevel" commanders up faster than smaller clans. Then again, perhaps the diminishing returns like most RPGs have (level 10 takes longer than level 2) will make this manageable for small clans, so long as the low levels can still compete with higher levels.

Also, another skill suggestion:

Training - Players under your command receive a 4% experience boost in battles per level.
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Offline Elindor

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Re: STRAT ONLY Stats/Skills
« Reply #14 on: October 21, 2012, 08:21:19 pm »
+1
Well, my original idea was that you do not LEVEL these stats.  Maybe you just GET a set amount of points when you join strat and you distribute them as you wish, and you could reset them in 7 days like the PP in a fief.

That way its all even.
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