So, in single player, there are a lot of stats that effect your character that are *NON COMBAT STATS/SKILLS*
You all know them, they are things like Persuasion, Leadership, Trade, First Aid, Wound Treatment, Tracking, Spotting, etc etc....
Also, there is Charisma and Intelligence...
I won't profess to be the most versed in what these all do since I didn't play much single player in Warband....but here's my suggestion and maybe some of you who did play more single player could tell me how these stats could be implemented into strat.
** STRAT ONLY STATS/SKILLS **-
In Strategus ONLY , add the
* NON COMBAT STATS* from single player to each character.
- Each character gets a set amount of points to distribute between these categories.
- Of course, everyone's current cRPG stats remain as they are - this has NO impact on that in any way :: THE STATS :: - Charisma : Again help me out here, but better trading and faster troop acquisition rates?
- Intelligence : Not sure? Someone suggest something from their single player knowledge.
:: THE SKILLS :: (some may be more relevant than others, ones in bold are ones I could see being more relevant)- Looting : Bonus to what you can loot from enemy armies?
- Trainer :
- Tracking : Allows you to increase your speed slightly when "following" an enemy army
- Tactics : Some effect on battles?
- Path Finding : Allows slightly faster speed through mountains and forests (slow areas)
- Spotting : Increase sight distances of enemy armies etc?
- Inventory Mngmt :
- Wound Treatment : This and the next 2 stats could in some ways allow you to "recover" a small percentage of troops lost in a battle
- Surgery :
- First Aid : - Engineer :
- Persuasion : Could effect buy/sell prices
- Prisoner Mngmt :
- Leadership : Could slightly reduce upkeep costs on large armies and *maybe* have some starting position effect on the strat battles themselves or something.
- Trade : Could increase revenues made of trading, or could allow you to sell slightly higher at closer ranges or something
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Anyhow I feel the idea could give more customization and intrigue to Strategus without imbalancing cRPG at all since the stats are only active in Strategus (and really have no use in cRPG as a whole anyhow). Could give more decision making ability to the player.
Currently every strat character on the map is identical, this would allow customization OFF the battlefield.Do you build a fast moving trader?
Do you build a commanding leader of massive armies?
Do you build a sly salesman?
Do you build a captain of a fast hit and run army?
Do you build a Lord of a fief or castle which enhances production?