Poll

Introduce parrying (tap-blocking) in cRPG?

Yes
No

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Offline Sarpton

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #30 on: October 17, 2012, 10:04:17 pm »
0
OH,  neat thanks guys.
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Offline The_Bloody_Nine

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #31 on: October 17, 2012, 10:33:06 pm »
0
break compability with DOS, maybe?
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Offline DarkFox

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #32 on: October 22, 2012, 10:47:04 pm »
+2
Nice, but I cant see the sense. Another high risk no reward mechanic. This will make players to hold every their attack for 10 seconds even more.

Offline Byrdi

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #33 on: October 23, 2012, 12:11:48 am »
0
Why would we add this when we already have the chamber option, this is just a less risky and more rewarding version. Which is stupid.

Rather add what stun you want from tab block to chamber blocks.

Also think it would make combat more boring because everyone would be hold attacking all the time.

Its really nice with some initiatives and new/reused ideas, but please dont change for the sake of changing.

Offline Phew

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #34 on: October 23, 2012, 05:14:17 pm »
0
Why would we add this when we already have the chamber option, this is just a less risky and more rewarding version. Which is stupid.

Rather add what stun you want from tab block to chamber blocks.

Also think it would make combat more boring because everyone would be hold attacking all the time.

Its really nice with some initiatives and new/reused ideas, but please dont change for the sake of changing.

QFT. Chambering is already high risk/low reward, add parrying and there is no incentive to chamber. Instead of stunning the person you block, landing a parry  should give you some kind of bonus (speed, damage, whatever) on your next attack. The stun should be reserved for being chamber blocked (this actually makes physical sense, since having your swing met by another would probably stun you in reality).

Offline DarkFox

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #35 on: October 23, 2012, 07:36:52 pm »
0
When we will see some big changes btw? cRPG didnt had any serious patches for a long time.

Offline Vibe

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #36 on: October 24, 2012, 10:11:49 am »
+1

Offline Byrdi

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #37 on: October 24, 2012, 10:14:17 am »
0

Offline Jarlek

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #38 on: October 24, 2012, 01:30:26 pm »
0
As a guy who does held attacks 99% of the time, I support this!

Although how would this work if people are "spamming" blocks? Some sort of delay on the parry or something? A small window where the parry isn't active?
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Offline Angantyr

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #39 on: October 24, 2012, 02:05:08 pm »
0
Always wondered why this was taken out of the build as most people seemed in favour of it, added a nice extra layer to combat.

Maybe even the old unique parry animations are still useful?

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« Last Edit: October 24, 2012, 06:23:15 pm by Angantyr »

Offline cmp

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #40 on: October 24, 2012, 02:38:23 pm »
+6
I still haven't decided whether a good parry should mean increased attacker stun or decreased defender stun (or both). Suggestions are welcome.
Held attacks will be changed so that holding too much will result in a damage decrease (currently held attacks reach 150% damage at 0.6s, then go down to 120% and stay there). That should get rid of holding contests, unless one wants to deal ridiculously low damage and risk glancing.

When we will see some big changes btw? cRPG didnt had any serious patches for a long time.
soontm

Offline Gravoth_iii

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #41 on: October 24, 2012, 02:48:25 pm »
0
I still haven't decided whether a good parry should mean increased attacker stun or decreased defender stun (or both). Suggestions are welcome.
Held attacks will be changed so that holding too much will result in a damage decrease (currently held attacks reach 150% damage at 0.6s, then go down to 120% and stay there). That should get rid of holding contests, unless one wants to deal ridiculously low damage and risk glancing.

Sounds great! Also if the parry is going to stun people and leave them open for an attack it has to very hard to pull off. Maybe parry should stop the attackers movement so if quick enough you can land a kick right after a parry which would then result in an open guard, because this would mean that a lucky parry wouldnt give a free hit, only the parries that are planned and the kick being timed fast enough would pay off.   :rolleyes:
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Offline [ptx]

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #42 on: October 24, 2012, 02:49:45 pm »
+2
I vote for decreased defender stun.

Offline Vibe

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #43 on: October 24, 2012, 02:53:07 pm »
+1
I still haven't decided whether a good parry should mean increased attacker stun or decreased defender stun (or both). Suggestions are welcome.

Maybe it should stun both: attacker more than defender though, but should still allow the attacker to block the next attack from the defender (kind of like chambering). Advantage would be getting a free hit on the attacker if it's a 1vs2 scenario: attacker attacks, first defender parries, second defender gets a free hit in.

Offline Chasey

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #44 on: October 24, 2012, 03:21:44 pm »
0
Maybe it should stun both: attacker more than defender though, but should still allow the attacker to block the next attack from the defender (kind of like chambering). Advantage would be getting a free hit on the attacker if it's a 1vs2 scenario: attacker attacks, first defender parries, second defender gets a free hit in.
this , make it like chambering, if your quick enough you can block. Dont just give it a free hit, due to long stun times
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