Poll

Introduce parrying (tap-blocking) in cRPG?

Yes
No

Author Topic: HACKED  (Read 4559 times)

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Offline TurmoilTom

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #15 on: October 16, 2012, 10:45:01 pm »
+3
This suggestion gave my 20 ping a boner.

Offline Rhekimos

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #16 on: October 16, 2012, 10:59:28 pm »
+1
Stomping on any idea that might make the game harder for the half percent that plays with a 100+ ping before having any clue how it would play out, yeah that kind of attitude wouldn't have gotten multiplayer gaming past chess.

Surely you can see that a consistent gaming experience for all non-ridiculous pings is a good thing? And please drop the chess red herring already, nobody is arguing for making cRPG turn based.

Quote
Whether you have 30 ms or 150, you develop your timing based on what works, not necessarily on what you see.

Blind fighting?

And it certainly was like that when I tried out the China server to see what kind of effect a bigger ping would have. You simply could not trust what you saw on the screen, and blocks had to start when you saw the enemy begin to move his weapon in to the attack position in order to register in time.

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I can consistently chamberblock on NA, once I work out when to do it.

Clap clap.

Offline STR_KpuBopy4ka

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #17 on: October 17, 2012, 12:24:20 pm »
0
Sounds like buff for chambers so ... yes!

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #18 on: October 17, 2012, 01:44:48 pm »
-3
penis.
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Offline Vibe

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #19 on: October 17, 2012, 02:36:31 pm »
0
Isn't something like this already in with blocking the stab at the right time/range?

I'm talking about if someone blocks your stab at the end of animation you won't be able to block the next attack in time, granting the enemy a free hit on you. Happens rarely, but I've seen some people can actually pull this off quite frequently (Hearst).

Or is that a bug?

Offline [ptx]

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #20 on: October 17, 2012, 02:39:56 pm »
+2
It's because stab gets stunned from being blocked more so than even from being chamberblocked. Not related to this, although it would give even more free hit vs stabs.

Offline Vibe

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #21 on: October 17, 2012, 02:44:04 pm »
0
It's because stab gets stunned from being blocked more so than even from being chamberblocked. Not related to this, although it would give even more free hit vs stabs.

I think it's lame. Yeah maybe they should deal with the stab, but not by granting the enemy free hits on you. Everything should have a counter.

Offline [ptx]

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #22 on: October 17, 2012, 02:46:55 pm »
0
Yeah, it is annoying, but you generally need to be in facehug range to make use of the free hit anyway, so that kind of punishes for that.

Offline Haboe

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #23 on: October 17, 2012, 02:49:05 pm »
0
Was really the only the only thing i used to blok in early beta.
All my block were tabblock-attack in the same tenth of a second. Guaranteed block or chamber and helped me kill the entire enemy team more then once  :twisted:
But yea, on average there were 5 ppl on eu1 at the time taht actually knew how to block  :mrgreen:

EDIT:
Never used a shield back then, so how did it work with shields? :P
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Offline [ptx]

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #24 on: October 17, 2012, 02:50:23 pm »
0
Less damage for shields, afaik.

Offline Teeth

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #25 on: October 17, 2012, 03:18:25 pm »
0
I think it's lame. Yeah maybe they should deal with the stab, but not by granting the enemy free hits on you. Everything should have a counter.
Yes, the stab stun is the counter to the now almighty 2h stab. Yet that is not enough cause every 2h I duel does 50% stabs. I rarely get a free hit in due to stab stun, not even with chambers.

Offline Kaoklai

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #26 on: October 17, 2012, 07:12:08 pm »
-3
I am curious as to how this would affect chambers.  Can't see it giving less time to respond than chambers, which are already eminently blockable, so I wonder where it would fit in.  Excited to find out once it's implemented. 
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Offline Sarpton

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #27 on: October 17, 2012, 08:55:02 pm »
0
Nah, it was removed because it was a huge advantage for the few good players (not many of those in early beta), and the majority of noobs whined about it. That shouldn't be a problem now that everyone and his mother knows how to manual block at least to some extent.

It's one of the top things on my todo list. It can't be done until we break compatibility and everyone uses the new client, though.


What do you mean by, "break compatibility"?  Just for my general knowledge.
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Offline Teeth

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #28 on: October 17, 2012, 08:58:46 pm »
-1
I think seperating cRPG from Warband by using a completely seperate client for cRPG.

Offline [ptx]

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #29 on: October 17, 2012, 09:12:32 pm »
0
Or perhaps updating the beta client to make full use of its features, but it no longer being compatible with the normal client. Right now, beta client users play on the same servers as the rest of players.