Poll

Introduce parrying (tap-blocking) in cRPG?

Yes
No

Author Topic: HACKED  (Read 4319 times)

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Kulin_ban

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HACKED
« on: October 16, 2012, 07:46:13 pm »
+20
HACKED
« Last Edit: June 08, 2013, 11:29:18 am by Kulin_ban »

Offline Teeth

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #1 on: October 16, 2012, 07:48:39 pm »
0
We could really use something like this to spice up the combat. Add a new layer, tough to balance though.

Offline Bjord

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #2 on: October 16, 2012, 07:53:17 pm »
+6
Should not work with all weapons, is all I'm gonna say.

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Offline Rhekimos

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #3 on: October 16, 2012, 07:59:44 pm »
+1
Sounds like an advantage for the players with the best pings.

Offline Rhekimos

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #4 on: October 16, 2012, 08:13:56 pm »
-1
It does not sound like anything yet. You can not know for sure how it would work out. Everything else is just speculation.

Quote
Parrying at the right time will cause the attacker to be stunned longer giving the defender a longer window for a counter-attack.

It sounds very time critical, and as such will be mostly beneficial those with the best pings.

Maybe the devs can sprinkle some magic dust on it to make it a wonderful addition to all players, and not something that greatly benefits a fraction of the players, but that seems far less likely.

And what's this about "just speculation"? Isn't your poll and thread all about asking the playerbase if they imagine the feature would make cRPG better?




Offline Arathian

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #5 on: October 16, 2012, 08:46:24 pm »
0
I approve.
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Offline Teeth

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #6 on: October 16, 2012, 08:57:51 pm »
+6
Sounds like an advantage for the players with the best pings.
So is chamberblocking, directional blocking and kicks. Using this logic we can only play chess multiplayer.

Offline Son Of Odin

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #7 on: October 16, 2012, 09:04:56 pm »
0
Should not work with all weapons, is all I'm gonna say.

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This true.

Tap-blocking could potentially be magnificent counter for hilt slash spamming. Hmm why not. Let's test it?
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Offline LordBerenger

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #8 on: October 16, 2012, 09:27:35 pm »
0
It sounds very time critical, and as such will be mostly beneficial those with the best pings.

Maybe the devs can sprinkle some magic dust on it to make it a wonderful addition to all players, and not something that greatly benefits a fraction of the players, but that seems far less likely.

And what's this about "just speculation"? Isn't your poll and thread all about asking the playerbase if they imagine the feature would make cRPG better?

I constantly play with 110-120 ping on NA1/2 server. Sure melee-wise i'm at a disadvantage but i can easily fix that with going cav lancer, mauler, archer, tincan or shielder.
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Offline Teeth

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #9 on: October 16, 2012, 09:29:06 pm »
0
I constantly play with 110-120 ping on NA1/2 server. Sure melee-wise i'm at a disadvantage but i can easily fix that with going cav lancer, mauler, archer, tincan or shielder.
And the fact that NA players are shit also helps :wink:

Offline Rhekimos

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #10 on: October 16, 2012, 09:43:06 pm »
0
So is chamberblocking, directional blocking and kicks. Using this logic we can only play chess multiplayer.

Derp. Not giving MORE advantages to low ping players makes this game chess?


I constantly play with 110-120 ping on NA1/2 server. Sure melee-wise i'm at a disadvantage but i can easily fix that with going cav lancer, mauler, archer, tincan or shielder.

Yeah, melee is horrible even with a semi-decent ping like 100 ms. Most games have anti-lag features that would compensate for that much ping.


If you have high ping, you will always be at disadvantage in a melee part of cRPG.

As for speculation: I had to comment since I felt like you were not giving this suggestion a chance.
I mean, you voted no because ping difference MIGHT affect gameplay...

Or maybe I offered something for consideration if the devs choose to implement this, and I voted no because I thought it wouldn't make for better gameplay. You only assume I gave the feature no chance.

But alas, the -1 storm strikes if you mention any potential flaw in a new feature.

Offline cmp

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #11 on: October 16, 2012, 10:07:53 pm »
+14
However, it was removed (some say due to improvements on chamber blocking, some say due to it being to buggy  impossible to fix).

Nah, it was removed because it was a huge advantage for the few good players (not many of those in early beta), and the majority of noobs whined about it. That shouldn't be a problem now that everyone and his mother knows how to manual block at least to some extent.

cmp already mentioned possibility of this being introduced at some point, so this is also addressed to him as a reminder.

It's one of the top things on my todo list. It can't be done until we break compatibility and everyone uses the new client, though.

Offline Elindor

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #12 on: October 16, 2012, 10:15:24 pm »
0
Hmm, interesting - a "timed parry".  Kinda fills a niche between a chamber and a held parry I guess.
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Offline Teeth

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #13 on: October 16, 2012, 10:19:17 pm »
0
Derp. Not giving MORE advantages to low ping players makes this game chess?
Stomping on any idea that might make the game harder for the half percent that plays with a 100+ ping before having any clue how it would play out, yeah that kind of attitude wouldn't have gotten multiplayer gaming past chess.

Luckily we are way past making games so that people from Nepal can play as well. The blocking and attacking system is high ping unfriendly to the extent that this suggestion wouldn't change anything. You do not even have to be faster with your block to do this. If you can block now, you can also tap it, as blocking an attack means clicking RMB before the attack hits you. You would have the same window to do this, you just need to get the timing right. Once you get a feel for it, you will be able to do it consistently, even if it means clicking a bit before the attack hits you on your screen. Whether you have 30 ms or 150, you develop your timing based on what works, not necessarily on what you see.

I can consistently chamberblock on NA, once I work out when to do it.
« Last Edit: October 16, 2012, 10:23:06 pm by SgtTeeh »

Offline Bjord

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Re: Parrying (tap-blocking) from Warband beta 0.650
« Reply #14 on: October 16, 2012, 10:22:00 pm »
+1
Who cares what kind of advantage it gives good players. Sure, it makes it considerably easier with lower ping, but the difference is very small. I can chamber semi-consistently with 125 ping on NA, and mostly only together with position and anticipation of the swing.

Fast weapons are very hard though, so if you're looking for unfair weapons you want to look at weapons like elite scimitar, steel pick and other incredi-fast 1h weapons.
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