Author Topic: Star Citizen  (Read 142736 times)

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Offline Vibe

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Re: Star Citizen
« Reply #1170 on: December 21, 2015, 02:38:39 pm »
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Anyway, I watched the Expanse, since you mentioned it Leshma. Pretty cool series, I must say, especially considering it's coming from Syfy.. if they keep it up like this I'm excited and I'm hoping it doesn't go the usual Syfy route. How does it relate to Star Citizen apart from ship design or whatever, is the lore similar as well?

Offline Xant

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Re: Star Citizen
« Reply #1171 on: December 21, 2015, 02:40:25 pm »
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Watched The Expanse too, it's really good so far. Best looking scifi armors, as well.

And I don't know what Leshma's smoking, the ship design looks nothing like Star Citizen at all.
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Offline Vibe

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Re: Star Citizen
« Reply #1172 on: December 21, 2015, 02:42:33 pm »
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Well he said it's similar to something in design, not sure if it was ships. Cba scrolling back.

Offline Xant

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Re: Star Citizen
« Reply #1173 on: December 21, 2015, 02:42:48 pm »
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He said ships but he's Leshmatic.
Meaning lies as much
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Offline Xant

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Re: Star Citizen
« Reply #1174 on: December 22, 2015, 12:43:17 pm »
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Meaning lies as much
in the mind of the reader
as in the Haiku.

Offline Xant

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Re: Star Citizen
« Reply #1175 on: December 23, 2015, 09:49:00 pm »
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« Last Edit: December 23, 2015, 10:00:23 pm by Xant »
Meaning lies as much
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Offline Xant

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Re: Star Citizen
« Reply #1176 on: December 24, 2015, 03:49:35 pm »
+2
2.1 on PTU right now seems like a very good build. Getting good FPS and haven't crashed yet, plus they made some improvements to the FPS mechanics.

Already, there's no other game that gives similar gameplay experiences. On one life I flew out to a security station, left my ship floating, EVA'd in there as a player was patrolling around the station with his ship, got an assault rifle, killed another player inside, EVA'd back to my ship, quantum traveled to a few locations, then went back to the starting port with my slung assault rifle, found a Freelancer with two people who accepted me as part of their crew... the pilot flew us back to the security station and me and the other guy EVA'd down 20 meters to the station from the rear exit, killing a player that was waiting down there with an assault rifle...

The whole thing is already so great, quantum traveling in a multicrew ship with other, real players, and being able to exit your seat and then do seamless FPS, 10/10. Delivering exactly the kind of gameplay that I was cautiously hoping for.
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Offline Leshma

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Re: Star Citizen
« Reply #1177 on: December 29, 2015, 02:49:17 pm »
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Not sure you can draw a gun inside the ship. But you can do something even better:


Offline Xant

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Re: Star Citizen
« Reply #1178 on: December 29, 2015, 03:31:54 pm »
+1
Does the game let you be an asshole and murder the crew that took you in whilst on their ship?
Yes, of course.
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Offline Leshma

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Re: Star Citizen
« Reply #1179 on: January 01, 2016, 01:58:42 pm »
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One who feels the guilt.
« Last Edit: January 01, 2016, 02:01:50 pm by Leshma »

Offline Kafein

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Re: Star Citizen
« Reply #1180 on: January 01, 2016, 02:52:40 pm »
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Xant, what kind of mechanics are there to prevent this game from becoming a KoS-fest like all versions of DayZ did?

Offline Xant

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Re: Star Citizen
« Reply #1181 on: January 01, 2016, 04:49:06 pm »
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Nothing yet, but there'll be some kind of reputation system and if you KoS people then you'll be attacked by NPCs in UEE/government space.
« Last Edit: January 01, 2016, 05:10:44 pm by Xant »
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Offline Kafein

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Re: Star Citizen
« Reply #1182 on: January 01, 2016, 06:15:06 pm »
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So, no point actually cooperating with strangers?

Offline Xant

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Re: Star Citizen
« Reply #1183 on: January 01, 2016, 08:48:14 pm »
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I don't understand how you jumped to that conclusion. If there's a system in place that tracks people murdering others willy-nilly and prevents them from flying in UEE space (and puts a bounty on their head), there's no point in cooperating with strangers? That's like saying there's no point in cooperating with strangers in real life because murdering people will get you put in prison.

Unless you mean right now, then the point of cooperating is that there's safety in numbers, though the game right now is a mechanics and stress test. It's an actual alpha, not DayZ-alpha. It's going to take a few patches for there to be enough content to make it worth it to start implementing measures against incessant player-killing. Right now it'd be contrary to what the alpha build is about.
« Last Edit: January 01, 2016, 08:56:37 pm by Xant »
Meaning lies as much
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Offline Kafein

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Re: Star Citizen
« Reply #1184 on: January 01, 2016, 11:15:34 pm »
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That's like saying there's no point in cooperating with strangers in real life because murdering people will get you put in prison.

People don't naturally cooperate with strangers in a video-game. DayZ is a testament to this. There has to be some form of adversity that forces them to do it (i.e. blood bags).

If the game merely implements punishment for KoS behavior then at worst it is seen as a status item to be pursued, at best people simply ignore each other and you get a classic PvE mmo.


Also, what kind of performance are you getting in 2.0? It's really rubbish for me, 30FPS if I'm lucky and the motion blur plus wobbliness on foot makes it horrible.