Author Topic: Star Citizen  (Read 141826 times)

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Offline Xant

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Re: Star Citizen
« Reply #1245 on: January 12, 2016, 09:35:07 pm »
+3
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Offline Leshma

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Re: Star Citizen
« Reply #1246 on: January 13, 2016, 02:15:32 am »
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Is it just me or did they finally fixed first person animations? It is way smoother now (not perfect), there is no weird shaking, skipping animation phases, weird and glitchy crap like that. Hope it's not a bug lol

Xant, can you explain me the purpose of those border lines on visor? Initially, it was supposed to be part of physical representation of helmet but they seem to decided against it (for obvious reasons). Will they pursue it in the future or completely scrap that, what's your take on it? Atm those lines look a lot like HUD graphics, clutter the screen and have no use whatsoever.

Also, what's with Freelancer HUD? Are those screens supposed to be elevated while in use (like on Retailator) or they haven't aligned them properly?
« Last Edit: January 13, 2016, 02:19:10 am by Leshma »

Offline Xant

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Re: Star Citizen
« Reply #1247 on: January 13, 2016, 12:20:37 pm »
+1
I don't think the animations are 100% fixed but they're better than they were.

The border lines are pointless now yes, so they'll do something about it. Did you watch the old Crytek lead engineer talk in one of the recent dev videos? He seemed very competent and enthusiastic and explained a lot. Like the EVA system, the current devbuild version is much more advanced, and completely reworked, from the EVA system players see in the game, but it's not ready for release yet, so in the playable build we have an old version that they've stopped working on -- something similar is probably the case with the visor.

Don't know about the screens but physical screens seem kind of pointless with how they're using the helmet for HUD. Maybe they'll serve some purpose later on, right now all the ship technology is pretty much identical despite being different in description, and in fact they just made the first improvements on that by letting 325A lock in more missiles than others because of the advanced targeting system it has.
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Offline Xant

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Re: Star Citizen
« Reply #1248 on: January 14, 2016, 07:50:45 pm »
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https://imgur.com/al2cHRG

Actually liked the old one more, chest looks a bit weird
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Offline tizzango

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Re: Star Citizen
« Reply #1249 on: January 21, 2016, 11:06:36 am »
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Buying a new PC for this game.

Offline Xant

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Re: Star Citizen
« Reply #1250 on: January 21, 2016, 11:20:11 am »
+1
Player cap raised from 16 to 24 in the PTU now.

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Offline Xant

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Re: Star Citizen
« Reply #1251 on: January 22, 2016, 06:59:18 am »
+1
Player cap lowered from 24 to 16 in the PTU now.

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Offline Molly

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Re: Star Citizen
« Reply #1252 on: January 22, 2016, 10:12:13 am »
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:lol:
When west germany annexed east germany, nobody moved a finger too.

Offline Xant

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Re: Star Citizen
« Reply #1253 on: January 24, 2016, 04:52:45 am »
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Offline Smoothrich

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Re: Star Citizen
« Reply #1254 on: January 26, 2016, 08:37:45 pm »
+1
Their funding scheme was like that from the very start, I just avoided to comment on it. Believed they would drop it sometimes in the future but now think they won't ever do that. That's what matters to me. People spending their money isn't my business, they can put it on fire if that's what they desire. Community being downright horrible and defending one of the crazier online game business models that will most likely be part of final product, interfere with my priorities when it comes to playing this game.

Also that dude posing as lead writer is a clown. Story will suck big time, which isn't terrible thing because it sucks in most video games. Somehow I have a hunch actual story writer is Chris Roberts himself. He certainly knows script better than alleged writer. It's truly a shame, because cast is magnificent, but they'll have to say some stupid lines unworthy of their vast talent and acting experience.

Perchance are you a writer yourself, Leshma? Of something besides Star Citizen rage posts, that is....
My posting is like a katana folded 1000 times to perfection.. and the community is what keeps the edge sharp.. and bloody.  -  Me.

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Offline Xant

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Re: Star Citizen
« Reply #1255 on: January 26, 2016, 08:54:28 pm »
+1
LMAO #WRECKED
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Offline Leshma

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Re: Star Citizen
« Reply #1256 on: January 27, 2016, 01:22:21 am »
+1
beHAVIOUR Interactive, with only a fraction of budget made this:


(click to show/hide)

Offline Leesin

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Re: Star Citizen
« Reply #1257 on: January 27, 2016, 05:26:22 am »
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I have had Eternal Crusade for a while, it's far from complete and the last time I played it, they still only had Space Marines and Chaos Marines whose classes weren't also fully complete. It seems like a pretty slow development too if I am honest. Plus the game is just a third person shooter with conquest style flag capturing. I got bored of it after 6 hours of play and will be waiting until they release Orks before I play again, which will probably be in a years time or longer at the rate they're going lol.

Not saying it's bad, just saying it is no great achievement that they have made the current version of the game on a "fraction of the budget".

Offline Leshma

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Re: Star Citizen
« Reply #1258 on: January 31, 2016, 11:50:35 pm »
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star citizen became so boring, can't make myself to comment on stupid shit sandi does

Offline Xant

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Re: Star Citizen
« Reply #1259 on: February 01, 2016, 12:59:22 am »
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Thanks for the PSA.
Meaning lies as much
in the mind of the reader
as in the Haiku.