Author Topic: Idea for solution to powerblocks forming + Drama potential!  (Read 2690 times)

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Offline kinngrimm

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Re: Idea for solution to powerblocks forming + Drama potential!
« Reply #30 on: October 14, 2012, 05:02:10 am »
+1
role models of SoA_Sir_ODHarry actually seem to be a quite good idear, i am not sure that they would get rid of big alliances, because those factions in an alliance would then specialize to be able to get the benefits of the other roles. Nevertheless my 5cent to that idear.


-Conqueres
less troop upkeep or even better less unrest if at sometime this would be included, malus on trade and production points.

-Traders/Blacksmiths=Looms
faster traveling and/or more amount of goods while same travel speed, perhaps some additional discounts, much more production point for upgrades needed(you know you can buy shit all over the map and use it or sell it for a profit).

-Bandits/Headhunters
being able to recruit faster, less upkeep, being able to get not attacked for 3-5 hours, which would account for all of those factions at same time. This so they can get into a fief and buy/sell shit and leave again without being targeted.

-Mercenaries
much less Production Points used and therefor able to get really nice equipment fast or if not that, then no downgrading of equipment if a battle is lost, less upkeep but very high unrest after 3-5 fiefs. Trade Malus(You want gold then get a contract).

These roles would be needed to be chosen at reset and counts for whole faction, neither the faction nor those who joined that faction would be able to alter that afterwards. So anyone who decided for one of those roles is stuck with them for one round of strat.
« Last Edit: October 14, 2012, 05:10:24 am by kinngrimm »
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Offline SoA_Sir_ODHarry

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Re: Idea for solution to powerblocks forming + Drama potential!
« Reply #31 on: October 23, 2012, 09:08:51 am »
0
BUMP

because the idea is nice
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